Addictive traditional role-playing experience, though ending could be better.

User Rating: 8.5 | Divine Divinity PC
Now I understand what Sacred is trying to achieve after playing both, and "DD" did it better. Killing monsters and leveling up is much rewarding in this game as you can sense the level difference better and the monsters don't respawn annoyingly and they drop a nice mix of treasures to keep you interested most of the time while clicking them to death.

The graphics though dated by now, in fact still look fabulous today in their pre-rendered sprite form. It's a refreshing retro outlook compared to the 3D-polygon dominant games in the market since most classic RPGs such as Diablo and the Ultima series are best remembered in this isometric form. Plus, the gear on you and most of the environment around you are detailed and looks lusciously beautiful which makes exploring and uncovering the fog of war on your map a motivating thing to do. And also, like everybody who've played Divine Divinity before, you would have agreed that the music is a haunting A-list score.

Most of the quests, even just Fed-exing stuff, are rewarding and fun to do accompanied by the game's quirky sense of humor. At least the NPCs and these side quests are fixed and easier to track and manage rather than have random weird quests like rescue a chicken from a pack of orcs (yes I mean in Sacred).

My only complaint is that the ending could be better than what it's offering as it's a big turn-off with just a vague and uneventful cinematic and a cut to the credit screen afterwards. However, Divine Divinity is definitely a great role-playing experience no matter when you play it and stays great for one seating perhaps, but a memorably fun one I promise.

KingLim