Excellent example of an FPS but too many old ideas
I still give this game a 9 though coz it does what it set out to do pretty much perfectly: you've got some cool dudes in the navy/army going around blowing each other's brains out in a lush jungle adventure, riding jeeps and speedboats etc. The controls are responsive and you can crouch and go into prone position, all meaning you can move how you might in real life.
However, the one thing I dislike this game along with the rest in the genre, is the dude you control is more like a robot than a human. Here are some ideas to improve on: Where is the emotional factor? Wouldn't someone going about killing thousands of dudes have some downtime, like moaning to himself on occasion, or moan to the guy on the receiver, or get scared or tired, or look in a mirror, or wash.. I think eating is a good idea --after killing everyone on a ship, grab some food to keep energy levels up. I think sleeping is a good idea too. Like he could kip out in the bush or something and be woken by dogs or soldiers, and then have to save himself at a disadvantage-- without sleep he would lose coordination etc. The goal here should be to give the guy more 'character'; someone you care about and don't want to see dead -- make him more human. Going to the toilet might be a bad idea, but adding some of the above may make us care for the guy more, and give it that human element. He coud meet comrades along the way and they could fight together, and then meet up later in the game -- camaraderie evokes wonderful feelings for the player. I just fnd the whole genre a bit too cut-and-dry, and being alone makes one feel, well ... lonely. Why the hell is it all about killing and nothing but (it gets tiring) how about assigments involving time out somewhere?
Even with the settings set to lowest the game is immersive, but ala the above the realism in regards to the human element could be taken further.
L