One Step Forward, Two Steps Back

User Rating: 6 | Empire Earth III PC
I have read on the internet that the new approach to Empire Earth was a response to gamers feeling overwhelmed by the number of factions in Empire Earth II. I believe that gamers love a big number of factions and different architectural styles (CIV IV, AOE III); the only thing overwhelmed by Empire Earth II was our hardware. Even on my new PC, a quad-core Dell with two 8000 series NVIDIA cards in SLI mode, Empire Earth II degenerates into a slide show if all of the graphics options are turned on. Empire Earth III is a whole lot less than EE II on every count, however.

First, the graphics are not as attractive. The trees, for example, are downright awful looking, like lettuce wraps. They look even worse than the trees in World of Warcraft. The units in the game look like big blocky toddler toys (but a few of them manage to look relatively cool anyway, like the Tripod Herc). Aircraft formations look ridiculous, like aerial traffic jams, and you cannot build roads or churches. There are no priests, at least in the Western Faction. The variety of units is dramatically reduced from EE II.

I could not figure out how to find idle builder or military units, and formations were not available either. There were also only five epochs, not eight or ten. And I could not figure out how to make distinctive sub-factions within the three factions, for example I could not create French civilization that seemed in any way French. There are no wonders either.

This game is so much less than EE II, I will probably continue to play the latter. EE III makes you want to play EE II! Nevertheless I am looking forward to the other factions; perhaps they will be more interesting. The game is not bad, really, but it is astonishing how much less there is in the box.

Vlad Akhmatov