A good iteration on the original.
F.E.A.R. 2 bypasses the chills and scares created by the setting and sporadic use of Alma in the first game and goes straight for a linear feel that feels more evolutionary than it does revolutionary.
While the aforementioned office corridors are gone, in its place is open street settings, some squad-based combat (the AI isn't half-bad), a pilot-able mech suit, and a creatable environmental cover system in the form of flippable tables. While these additions are welcome, I felt the original formula could have easily served as a welcome return home to the action-horror-fest that was F.E.A.R.