Maybe in the future DDO will really be compelling...

User Rating: 7 | Dungeons & Dragons Online: Stormreach PC
I cancelled my account for several reasons:

Graphics: Some of the best graphics I've seen to date as long as I don't try to move or take action. Lack of first person view is one thing, but the lack of camera angle control is absurd.

Sound: The music and sound is pretty good, but for the life of me I want to know why people grouped with Bards can't hear them when they are playing... some Bards have taken to 'singing' over their headset mics... ok, that can be funny, but when it's not...

Serious Issues that I encountered:

Server 'stuttering' due to dense populations of players not involved in quest instances. The lack of large non-instance areas is forcing people into bottlenecks when they aren't questing. Nothing says 'fun' like a MMORPG server filled with people all jammed into the same city to get their quests.

A very linear quest chain to follow. No matter who or what I roll as a character, I get the exact same quest lines to follow. At the moment, replay value is diminished.

"Spoiler Players" are completely ruining any sense of adventure during the quests because many PUGs are filled with players who've already completed said quest chains, and the whole feeling of 'adventure' gets ruined by players who already know the end of the quest before I've even stepped foot in it.

The number of players reaching max levels this soon after launch is astounding and disturbing. It's going to be very difficult to keep DDO's player base happy IMO. Not having enough new content will force changes to be made by cutting back on the exsisting quests, which in turn will make it even more necessary to repeat the quests to get the same experience... I hope Turbine is sitting on tons of content, because the current player base is tearing it appart at a pace I don't believe I've witnessed before.

Perhaps DDO will be able to address the issues at a later point in time, but for right now, this game seriously lacks the dimension to justify the monthly costs.

Lastly, there is that clunky P.O.S. called a User Interface. I definitely need to wear my glasses trying to use that thing. There are so many basic UI/Chat features missing, it would be easier to tell you what they did include.

In closing, I'm a bit surprised by Turbine's DDO release. Turbine is a seasoned verteran company in the MMO market, and I'm disappointed that more of their experience was not used to develop this game. IMO, DDO is not offering enough to justify a monthly cost.