Like seeing a prodigy child taken care of by a homeless crack addict.
User Rating: 7.8 | Fable XBOX
Like seeing a prodigy child taken care of by a homeless crack addict: you wish you could change something about it, but you can't. I enjoyed this game, one of the greatest RPG's to appear on the xbox, but the whole thing ends up with missing body parts. Pardon if my review sounds way too negative, but being that I have tracked this game since the title was mentioned, I have been disappointed numerous times. Peter Molyneux and his team have left lots of little holes in Fable. I won't concentrate on missing features, though it needs to be noted there were a lot of features, many of them really sounding neat, that were removed from the game. Anway, the beginning of the game appears to be highly professional, the town of Oakvale is rife with numerous little details here and there, but should you declare to love this game after playing that beginning sequence, you will change your mind by the end of the game. More and more so towards the end of the game, the towns will become less and less interesting, the story will become more shallow, and many elements of the game will repeat too often, such as NPC personalities, items, enemies, and the music (oh that theme will drive you insane after hearing it for so long). A lot of other things are bothersome as well, example being how appearance details are only different by either 50 points or 1 or 2 points, which removes the incentive to carefully pick a type of appearance. Weapons also have confusing stats. The only stats a weapon has is if its one or two handed, damage it causes, and how much it costs. If you have a crapload of money (which you will), all you have to do is get the best katana or greatsword available, since there's no difference in speed, range, penetration, or other such stats between weapons. Aside from a very dynamic character you control, the whole game is not that imaginative. The cutscenes end up sorely lacking in depth (especially the last couple of cutscenes, which only take about maybe a minute total in length). There are so many instances where difficulty can be variable and only catering to the "mixture of strength, skill, and will"-type character, which kinda kills the "do anything you want" nature of the game. But hey, graphics and sound are great, the voice acting that is present is surprisingly good, and there's a good deal of funny moments, epic events, memorable scenes, and loads of replay value to go through again. But when looked at from a broader perspective, the entire game looks procrastinated: there's a bunch of stuff that looks absolutely groundbreaking and visceral, where you think "brilliant! who would have thought of that?", and then, there are moments where you just feel like vomiting on your xbox, thinking about how amateur this game really is.