Not all the Dungeons and Dragons you could want, leaving too much out.
All gamers love to get weapons and armour that is 'cool' and powerful. Well too much too soon is just that. After two days the character I personally created is walking around with a +1 two-handed weapon, a +1 hand weapon, a +1 protecton pendant and a +1 save vs ref cloak. And to start all gamers off with preset weapons and gear is already and mistake. The freedom to pick and buy every piece of the equipment the character has creates the character the user wants. The only thing that is truely kind of the start is the choice of 1 weapon at 6 sp regardless of type. (Nothing like buying a 150 gp bow for 6 sp.)
Now lastly if you are going to add feats and equipment that pertain to certain character parts of the playing class don't do it half way. As a personaly plee the creaters placed in the game many of the weapons related to the new base player class 'Monk". Now why would you add the weapons but not the class. Personally this writer feels that it was a quick cop out way to lighten the programmer work load to get the game out. As I mentioned above 'feats'. Yes feats there is a feat in the game call rapied shot which is supposed to allow the user to shoot two shots with a distance weapon. Well how do you use it. It is discribed as an auto-matic effect that the character fires two 'rapied shots'. Well for all the gamers out there I am sorry it does not. Do not waist your time and take this feat as you are just as slow with it as without. A feat that does show some quickness is the quick draw. Over all if you liked Never Winter Nights you probably would like this game. If you liked World of Warcraft you probably would not. This game is a dungeon and dragons title with none of the true freedom that playing the RPG gives. If that is what you are looking for, buy the books meet some people and forget that Stormreach exisits.