Shallow and unfulfilling, the sick-cousin of D&D and MMORPG.

User Rating: 4.8 | Dungeons & Dragons Online: Stormreach PC
This review is simple: Stormreach is a drastic failure. Completely lacking in exploration, massive worlds, epic quests and grand plans, you're confined to a single city, which can be traversed in minutes, and made to explore endless series of dungeons. The saving grace being that each quest has specific, exciting objectives, provides good experience, and is relatvely quick and interesting to do.

Then comes the kicker. Given all the above, youd think that Codemasters would focus on the depth and breadth of the D&D system, mapping out all its facets to create a game detailed in other ways, something more intuitive and far reaching than any other MMO has yet to achieve, using 30 years of game refining on D&D to their advantage...

But they didnt. No prestige classes. Half a dozen races missing. Some core classes skipped. Level 10 cap in place (not hard to reach at all). A bizarre action-points system that never succeeds in providing great benefits. All quests group-only (which I cannot object to, since that is how D&D works, but not how a MMO should work).

In short, this could have been such a good game, blending the legendary D&D into an MMO - but it lacks basic MMO functionality and the depth of D&D. Play it for a few hours, but youll get bored soon enough.