Furthure decreasing my appreciation of little girls...

User Rating: 7.7 | F.E.A.R. X360
Not that I have any special relationship with girls under the age of 14 but popular horror media seems to be on a mission to make me terrified of them. Trying to make me nervous when passing a grade school or squawk like a frightened bird when I hear the squeal of a female toddler. This is so not cool yo. The latest girl who invited my home was of course the creepy girl from F.E.A.R. as I'm reviewing it at this very moment. I'd heard it was a very good game. They were half right. It is a good game with some lacking aspects. It looks ok, good for a few years ago and very passable for today. But not exactly overwhelming. A lot of the character models lack definition and texture, including the girl, and the weapons look a little... meh. They lack character if you know what I mean. The environments are of course grey and lack texture as well. But the lighting is good and the slow-motion is very well done. I know you have heard all this before, good AI, creepy campaign, repetitive environments etc. Yay. I'll try and say something new here: You get used to the scares and you get used to everything. The main problem is the story is very very predictable. It's easy to guess how everything went from about the 30 min mark. Also, the downside of repedative environments is this: When you work hard to accomplish a mission or objective (usually involving escaping), accomplish it then end up in basically the exact same friggin place you often feel like saying "FUGK IT, I'm going to get some food!" and turn the system off. There is simply no feeling of accomplishment until the very end of the game. And on that note, the end has the only real visual change in the game which helps it to be satisfying enough to make you happy you played through 10 hours of corridors and dark, small, shadowy rooms. The game comes down to the blasting away of enemy soldiers (who are interesting enough to be enjoyable for those 10 hours) and walking through empty rooms and atmosphere until you find more guys to blast away. And a final note. Achievements: They will piss you off. For beating the game you get 30 achievement points. It's a real b1tch move on Monoliths part, expecting you to play the campaign multiple (ie. more then 3) times and throw your body and soul into the multiplayer to get anywhere near a respectable amount of achievements. It's a bit of a d1ck move on their part if you ask me. Anyhow, it's a great rental and I never plan to have children.

ta' ta'