Beautiful, a lot of fun, worth the money. Constant darkness quickly becomes tedious instead of scary.
:) Graphics are gorgeous and crazy detailed. Lighting and background scenery usually in motion makes for lively game world.
:) Ran well even on my year old machine. (Athlon 3000, Radeon 9800 Pro 128, ran at 1024x768 all effects on except AA - smooth frame rate whole game.)
:) Good remake/tribute of Doom games. Action, no brainer, blaster. Lots of classic Doom shenanigans like panels hiding monsters popping open as you pickup items and spawns dropping beasties behind you.
:) Liked the story line and presentation. Reminded me of the pre ride show at Universal Studios "Back to the Future". Witty, stylish, and presented without pulling you out of the game to much. Sweet interface with in-game consoles/control panels.
:( All areas very small. Required for graphics I guess. I hope they didn't do this for the sake of X-Box portability.
:( Creepy, but not scary. (Coming from someone who had to take breaks from Clive Barker's Undying cause it freaked me out.)
:( Very monotonous in style. With the execption of final level you'd be hard pressed to tell one area from another.
:( To much darkness. Quickly stops being scary and becomes tedious.
:( Multiplayer is a joke.
Two general gaming thoughts to share. Ironically this game really made me realize that graphics quality is not that huge an issue to game quality. At moments when I was really into the game I was thinking about shooting things and saving my butt, not about lighting effects. I felt no more immersed into this game than I did into Far Cry, Call of Duty, NOLF, or Half-Life. I'm glad someone is pushing the bleeding edge of graphics, but if developers have to choose between appearance and game play, please sacrifice graphics to improve game play.
I used to believe that "save anywhere" should be required in every FPS. After playing Far Cry and Doom 3 back to back I have changed my mind. (Even with Far Cry's seriously flawed check point system.) If a developer is trying to build tension in a game allowing you to hit F5 and relieve the tension steals their power to control how you feel.