Unfortunately, Bethesda saved the worst for last.

User Rating: 5 | Fallout 3: Mothership Zeta X360
Make no mistake, 'Mothership Zeta' is a waste of time, money, and is the worst piece of DLC for 'Fallout 3.

Checking in a ridiculous price of $10, 'Mothership Zeta' was an interesting concept, in theory. To begin the DLC, you have to investigate a radio signal that is near a downed spacecraft. Upon arrival, you are beamed up to an alien spaceship orbiting the planet. At this point you have been taken prisoner by some aliens who want to perform all sorts of nasty experiments on you. During the DLC, you are tasked with trying to escape the ship with the help of several other characters.

Unfortunately, this interesting idea for DLC falls flat on it's face. What could have been a good RPG experience turns into a lame, sci-fi FPS wanna-be. Like their first batch of DLC, 'Operation Anchorage', Bethesda has made the mind-boggling decision to strip this DLC of most of the RPG aspects and focus in on the action. Apparently, Bethesda doesn't learn from their previous mistakes.

Combat was never the best part of 'Fallout 3'. And when you are playing a game that is one of the best RPG's of a generation and have most of the RPG aspects stripped away, you are left with a shallow and lousy FPS. There isn't much here in the way of great, new weapons or gear either. And the enemies are the typical, 'little green men' that you have seen a million times which was extremely disappointing.

Not to mention that the quests you embark on are mind-numbingly dull. Most of them involve running to one part of the ship, fighting any aliens in your path, and pressing three switches when you get to your destination. That's it. You do meet some interesting characters along the way, but you don't spend enough time with them to care about what happens to them at all.

I do respect the way Bethesda supported 'Fallout 3' post-launch. It's impressive when a company cares about a game so much that they release five pieces of DLC for it. But it's clear to me that 'Mothership Zeta' should have stayed on the shelf. After playing 'Broken Steel' & 'Point Lookout', a huge feeling of disappointment came over me shortly after starting this quest. Those hoping for a great send-off to one of the greatest RPG's of this generation should know that you won't be missing a thing if you decide to skip 'Mothership Zeta'. Trust me, your hard-earned money will be better spent somewhere else.