Sorry ID, but Quake Wars plays like circa 1997 shooter.
I should point out, that if you like unrealistic controls and hair-raising fast paced action then this game is for you.
Perhaps I should provide a basis for my comparison? In terms of games which nail the translation between a persons hands, the controllers and what occurs on screen, Halo 3 nails it and COD 4 comes pretty dang close. Beyond those two, I can think of no other games which, to date, have come close to mastering such. QWET, in this regard, reminds me of the early FPS days playing round after round of Unreal Tournament.
The distance between two objects means little or nothing. Vehicles are difficult to control and often do not move at the speed you would expect. And humans, on foot, move too quickly. It feels as if you are controlling a juiced-up mouse who bounces, haphazardly across a map filled with unnecessary geometry.
Uh, and about those graphics... These aren't the graphics of a next, current or even previous gen game. Had the game been released around 2003/2004, the game's graphics might have impressed a few folks.
In terms of how the multi-player gameplay fairs, I am unable to report on such since I was unable to find a game. That's right. When I logged in and attempted to find a game none were to be found. I ended up starting a few servers in hopes others would land on my machine and a game would form. I ended up giving up this effort after repeatedly starting server after server, over the course of a couple hours, filled with nothing but bouncing bots.
The graphics are tired and old. The controls are either too loose or too tight. The game play is uninspired. The only thing going for this game, as far as I was concerned, was the games AI. The bots seem to know what they were doing. They were always helpful. Always on task. Never did I feel as if I wasn't on a team. If only I cared about playing with bots. If only such a lonely existence appealed to me. Then perhaps I would accept the mediocrity of Quake Wars, Enemy Territory.