A worthy addition to the hack'n'slash family since Diablo II.
One flaw in the level-up system is the lack of diversity and choices, which means that once you have a character who's a melee fighter, you better stick to that throughout the rest of the game cos multi-class just makes your character weak in the later part of the campaign when you can't meet the heavy requirements of better weapons. Furthermore, leveling up here isn't fun as everything is just automatic and you can't assign any skill points yourself.
The linear level design is also slightly boring since it's often a narrow direct path with the occasional split tracks due to the few side quests. But on the other hand, it still does offer a challenge with very competitively strong enemies who are always on par with your characters' levels (all the more reason why you can't multi-class).
The 3D graphics are fine, with a level of detail much like Neverwinter Nights, complete with 360 degree rotations. Sound effects are cool with that extra impact of dungeon doors and gates to suit the title of the game.
KingLim