Great Concept, Bad Execution of Concept.

User Rating: 6.5 | Empire Earth PC
This isn't a BAD game, but it isn't a good game either, it is right in between.

There are some really great ideas in this game, I mean, come on, what other games have you played that have 12 ages/epochs?

Yeah, that's what I thought, none.

The thing is that they don't have enough variety between the epochs, the prehistoric and stone age should have ben put together, so should the nano and digital. It just doesn't seem like they put a lot of thought into the design of the epochs, they're just to bland.

And the Civilization names mean almost nothing, yeah, the Civilization creator is fun, you get bonuses for choosing different civilizations, but there is absolutely NO differences (artistically) between the civilizations (although this was fixed in EE2).

The game seems unbalanced too, it has too many resources and units don't do enough damage to each other, the gathering rate is a bit too slow, and the time it takes to get to the next epoch is too long considering the amount of epochs. (If this had been an age game with 4 ages the time to age up would have been just right).

I just wonder what would've happened had this been developed by Ensemble studios.