Great game mauled (yes mauled) by a horribly anti-climatic and unsatisfying ending.

User Rating: 8 | Fable II X360
Fable 2 starts off well, as well as can be expected for the character if you have played the previous Fable. The graphics have a nice fairy tale feel. The music is excellent and the voice acting is fine. The leveling system and the single button combat system work better then the fist game and far better then I expected. Guns did not appear to be the problem I feared, as they were fun to use and the dog was a wonderful addition (if you like dogs).


The game has a few smaller niggles: Your character does tend to move like an unwieldy car from the 1960s, but you adapt to it. The expressions are cool and you get to interact with everyone in town, however, this style really limits the depth of your interactions and traps you in quest even when you see you are being worked over by the quest initiator. It would be nice to say "no" or "no more". Also, the in-your-face PM morality of the evils of anything but his preferred vegan diet and seemingly belief that capitalism is corrupting did get a bit tiresome. Not that I was going to go around raising rents (god knows you make enough money in the game) or was going to go around eating tons of meat and fish… but with as much exercise as my character was getting a few pieces of fish should not make me balloon up and celery should certainly not be sufficient to keep my "tank full" (which is why I guess you lose weight eating it). Whatever, it's his game so I guess he can make the rules whatever he wants, but as stated they did grated on me a bit.

However, none of the above would really lower the games score, even noting those things, it's a great game… until the end of the story. The game falls flat on its face IMHO in the end of the story. It's not so much the choice I made or the consequences of that choice. Though those consequences of MY choice made the game not fun to play after the credits role (yes you can play after the credits and there is stuff to do, unlike the first game) that would not be a problem if the main story had been at all worthy of replay. But the end is so useless and falls so short of satisfaction that the thought of having to replay it just to make a different choice kind of makes me ill.

So whereas the first Fable ended in an exciting way and left me wanting to play more (but finding nothing to do), this game has a terrible ending and makes me feel there is no point of doing anything afterwards and leaves me with no desire to replay it.

It's odd, but for me the ending of the story is important. It is my last impression of the game (even in games that can continue to be played after completion). It doesn't even have to be a great "story", it's just that the ending has to give me SOMETHING to latch onto and say, that was great, that was cool, that was exciting, that was interesting....that was SOMETHING.

So an expected event occurred and the game got me ready for an ending, got me ready for SOMETHING, but then it just didn't deliver....anything. They made a joke… perhaps a mildly amusing joke, but ultimately an unsatisfying one that made me feel like I wasted a lot of time.

I suppose I would still recommend the game, but find it hard to recommend it for full price at the moment and would suggest it more as a bargin bin buy. I try to keep in mind I am still feeling the lame ending and not the fun I had in the rest of the game as I write this, but I suppose this is the consequence for PM and the other devs for creating such a lame ending, some people are left with the impression that the game just wasn't that good after all.

Not quite 7.5, not quite an 8.0 but I guess I will give it an 8.