good game.

User Rating: 8.3 | DRIV3R PS2
Reflections has been at this a long time, this crash-'em-up, bash-'em-up destruction derby driving type thing. The Newcastle, England-based developer is good at making cars that drive fast and crash into tiny bits of flying metal and I've had a hell of a time playing their games over the years. But what surprises me most about the team's progress from its humble origins to a million-plus game-selling development studio is that DRIV3R, the third in the once venerable series, is almost exactly like Driver in design, and more importantly, in its aim.

DRIV3R isn't supposed to be like Grand Theft Auto, The Getaway, or True Crime. Its aim is less broad. It's a title designed to resemble a Hollywood car chase movie. It's about the hunt, the getaway, and the act of pursuit. You know, it's the kind of game where your blood runs hot, your car wheels screech and smoke, civilians scramble for their lives, and property damage reaches an all-time high. But therein lays the rub. While a majority of the gameplaying world enjoys the concept just like I do, the majority of the world has most likely played one or all three of the above-listed games. While many, many players enjoyed Driver 1 and Driver 2, and are now about to experience DRIV3R, the world around which this game has dramatically changed.

On its own, DRIV3R is an under-par game, delivering a healthy mix of in-car and out-of-car missions, a lively list of autos, and a well-presented but uninteresting story. On its own, it's troubled with unforgivably terrible AI, poor out-of-car controls, and some awfully designed levels. On its own, DRIV3R is a game that looks and plays like a bigger, prettier version of Driver 2 with band-aids, but no real solutions to the problems that riddled it. But compared to other games of its kind, DRIV3R falls on its face; lacking in every area except that sector that Reflections has always been good at, the skidding, slamming, destructo-style-car-driving area. But even there it's tired.