The Spirit of Halloween
Whether it's the thrill of being scared, the excitement of dressing up, or the horror of zombies, ghouls, ghosts, and terrible gameplay, you'll find many video games embody the spirit of Halloween.
Design by Collin Oguro
Resident Evil 4 (GC, PS2)
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You can describe Resident Evil 4 to someone who hasn't played it, but it's difficult to put that sense of creepiness and tension into words. After all, the game is really just a basic action game at heart. You walk around, collect a few items here and there, and waste tons of bad guys...which is nothing new. But what makes Resident Evil 4 different (and better) is the atmosphere. From the weird, desolate village in the beginning of the game to the creepy, dark castle you explore later, every place you go feels like a place you really shouldn't be. It's that atmosphere that pushes down on you and makes you tighten your grip on the controller or tense up when you hear that first moan or grunt from the creep waiting to grab you around the neck and feast on your flesh.
The atmosphere makes the game scary even when there's no perceived danger. Sure, there are a few jump-out-of-your-seat moments where things burst out at you unexpectedly, but the real tension comes from those silent moments where you have a chance to look around and check your ammo supply. Then, just when you start to get an idea of exactly how much trouble you're in, you hear the sound of a chainsaw in the distance and your heart starts beating faster and faster as you run for your life. Then inevitably there will come that moment when that chainsaw makes contact and Leon's head is as good as gone, leaving you with a bloody stump and a simple "You Are Dead" as a reminder of why fear is a good thing, because it keeps us from venturing through rural Europe with anything less than a SWAT team--or at least an infinite rocket launcher.
World of Warcraft (PC)
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Every town's innkeeper lets characters trick-or-treat, and the treats range from simple candy that can restore health and mana, to masks that fit over your face and resemble every race and gender type in the game (undead male is predictably the scariest, though gnome female comes in a close second), to wands that can turn unsuspecting party members into a variety of costumes, to getting a costume put on yourself. Costumes include pirates and ninjas, ghosts and goblins, leper gnomes, wisps, giant skeletons, and bats. Some of these costumes even grant subtle bonuses: the pirate costume lets you swim faster; the ghost costume lets you float over water or safely fall from high places. What about the tricks? Well, you'll get changed into something for about 30 seconds...not nearly enough time to rampage around as a mini diablo, which is one of the options. Still, you can scamper about and pretend to savage some night elf's knee before the trick wears off.
There are also some all-new quests in place for the holiday. One line of quests has you going to the various capital cities, gathering candy for a hapless orphan, performing feats like flexing, or making chicken noises to secure the sugary prizes. Another line of quests centers about the contested Alliance town of Southshore, where horde players are ordered to pelt the Alliance with stink bombs and eggs, while the defenders must cleanse away the foul gifts with pine-scented power. The rewards for such great feats include experience and the treasured Hallow's End pumpkin treats that players can then eat for a variety of effects--either a chance at one of the costumes, or a chance at becoming very large (and very orange) for a period of time.
You can only trick-or-treat once an hour, and eventually all your masks, wands, and pumpkin treats will disappear as the holiday comes to a close. But memories of the Hallow's End holiday will endure throughout the World of Warcraft as a time of much merriment...except for when those horde jokers try to taint Southshore's fabled ale, which isn't cool at all!
Hellgate: London (PC)
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Like you'd expect from a game with this kind of pedigree, Hellgate: London will attempt to get you hooked on hacking and slashing your way through huge armies of monsters while gaining experience points and levels, learning new skills, and picking up piles and piles of loot. However, Hellgate's developers have learned a thing or two from their Diablo days, and they plan to introduce a hack-and-slash system that is more streamlined but also more open-ended. There won't be any dead-end skill choices, since you'll be able to learn, tweak, improve, and change up your many, many combat and defensive skills on the fly. In the meantime, you'll be able to customize your weapons and armor, like an ancient holy sword you've recovered from the skeletal hands of a dead saint or a repurposed military rifle infused with demonic energy and different modifications. And like you'd expect from a game by the creators of Diablo, Hellgate: London will not only have a comprehensive single-player campaign, but it will also have online cooperative play for all the dungeon-hacking you'll be doing with your buddies. Unfortunately, Hellgate's developers haven't revealed an exact release date for the game and have only claimed that it will be "done when it's done." With any luck, we won't be waiting too long for this promising action RPG.
