A game near perfection in terms of PSP standards
The gameplay isn't your typical good old fighter of which you just blindly punch your enemy and make their HP drop.In this game,you have to collect Brave Points via the O button.Once you break your enemy,you will obtain extra points from the Brave Pool.There is also much abilities to be learnt and equipped.However,there is also a restraint on how many Abilities you can equip.This includes attacks as well.There is also a equipment function and so forth.
Game Modes:
There is a Story Mode which is compromised of Destiny Oddyseey and Shade Impulse.But after Shade Impulse you will unlock Distant Glory and Inward Chaos which is needed for unlocking the Genji Armour and Shanttoto and Gabranth.There is also a Duel Collesseum mode of which you continuously fight against enemies and gain rewards.
Features:
There is an Ad-Hoc function of which the player can play with their nearby friends.After connecting with your friends you will automatically save their "Ghost" Date into your Offline Lobby.The Offline Lobby holds "Ghosts" of which you can fight to gain rare materials and equipments.There is also a PP shop which allows you to buy extra features such as Icons,music and bonus content.You can also set your own Ghost via the Multiplayer Menu.
For my full review & Detailed report of the entire game...
http://www.gamespot.com/pages/unions/forums/show_msgs.php?topic_id=26910436&union_id=1838
Well,just read the things I typed out in the thread.I'm too lazy to transfer everything over.Oh yeah,note that the review is based off the Japanese version.I will write the differences below...
-Attack Speed of some characters changed
-Knockback changed a bit
-Animation of attacks changed
-Some characters have an adjustment in the HP attacks
-EX Bar turns Orange when filled