Fatale bends the rules for the definition of a 'game'.

User Rating: 1.5 | Fatale: Exploring Salome PC
I knew this wasn't a standard 'game' going in, but after 'playing' Fatale I discovered it is far less a game and closer to a DirectX 1 demo. Interactivity is at a minimum and the 'play' is tedious and unrewarding. Fatale's music and atmosphere are probably the only qualities saving this 'game' from a 1.0. However, don't let the 1.5 fool you. This 'game' consists of three 'levels' of interativity set at 'toddler'. Instead of developing something that helps tell the tale of Salome, the creators decided to pick three points of time in the story (or vignettes) and let you decide on how to translate the rendered scenes. There is nothing new brought to the table here in terms of computer graphics.

Now for the artistic review: if you want to stare blankly at something and try to derive meaning, then this 'vignette' might give you an expensive $7 thrill. If you're new to computers and basic graphics stir your coffee, try running the hilarious Nvidia performance test instead. It's free and fun-filled. That's not to say there couldn't have been possibilties for this experiment (there are always possibilities), but this one is far too brief and interaction is far too simple and obtuse to be taken seriously.

Again, this is not a 'game' by any gamers' definition. Okay yes, you move around the mouse and click on things, but in that same sense Word would be an all time game classic for the amount of clicking done to it.

Note: Originally, I was interested in this piece only because it involved the character concepts from Takayoshi Sato (character design artist for Silent Hill 1 and 2). However, this piece barely demonstrates his abilities in the four (and a head) simple character models in Fatale.