A good iteration on the original.

User Rating: 7 | F.E.A.R. 2: Project Origin PC
My damage indicator flashes around my sights. I'm taking damage from behind me, to the left of me, and directly in front of me. If I just keep moving, maybe I'll mop the floor with these replica soldiers too. *thirty seconds later* Yup, no sweat.

F.E.A.R. 2 bypasses the chills and scares created by the setting and sporadic use of Alma in the first game and goes straight for a linear feel that feels more evolutionary than it does revolutionary.

While the aforementioned office corridors are gone, in its place is open street settings, some squad-based combat (the AI isn't half-bad), a pilot-able mech suit, and a creatable environmental cover system in the form of flippable tables. While these additions are welcome, I felt the original formula could have easily served as a welcome return home to the action-horror-fest that was F.E.A.R.