A generally really good RPG that suffers from some poor design choices and a lack of polish.

User Rating: 7.5 | Divinity II: The Dragon Knight Saga PC
Went into the game without expectations, and found it to be surprisingly enjoyable. The world is big and looks nice, with green rolling hills and grass that flutters in the wind, you know, the basic RPG stuff. Graphically it looks pretty good, with a lot of detail in the environments. Character models looks a little bland, but the animation is fine and its no trouble overall. However, for some reason AA does not work in the game, which leaves A LOT of jagged edges everywhere which can really deteriorate the gaming experience. That aside though, the graphics are good and the world is generally joy to explore.

Sound is good too, with an usually excellent music track and decent voice acting. Sound effects do their part too, even though it mostly goes unnoticed.

The story is not bad either, it has a couple of decent twist and a general epic feeling to it. I mean, you get to fly around as a dragon, how cool is that!
Not that cool, unfortunately.

The gameplay is where the game is lacking. The levelling up system without classes works great and allows you to tailor your character to your playing style, and there are a lot of skills to choose from. Loot is also plentiful and fun, but it's a tad to random to the point where you will get a lot of quest rewards in the form of items that you will have no use for other than selling, which is a bit of a shame. Fortunately, you can always choose gold or XP instead if you wish.

The combat system is so-so, mainly button mashing. You press the LB to attack, space to jump or roll and the hotkeys 1-9 t use skills or items, that's it. It's not awful but the combat gets rather repetitive after a while.
However, combat as a dragon downright sucks. You can only attack airborne enemies, fling fire balls and breath fire. Most of the opposition is either ballista towers to burn down (boring) or bat deamons to fling fire balls at (also boring). On top of that, you are also really limited to where you can fly around as a dragon. A lot of the map consists of anti-dragon zones where you'll be automatically killed if you pass into them, making flying and exploring practically non-existent. Give me some fricking free roam already!

The dragon combat is one of the things that really drag the game down, the other is the quest system. While the actual quests are plentiful, well-written and varied, they can also become very frustrating due to one thing, or rather lack there of: directions. There are about zero directions in the game, especially the expansion pack, where you will have no idea where to go, who or what to look for or what to do (except consult nearest walkthrough). you sometimes won't even have a clue what the main quest is. In fact, at one point, the quest is to "find a clue". That's the direction. While I can appreciate the fact that the game doesn't hold your hand all time, walking around every single nook and cranny and having to remember the location of every single NPC is nothing but annoying. You might have done a quest where you have to deliver or talk to someone, only to have no idea where that person is whatsoever, and the map very rarely gives you any help.

However, if you can look beyond the so-so to boring combat and being constantly lost, this is a great RPG with a good story, a big world to explore and an abundance of great quests to take on.