Far Cry 2 is a Great Game with good graphics but story is bad and long
The player's actions may also have a lasting effect because the character may interact with the environment: for example, one of the missions shown by the developers had the player sabotage a pipeline owned by one of the factions that is pumping fresh water from the lake to a neighboring country, exchanging it for arms and ammunition. After the player destroys it, part of the surrounding area becomes flooded, including a mine where another mission may take place. However, although the player may accept missions from either of the game's main factions, he operates as a "deniable asset" and so will generally be fired upon by any soldiers of either allegiance that he encounters, except in the ceasefire zones around the main towns.
Various factions and vehicles are featured; enemies include human mercenaries, but sci-fi creatures such as the Trigens from Far Cry are not featured. Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions do not return in Far Cry 2. There is also a dynamic weather system that has a day-night cycle and different weather conditions such as storms and strong winds. The time of day also affects the behavior of AI, in terms of enemy alertness and aggressiveness; for example, an enemy might have a slightly heightened awareness at night, but be unable to see the player in hiding, while during the hot part of the day the enemies might be sitting in the shade in groups but easily spot the player from a distance.
The health system is similar to that of Medal of Honor: Airborne and Pariah, where the health status bar is divided into five segments, each of which automatically refills if it is not depleted and the player finds cover for a few seconds. Unlike the previously mentioned games, instead of random health pickups being dropped by enemies or hidden throughout the map, the player is able to carry a limited supply of syrettes (presumably filled with morphine), which can be injected into the character's arm at any time to fully replenish the player's health. The player can obtain more syrettes by searching first aid boxes located throughout the game world. When nearing death (only one health bar remaining), the player's character must perform a brief first aid on himself; for example, the player must dig bullets out of the body when shot and pat himself down when on fire or crack certain bones back into place.