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At first, you'll see that the game is gorgeous. The slick, action-packed intro captures everything that DBZ is all about, and the in-game graphics are the cleanest that the series has seen so far. Despite the incredible visuals, the audio department is a bit more varied; the music itself is pretty lame -- just a bunch of inconsistent, goofy tunes that seem to belong in a kids game rather than a fighter. However, the voice over work is really topnotch. The entire American cast of Dragon Ball Z reprise their roles as the characters from the world's most famous action cartoon.
The actual gameplay is solid, but isn't as good as other fighters. Every character in the game has the same exact move list. Basic power moves are pulled off via L2 and triangle; super finishing moves are always accessed by pressing down, L2, and triangle, and so forth. If you've mastered one character's moveset, it's fair to say that you've mastered them all. Though the commands are the same, different characters have different attacks and remain pretty faithful to the cartoon. For example, Goku's hand-to-hand attacks are relatively weak, but his energy attacks are really devastating. His "spirit bomb" attack can take out three quarters of your opponent's health in one blow. His "Instant Transmission Kamehameha" attack is exactly what we've seen in the TV series and justly rips your adversary a new one. Vegito, on the other hand, can really throw punches and dish out some serious punishment without even charging up an energy blast. So, though you can learn the entire moveset fairly quickly, tactics can change from character to character.
A new addition to the series is the ability to fly. In previous titles, characters could only fly when they were knocked into the air or when tracking an enemy. A new jump/fly button has been added to the control scheme so players can take the carnage into the heavens. It's a great improvement and helps maintain faithfulness to the series that the previous iterations were lacking. Another handy addition is the dash command. This will allow your character to scramble away from an enemy, dodge attacks, gain some distance, or even assault your foe at blurring speeds. With the dashing, a counter system has been introduced that is absolutely indispensable. The block button not only blocks attacks, but can counter and open up a whole world of punches, kicks, and juggles to pummel the forces of evil into submission. Also, when timed right, you can tap the block button to transport out of the way of incoming super attacks and finishing moves. On top of that, when turning up your own offensive, you can tap a direction with the block button and transport around your opponent to keep the combo going. This feature is incredibly handy, and since you're always moving, and it becomes difficult for the enemy to keep a bead on you.
The gameplay choices that lay before you are pretty vast. First and foremost, the "Z Battle Gate" mode is the most comprehensive story mode ever to appear in a DBZ game. It covers everything from the first Goku's first encounter with the Saiyans, Gohan's epic battle with Cell, to the very end of the GT saga, with some added treats sprinkled here and there. There's so much to do and it's quite a hoot to guide the champions through the trials that they encountered in the show. The enemy A.I. can actually be very realistic and mimics things that the players would do -- cheap tactics, keep opponents in a juggle until they're KO'd, keep using a powerful move as much as possible, etc. It's not necessarily a bad thing, it's just unexpected. As you clear the various battles, you will be rewarded with various items that you can use to upgrade your characters in the other modes of the game.