It is a sympathetic play but which ended up wearying with time…However, one acrroche as of the beginning…
It is series which reached the row of series worships in the video game. Final Fantasy, Pokémon (what one can talk cock AWG or Driver. These two being closely related one to the other although very different in their approaches from a similar gameplay, and especially owing to the fact that AWG was inspired largely by Driver. As much to say that this third shutter of Driver ignites enthusiasm. An enthusiasm which had blunted a little with the reception of the first playable version of the play besides. It's a pity that the final version did not know to gum the defects noted on this occasion.
It is always a question in DRIV3R of incarnating Tanner, the cop infiltrated in the Maffia which tends to kill and to discuss then. Its immersion in the organized crime will thus lead the agent of the FBI to carry out multiple missions with foot or board very varied vehicles, all kinds of cars but also of the boats or motor bikes. The whole being held within 3 simply immense cities (Miami, Nice and Istanbul), all obviously very different with their own character and in which the player is always free to be driven with complete freedom between two missions.
With regard to the missions precisely, not from problem, they are varied and one is not likely to complain on this level. One is entitled to all that one could want in the kind, of the continuations, the escorts, sabotage, the flight of cars, one has even a discrete spinning mill where one must keep his distances without to be made release.
The concern, it is that one finds a constant of the series which tends really to draw us behind a few years, in the years of before AWG. Because it should be said, DRIV3R is able to us without the least innovation apart from a sight at the quite useful first nobody to aim. The famous constant it is thus the syndrome “still tests”. In the absolute the missions of DRIV3R are not hard, but one is almost obliged to know them by heart to advance. In the car, one must know exactly when the other vehicle will take on the right; with foot, one must remember that there are two types in top of staircase etc In terms of gameplay, this progression starts to feel the old dusty thing. Because once one can with what leave it, there is no more no challenge in the progression who appears easy then and definitely less stimulant. To have preserved this approach is at the very least strange so much it seems exceeded nowadays. But it is not the only point on which the gameplay surprises sad way. But especially, one realizes quickly whom if Driver had launched a kind, taken again later by AWG, this third shutter brings nothing to the kind.
As regards the missions in the vehicles, all goes about well even if the feelings speed are not fulgurating. It is relatively fun and control will not surprise not accustomed. What wants to say that one joins again with a rather particular physics which tends to let the cars leave easily in lollipop, soft suspensions all with the support. All is then a question of catch in hand, and taste. The introduction of the 2 wheels is appreciable, although their control is rather strange and not inevitably very pleasant. The boats are them straightforwardly missed, the control of outboard motor boat proving finally very tedious. But many small things make the action crusty, the collisions for example crowned one potato and the physical engine ensures when it is a question of managing the crashes and the damage on the cars. In the kind of the small details which make the difference, if you a car and that you then will steal it, you strike can see that the driver is in the vapes. A contrario, one is extremely surprised to find only two unhappy sights, a subjective sight and external.
But where one can only drop his jaw, it is when one launches out in the phases to foot. On behalf of Reflections, one expected all the same something of definitely better, and especially with the style of the day. The possibilities Of tanning are frankly limited. Approximately, it can run, jump and draw. Ah it can also squat and make a roulade ahead. Small moment of happiness, Tanner can now swim. More question thus of dying stupidly in the least ridiculous water pond. On the other hand he is too idiot to move on the side in squatted position. In the same way, one cannot lean on the side. All that one can do, it is to control a handle with brush. Level handiness, it is super means, and to even pass a door can become a challenge. Blow, the gunfights appear quite average and to see such limitations in a title of such a scale, that shocks a little.
That shocks almost as much as the IA of the enemies confined with a role of figuration. The latter do not move, unless a script does not oblige them there. Approximately, they do not move nor are not safeguarded. Once again the progression thus consists to advance, locate where the enemies are, to die, to return and kill it as one explodes of vulgar target.
From the graphic point of view, it is there too a mitigated assessment which is profiled. The interiors are probably more shocking so much they are simplistic, of the quite dry forms, quite rectilinear, of the large polygon which stains all in all. As for Tanning, its animation is not a dream either. The character is stiff like a brush and misses animations of transition cruelly.
Arrive then trott them downtown in the cars. Cars modelled with brilliance, it is certain. The cities as for them do not reach the degree of perfection waited but the result remains more than correct, especially if their really imposing size is considered, which remains a true force of the title. One primarily regrets however the lack of effect of light (apart from pretty the sun couchers), because day like night, on this point, the things do not go well far. The Xbox version draws some a little better by its effects of particles which are light more and one major distance from posting. Clipping and aliasing are as for them quite present. Once more, only the physical engine impresses. The other disappointing point from one at the same time technical and ludic point of view, it is the vacuum which reigns in the crossed cities. That they are the traffic or the pedestrians, it is the same combat: one remains all and one on our premises deserted the streets. Even the freeway of Miami is as calm as a country road.
In light, not only DRIV3R does not bring anything to the kind, but in more it is not really ultimate. However, one will not condemn the title to the gnouf. In is, it is good a software but which makes astonishing and rather coarse boobs, boobs which surprise on behalf of Reflections. Blow, the title is not the ultimate play which it should have been. But if its gameplay has faults, it should be said that its environment the roof partially. It is true that one is quickly in the bath, in particular thanks to truly sumptuous kinematics which mark out the play. The assembly is fabulous, the setting in scene also and the details are looked after so that the player is immersed to the maximum. The vocal casting does not leave something to be desired him either, and doubling VF is rather prestigious. As for the musics, one can say that they ensure a good share of the immersion so much the pieces are shown in adequacy with the cut scenes or the phases of action. If it is a point on which DRIV3R is a true success, it is well on this precise aspect. For the remainder…