In 2075, the world uses laser weapons, cloned soldiers and 100 year old Scania trucks.

User Rating: 7.6 | Devastation PC
Devastation is one of those shooters that puts you smackdown in the middle of a dystopian near future world full of decaying buildings and littered streets. Even though it is clear a lot of energy was spent on crafting a believable lived in decaying world, nobody engaged any brain cells when coming up with the story to explain it. Once again you are the champion of a group of unbelievably corny badass underdogs fighting a faceless totalitarian corporation with megalomaniac ambitions, their might fuelled by (wait for it) cloned soldiers and nanotechnology, two of the most overused clichées in FPS history. You spend the entire game shooting at masked Caucasian men with muscular bodies, and everybody is wearing face masks, including construction workers, which makes the premise even sillier.

Plot aside, the game offers up some entertaining action sequences, especially as you pass the halfway marker when the game suddenly shifts into a new gear. While the first two areas see you and a hodge podge of followers track your way through a linear level from point A to B, engaging carefully placed opponents and picking up health kits to stay alive, the second phase of the game equips you with a spawning device and instead gives your team a set number of goals to achieve while storming the enemy spawner. This section is more like a bot match and stimulates furious action as the loss of life becomes irrelevant. This has a positive effect on more carefree and intensive gameplay, but also lessens the tension of the game, as player death doesn't invoke any penalties, and you respawn immediately with a complete set of weapons.

Ironically, as the game progresses, it becomes easier to play. Even though the opposition becomes tougher you can easily trade a life for picking off one or two troublesome snipers and then just rush headlong into the action with a new body. On the contrary, the early game requires much more careful playing, as the opposition can easily kill you or one of your teammates off, forcing you to reload the game.

One of the game's selling points is the huge arsenal of weapons available. The interface for switching between them is simple enough, giving you a quick overview of all your means of dealing death. However, a lot of weapons end up being dust collectors, as there is a more limited number you will most likely use again and again. For example, there are four different handguns available, their characteristics being very similar, and they are soon relegated to back up duty. Similarly there are three sniper rifles, yet the first one you receive will probably remain your best friend, as the other two while offering a high rate of fire instead require you to put multiple headshots in your opponent. It is a shame though, that some of the more interesting weapons are introduced at the very end of the campaign.

All things considered, this is a good romp for some chaotic gunplay, and I'll probably revisit sometime in the future, just stay clear of the storyline and you'll do fine.