Worth the wait. I've come away loving the game......It just needs a bit more......something....UPDATED**

User Rating: 7.9 | F.E.A.R. PC

The first thing that needs to be said is that this game MUST be played on your own in the dark to get the full effect. As has been said many many times before your surroundings to get rather repetitive as the game wheres on but the game itself is anything but repetitive.
This is a scary game, but its smart in the way it does it, there is only a few cheap scares that were so common in doom3 , instead the tension is constant and subtle. Instead of monsters leaping out in your face there are dark figures running out of sight and movement in the shadows. The game has periods of tension inter-weaved with combat thus making the combat so much more powerful. Combat feels just right, every single one of the weapons is balanced, when you get a new weapon it won't replace the old ones, you could probably go though the whole game just using the hand gun ( I haven't tried it mind, i don't think my nerves could take it) which is something i haven't seen since Unreal2.
The only real complaint is that when the game was over it felt like a hadn't really played a game, it was like i had just seen a great movie, Don't get me wrong i loved this game, it just doesn't follow the familiar game patterns. There are no real breaks in the game for story telling, i think there is only one or maybe two third person cut scenes in the entire game, the rest are all first person where you remain in control.
One thing that must be said is that you have a proper body, Your not just a floating camera. Although you may just think "wow....if you look down you can see your feet" but it runs a lot deeper than that, every animation and movement is realistic. Getting on and off a ladder will never be the same again.

The Multiplayer is your standard DM, TDM and CTF affair, Except with a few twists. If you join a Slow-mo version of each game type there is a item that grants the holder to activate the slow-mo once a bar has been filled up, as well as getting more slow down than anyone else the user also gets points for holding on to it, on the other hand the item can be seen on your HUD by every player so it won't be hard to find you...Unless you use yourself as bait for a trap that is..

The actual game engine itself is superb in almost all respects. Although not having the largest amount of polygons per model the engine makes extremely good use of Lighting, particles and texture maps. I only have two real gripes about the engine, the physics is great in all aspects etc that it seems to suffer quite badly from what i like to call "physics fidget", things that have no force acting on them often still move, i often found things like phone cords quite violently juddering around for no reason what so ever. My other gripe is that no matter what system you have there are often little jumps and frame drops when streaming a new section of the map, even on a dual core, 7800, raided raptor rig.

**UPDATE**

Its been a good few months since i did this review. Since then i have only played a the game a handfull of times. Its like a film that one only want to see once, yeah it was fun at the time but there is no point goingv though it again.

I've played Locomotion more than i have played this