Dungeon Siege is a well designed and thought out RPG and I enjoyed playing it. However, the party system was a bit difficult to manage during heavy battle sequences, and there was an apparent bias on the game designers' part toward making the gamer's personal character a warrior type, rather than a magic user. Magic is available for use by all party members, but it was difficult to get my stats up to a sufficiently high level in magic, because of the temptation to use weapons in melee and long range fighting. Magic stats simply don't rise fast enough to make a really stunning magician or wizard out of the gamer's character. They DO rise fairly rapidly for NPC's in the gamer's party. The mule was a really nice surprise and a useful adjunct to the war party, but it should not have forced a choice of mule vs. human party member -- a difficult choice at best to make.
Dungeon Siege is a simple hack-and-slash game, like a 3D version of Diablo. It is a good game to pick up for maybe a half hour or hour at a time and mess around with for a while, but it gets dull before too long. This ... Read Full Review
You know those guys in high school who would hang out in the library and play Dungeons and Dragons, or Magic the Gathering, or something equally similar and nerdy? (I'm guessing that more than half of you reading this we... Read Full Review