Generic platformer, but character selection keeps me happy.

User Rating: 6 | Disney Pirates of the Caribbean: At World's End PC
Pirates of the Caribbean: At World's End was a somewhat valiant attempt at crossing the line between the seafaring world of Gore Verbinski's "Pirates" trilogy and our world of video gaming. It failed miserably, but not AS miserably as it possibly could have. They have been worse movie adaptations (any other Disney/Pixar/Dreamworks game, for instance). Their first mistake was making it a platformer. Gamers have moved on from that phase. Unless it is absolutely amazing, most of us really don't want to play a platformer (except when we're feeling nostalgic). Here's what keeps me playing it: Characters. Almost every character you see can be unlocked to play as. A handful are unlocked by simply beating levels; some are unlocked by beating sub-missions in levels, and most are unlocked by beating "Challenge" missions for each level (Combat challenge, combo challenge, and loot challenge). While the challenges are simple to understand, they get progressively harder, until they are nearly impossible for your clunky character to fight. I'm a stickler for characters. The more characters I can play as, the happier I am. Dynasty Warriors 5 and Space Channel 5 were both good examples of this philosophy. I always said that if I could just get that darned suit of Snowtrooper armor, I would have played SW: Galaxies till the day I died. So unless you really like being able to play as a hideously deformed crewmember of the Flying Dutchman- in Port Royal, you should probably stay away.