Fable 2 was the game Fable 1 should have been

User Rating: 8.5 | Fable II X360
The review title says it all. I think Fable 2 is a representation of how Peter Molyneux originally envisioned the first Fable. The world is larger, more immersive, open, and "real." There isn't anything you can't buy, steal, kill, destroy, impress, win over, love, or use to generate income. It is truly open, and while there is a central plot and the accompanying quests and events, I haven't spent but an hour or so on them. I've been too busy running around making money chopping wood and smithing swords to try my hand at the pub games, buying real estate, and exploring off the beaten path. I'm sure eventually I'll get around to pursuing the primary plot path, but for right now, I'm having too much fun seeing what the world of fable offers.

On the downside, I think the jobs you can take are WAY too "grindy." I feel that there is probably a more fun and less "grindy" way of making swords and chopping wood, and selling drinks, particularly when you consider that there are multiple locations and iterations of each. Maxed out your wood chopping in Oakvale after chopping up 500 pieces of wood? Head across town and chop another 500! Meh.