A fun, yet very constrained video pinball on the TG-16
User Rating: 6.3 | Devil Crash TG16
This game could have been a testimony to the whole video pinball family on consoles from that era if only it did bolster a wider arena variety. The theme is rightfully crafted, designed as it preeminently evoke a lighter side of devilish stuff carved alongside bumpers and such, carefully nestled in a timely fashion for a cool gameplay experience, albeit very brief and devoid of any life. Ramp placement is the key in most pinballs, real and virtual alike, and it could have been better here with a little work ( ramps generating repetitive goals for being long, curvy, without any real purpose - as experienced by casual players ). That said, Devil's Crush exhibits three main decks and though you evidently make your way through the first - and major one - most of the time, the other two offer an eerie feeling out of a clashing sense of reward nicely displayed. Eyeing the game is pleasant throughout, namely how the vivid layout match well the gameplay. Colors may lack some stronger hues for being hugely toned in the light reds but overall, what strikes the most at adding a bewildering companion effect to those visuals.......relies on the audio track. Soundings that can almost be heard as the audio precursor of Doom's acoustics & atmospherics = bits all across the board making you feel you're in a partly unearthed cavern. Definitely one of the best ''bass'' score in the console's history, considering its capabilities of course. For most players, video pinballs are a mixed bag and this one's no exception. Unless you want to dig more at unlocking extras, all the sounds and atmospherics in the world won't be enough to awaken the devil now deeply buried near the most hardcored old school realm. The undulating fun factor provided over longer sessions should keep you to outline a decent lasting value out of it. As such, a ball tossing the devil can be a frantic game worthy to be played a couple of weeks between Bonk's and Military Madness, until the repetitive gameplay calls you off.