Hello Beasty

User Rating: 7.9 | Disney Pirates of the Caribbean: At World's End X360
Gamespot's written review of this game is pretty much on the money, though I give this a little more love than they do. First off, the graphics for the 360 are astounding. I have a 32" LCD HD flat panel TV, so I can truly see the magnificient artwork behind every frame. The characters are remarkably similar to their movie counterparts, though yes, Depp's Jack Sparrow is little too wobbly in the game - he seems a mixture of too drunk and too light in the shoes, not to offend. Still, it's fair to say, the characters in this game are by far the best "recreation" of real recognizable actors ever put in a game. That goes for just about the entire game's presentation. Most notably the ships and water. There are some truly talented people behind this game.
Either way, the gameplay is sadly too simplistic, and worse, the game seems to think that players can't remember what button(s) to push in order to accomplish any task. This is all fine during the beginning mission, but becomes annoying once you're well into the story, especially since interaction with anything is always the same. And this brings up a point about what demographic the developers were after: youngsters or adults? Certainly, young players will have no problem smashing away on the A button and watching their favorite pirates hack his and her way through hords of baddies. But, as Gamespot also mentions, if that is the case, it's a bit disturbing to see some very graphic depictions of death in the "finishing moves" - though keeping with Disney tradition, moves lacking any blood. Still, that can be forgiven; it's hardly the worst young gamers have seen, and there is alwasy - just like the movie - a bit of tongue-in-cheek fun to everything. I really liked the mini-boss fights when play switches to a kind of side-scrolling timed button puzzle. You face off against an enemy and either defend or attack depending on the cues given by small circles on the side of the screen. These are fun - and simple - but still challenging enough to make each one something to look forward too. Gamespot complains that the "notoriety" count is usesless, and I agree, collecting money and earning points for special moves seems to have no effect on anything other than displaying a running total of your collected points. But if Microsoft has shown anything with Xbox Live, it's that players will do anything to collect Achievements, which, like this game's "notoriety" are worth exactly the same: squat. But that didn't stop me from trying to find every last bag of gold, or sea shell, or flag, or whatever. We like to see numbers get bigger, and At World's End taps directly into that want. And just like Achievements, encourages replay if you missed anything the first time through.
So in summary, if you want jaw-dropping graphics with some simple yet fun action and wall climbing, this game should satisfy. Those who thrive on mastering the precision of Prince of Persia, Ninja Gaiden, or Tomb Raider: Legend, or the technical squad mechanics of the Ghost Recon Advanced Warfighter series won't find the same visceral thrills here, but there is still plenty of laughs, challenges, and swordplay to make this game worth a chance. Sometimes playing a game should be just that: playing.