Shallow and unfulfilling, the sick-cousin of D&D and MMORPG.
Then comes the kicker. Given all the above, youd think that Codemasters would focus on the depth and breadth of the D&D system, mapping out all its facets to create a game detailed in other ways, something more intuitive and far reaching than any other MMO has yet to achieve, using 30 years of game refining on D&D to their advantage...
But they didnt. No prestige classes. Half a dozen races missing. Some core classes skipped. Level 10 cap in place (not hard to reach at all). A bizarre action-points system that never succeeds in providing great benefits. All quests group-only (which I cannot object to, since that is how D&D works, but not how a MMO should work).
In short, this could have been such a good game, blending the legendary D&D into an MMO - but it lacks basic MMO functionality and the depth of D&D. Play it for a few hours, but youll get bored soon enough.