Great election game

User Rating: 8.2 | Election 2004 MOBI
The most fun part of Election 2004 is using backstabbing tactics against your opponent. At the conclusion of every week, you'll have a choice between two covert operations: Digging for Dirt and Active Actions. Digging for Dirt is the less malicious of the two. You can spend up to $250,000 to hire a detective, who will mount an effort to drag skeletons out of your opponent's closet.

The more enjoyable option by far is Active Actions, which lists 13 different evil things that can be done to drop your opponent's support. These range from "Put false evidence in paper ($25,000)" to "Fake police record ($75,000)." One guaranteed to promote hilarity is "Send hooker and take pictures ($50,000)." Scandals break at random, and high-road gamers beware: The computer has no qualms about slinging as much mud as possible to win.

You can dig up dirt, leak bad news, or spread rumors about your opponent…for the right price.
Election 2004 is a lot of fun, but it has several peccadilloes--namely, the difficulty level, the text speed, and the game length. The game shows no mercy for novices, so expect to lose many, many campaigns before locking down a presidency. Secondly, the user interface is great, but the text speed is painfully slow; an option to speed up things would have helped tremendously. Finally, a single game of Election 2004 takes a really long time. Each game is 30 rounds, each consisting of a survey of the 50 states, random news breaks and scandals, an optional debate, and a summary of the week's events. The game is interesting, but play begins to lose steam around week 15 or 20.