If you don't like people then you can't play EQ. Social skills, patience, understanding and violent urges, all you need
At the lower levels, when you start out killing rats and bats, you CAN just log on for quarter of an hour. The quests are short and easy - collect 4 batwings (off dead bats), collect 12 bone chips (off dead skeletons), go talk to Wesley the guard and give him a muffin, etc. Each quest gets you a little money, a new piece of equipment or just experience. Then you get addicted to the "ding" of gaining a level. New level, new spells, new abilities, more killing power. Then discover groups, and how much easier it is to play with other people helping out. By level 20 you need to group to do your quests. You have to travel to far away zones. You have join the queue for a popular mob. You start to shout "woot" when a rare mob pops up. You go into raptures when the mob goes down and you find top quality booty on its corpse.
Eventually you start on your "epic quest" and need to get the assistance of 30 to 40 people to "raid" the harder mobs. You join a "guild" family for mutual assistance with raids or just friends to group with regularly. You start popping into zones to just see if your next epic mob is up, then you have to build a raid force before someone else beats you to it.
When you hit the "planes of power" you become dependant on your guild for raiding for flags (tasks completed to unlock entry into the higher zones). Finally after years of playing you might get to raid the Plane of Time - where the loot gets truely "uber." When you get labled by your peers as "time capable" the most elite in the game.
Its a game that sucks you in. A game thats hard to leave behind. If you ever really played it, it will remain a part of you years after you have to give it up for the real world.
Tufeet Sixinches 65 Chanter of Innoruk
Tunicex Toobimi 65 Cleric of Innoruk.