Back with a BANG !
Players take the role of Adam Jensen, an ex special weapons agent, as he is plunged into a grim world that is infested with organized crime and unsupervised human augmentation. Jensen himself becomes the recipient of such practices after a black ops team kills a team of scientists he was hired to protect; leaves him badly injured. He awakens to find himself augmented with the latest combat tech and cutting-edge cybernetic enhancements. He is also given a new mission, to take down the faction who attacked him and left him for dead. Players must decide how to progress through the game's story and make decisions which directly affect the path that is chosen. What's more impressive, is the entire backstory here that has the world up in arms over if augmentation should be allowed or not. There are "purists", which are those that don't agree with human augmentation, and then there would be those that are either augmented, or have no side. The story is set up perfectly by the setting and the world around you, and these factors are easily what makes this game worth playing. The setting is decisively cyberpunk, often drawing comparisons to Blade Runner or Robocop, but it steel feels horrifyingly realistic. Nothing in the game feels outlandish or arbitrary, it all feels like it could happen, it feels as though the future painted in the game could possibly happen. This is what truly sets this game apart, as it deals with complex moral issues considering human augmentation which some people may already have strong opinions on. The ethical issues create a magnificent framework for actually discovering more about these issues and the world surrounding them, through conversation in fairly long and interesting dialogue trees, reading about them on "e-books", or by hacking every single computer you see. For me, this is why I kept on playing, because I wanted to know more about this hauntingly realistic view of the future, and for many, this is why you will come to the game. The story here goes much deeper then I thought it would, giving one of the best stories in a game this year as well.
Ok coming to the Gameplay ,there are three ways to play missions in Deus Ex: Human Revolution. You can play Guns Blazing , Sneak up like sam fisher or an RPG with a combination of both strategies-or "adaptive" as the game suggests. One is not limited to a single tactic, but how missions are completed will affect the difficulty and nature of those proceedings.
Adam has plenty of new-age gear and weaponry at his disposal, and most of which is very satisfying to use. The possibilities, layouts and configurations are endless when you counter in battlefield tactics and the depth of augmentation. Adam Jensen's incredible capabilities are a cornerstone of the game which is what truly allows you to tackle situations in a variety of ways. Being a heavily augmented human, he can gradually unlock more capabilities within his state-of-the-art body which enables some pretty awesome things. Leg enhancements allow him to jump over three meters in the air. Skin enhancements can give him more armor, or perhaps you'd prefer cloaking to hide or sneak by hostiles. Arm augmentations can carry very heavy objects and move them or throw them like projectiles. There are a lot of really interesting abilities, sorted into various little technology trees that are unlocks as he earns "Praxis" points from experience or bought/found throughout levels in the game. Customizing Jensen to suit the way you play is one of the many engrossing elements that help keep situations more fresh and interesting, and it's even possible to save up some Praxis points to unlock abilities on the fly as you need them. .Players will have access to both low and high-tech weapons, along with a integrated arsenal which make Jensen himself the weapon. You see, being a mech isn't all bad... in Adam's case his arms can simply sprout a pair of devastating blade-like instruments of pain. This helps take down enemies up close and reduces noise levels if going for a more stealth approach. On top of these basic skills, players will also be able to tranquilize, stun, and hide enemies in order to reduce detection levels further.
While the Gameplay is still superb it is not without its flwas.The most immediately obvious among them is the lackluster gunplay. Taking cover and aiming at enemies just doesn't feel as tight as it could, especially in this era of third person cover based shooters. The enemy AI itself isn't much better.They're not as annoying as they were in the original Deus Ex, magically seeing you from hundreds of yards away whenever you stuck your head out. The problem is they're simply not very bright. Countless times I silently killed an enemy only for their comrades to run up and investigate. This continued until there was a pile of dead guards all stacked on top of each other.
and the boss fights in particular do the game a clear disservice. In a game that's all about completing objectives however you want, being forced to engage in subpar gunplay for these fights makes absolutely no sense.
There are other areas where the game could use some improvement, of course. I noticed in my mostly-combat playthrough that I was constantly running out of ammo and had to carry about five different weapons to have enough. The game seems to steer you towards stealth and nonlethal takedowns, as both of these options yield quite a bit more experience than their less-subtle counterparts. Hacking seems a bit overpowered as well considering how many security systems and locked doors there are in the game, and how many areas can only be accessed by either hacking the code or finding it somewhere in the world. The hacking minigame is actually very well done, however, a first as far as I know. It's just the right balance between being challenging and still accessible and fair. The game's grid inventory system, a holdover from the original, makes carrying multiple weapons and the ammunition for each a chore, but at least has the decency to rearrange itself automatically to give you maximum space. Of special (positive) note are the takedowns, both lethal and nonlethal. These are spectacularly painful-looking and extremely effective against most humanoid enemies. Several of the augmentations are clearly less useful than the others; only the first bar of your energy regenerates on its own and any others you acquire require you to eat candy bars, essentially making 1 bar with faster regeneration infinitely more useful than multiple bars.
The game itself looks and sounds amazing, especially if you're lucky enough to have some of the newer tech that is on the market. DX11 is implemented in stunning beauty and although the sepia tone appears heavy at times, the atmosphere and visuals are truly remarkable. Human Revolution's developers have done a wonderful job at recapturing and improving the cyberpunk theme that made the first and second games so popular among gamers. I can really appreciate what has been done with the game to bring it into the next generation of graphics and audio presentation. The OST is a masterpiece in its own right and the visuals are nothing short of spectacular.
PRO'S
+Very open ended Gameplay
+Great Story
+Amazing Cyberfunk atmoshphere
+Spectacular Soundtrack
CON'S
-Dumb A.I
-Out-of-place Boss Fights
-Mediocre Gunplay
Verdict:
So, if you're a fan of the series or just want to play through a solid single-player campaign for a change then look no further than Deus Ex: Human Revolution. It's finally here and is a worthy successor to the classic titles. HR is one of the best first person shooter RPGs and offers a near perfect blend of refined action game play. The storytelling is great and rich atmosphere is second to none and, although the developers wanted to preserve some of the original elements, Human Revolution is a huge step forward in the genre. The game is worth playing for the terrific story alone, and the outstanding game play and pacing make it an instant classic.