"...The Pitt is a great expansion to a great game despite the fact that it is very short."
Due to the fact that this "game" is not a game but an addition to another game, I will refrain from writing in my standard review format. Instead I will write one detailed paragraph outlining the pros and cons of the content. The Pitt expansion is accessed through a radio signal the player receives after in the wastes for a little while. This signal is provided by a man who wants you to go into the Pitt and seek out this radiation antidote from the main man there. The route I played entailed me to put on a slave outfit and bamboozle the guards to let me inside, but soon after my whole inventory was confiscated. From there the player must work his way through the bowels of The Pitt as a slave and gain his freedom and after that is where the hunt for the serum begins. I was pleasantly surprised and shocked at how the story unfolded because I was expecting something else. There are a few choices to make and of course depending on how you play the game depends on what kind of consequences you must endure afterwards. The main game contains three missions and a couple side missions, but the main game itself is painfully short. Naturally a high level character would be able to work through it a little more quickly than a low level one. I was level thirty when I played this (the Broken Steel expansion adds ten more levels). The addon also provides several more opportunities for more experience or rewards such as gathering teddy bears (play it and you will understand) and also gathering all one hundred steel ingots in the steelyard. Ignore the fact the game is short because there really is enough meat to make it yet another decent addition to Fallout 3 by allowing the player to explore beyond the wasted D.C. area. The tight little city of slavers and slaves is build around wrecked buildings, rickety bridges and ramps, and enough tension among the inhabitants to make one shiver. The new stuff the addon features are, speaking from the position of a level thirty player, actually very decent. One weapon is an assault rifle with an attached silencer and the other is an automated chainsaw-like saw contraption for the melee fighters. There are also a few pieces of new and unique armor that can be picked up at different time during the course of the storyline. However, the reward at the end of the game (at least from the route I took) is exceptional; something that is nowhere else in the Fallout 3 world. This thing, which I will refrain from naming, is certainly worth the effort for any player either veteran or neophyte. One other thing worth mentioning, though, is that during The Pitt you are required to engage in an arena, much like that of Oblivion as veteran players will see. The correlation between the two games is no mistake due to the fact Bethesda made them both. It was just a meaningless observation I made while I played it.
Ultimately The Pitt is a great expansion to a great game despite the fact that it is very short. Fortunately you can come and go as you please. I would certainly recommend anyone to pick up this addon though for no more than $9.99. The game is just too blasted short to justify a higher purchase price.