The 10th expansion in the series. It's good, but it may cause some balance problems.
User Rating: 7.8 | EverQuest: Depths of Darkhollow PC
Basically, what we have here in the EverQuest world is the addition of "Monster Missions". These missions place the players (Range is from the bare minimum of 1 to the maximum of 70, everyone and anyone can group together) into the entities of different creatures that span the world of Norrath. Within these missions, these newborn "monsters" will be given multiple tasks to achieve, and upon achieving these tasks and finishing the mission, they are rewarded with a gracious experience bonus. At some points, too high of a bonus. The big problem with it is that players may flock to these missions and grind exp until the end of the day. This will nearly eliminate the need for classes, skills, etc.
Why do we need clerics if everyone in the mission is going to be a warrior anyway? In essence, this could hurt the game in the end becuase of the fact that players will, indeed, flock to these missions because of the experience they give, and this will hurt them in trying to level their class specific skills.