King Kong (PS3, Xbox 360, GC, PC, Xbox, PS2, PSP, DS, GBA)
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Clearly, one of the game's successes is that it puts you right in the middle of the action. Whether you're navigating a puny human being and hauling ass away from a giant chomping tyrannosaurus, or you're beating down the fearsome lizards with the mighty arms of King Kong himself, at all moments you feel the worry of the uncertain outcome and the dread of impending defeat. In part, this is due to the game's first-person presentation and lack of a heads-up display. When the T-rex takes a bite out of you, the camera shakes and reddens, and you bleed as you stumble through the environments. But there's also something about the perspective that makes you feel as small and inadequate next to the dinosaurs as you would expect to be. Conversely, as King Kong, you get to experience the world as both the protector of the fragile heroine Ann, and the destroyer, as you peel apart the gaping mouths of the enemies attacking you. Though it won't be out in time for Halloween, King Kong evokes all the emotions that are often linked with that night. Whenever you do get the chance to experience King Kong's extraordinarily immersive action, you'll see what it's like to live inside a monster movie, instead of simply watching it.
Dead Rising (Xbox 360)
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Capcom's sentiments toward the undead are well documented, but in many of the company's Resident Evil games, zombies have been an occasional nuisance more than anything else. In Dead Rising, however, you'll be battling your way through a shopping mall filled with them. You're predicament in the game isn't dissimilar to that which George A. Romero's Dawn of the Dead protagonists find themselves in, though in Capcom's offering you'll assume the role of a photojournalist who is every bit as intent on getting a good story as he is on survival.
Based on what we've played of Dead Rising thus far, it's not a game that will scare you per se, but it's one that will do a great job of just making you feel helpless and overwhelmed at times. The zombies that we've killed in various demo versions have started respawning the moment we turn our backs, and since there are very few places where the zombies can't get to you, the action doesn't let up for a second.
Much of your time in Dead Rising, then, will be spent killing zombies, which, after the first few hundred or so, might become tiresome and repetitive if it weren't for the many different ways to do it. At the start of the game, for example, you'll be armed only with a baseball bat, but as you explore the mall you'll be able to arm yourself with just about anything that you find. Chainsaws from the hardware store and guns stolen from zombie cops are among the more obvious examples. But there's a lot to be said for a game that lets you beat zombies over the head with a cash register or make a hole in one with some golf equipment from a sporting goods emporium.
So remember kids, the next time your hometown is invaded by zombies, the mall might not be the safest place to go, but you'll be guaranteed a good time there.
City of Villains (PC)
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The sequel will not only introduce new superpowers and a new area to explore, but it will also have new character classes, such as the "mastermind" profession, which has the ability to summon armies of robots (or ninjas, if you prefer). It will also let you create a base of operations that you can decorate with office furniture, stately stonework, and a plasma cannon or two to defend the sequel's new power crystals--useful artifacts that provide bonuses to the team of players that controls them. In addition to offering enhanced missions and better graphics, City of Villains will have beefed-up player-versus-player battle options. If you think you're the baddest villain on the block, you'll be able to prove it in the new game's arenas. And if you happen to have, let's say, a difference of opinion with other players that own both City of Heroes and City of Villains, you'll even be able to get into some hero-versus-villain brawls. Interestingly enough, Cryptic Studios has decided to encourage players who already own City of Heroes to join in on City of Villains. The company is hoping to do this by getting rid of the sequel's monthly fees for those players who play and already pay for the original game. Arguably, there might not be a better time to be bad than on Halloween, but you'll be able to decide for yourself when the game ships on that day.
Infected (PSP)
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Now that's funny. In fact, while it could be argued that ripping through NYC with guns blazing as you're relentlessly chased down by a mass of gory fiends is scary, it's not why Majesco's upcoming third-person shooter, Infected, made our Halloween list this year. In fact, Infected really isn't even that scary. But it is damn funny. In fact, it's so funny, it's scary.
Most of Infected's trademark black humor comes through in the various cutscenes between missions, where, as the game's hero Officer Stevens, you converse with a serious scientist who will offer you crucial mission clues, and a dim-witted city commissioner who seems more interested in exit polls than exiting the infested city alive. While we don't want to spoil things by giving away crucial scenes, we'll just say this: Keep your ears peeled for the scene in which the commissioner's office receives a visit from a busload of "special" students on a field trip. If you're anything like us, you'll want to puke your guts up from laughter. And if puking your guts up isn't what Halloween is all about, then we don't know what is...
Doom III (PC, Xbox)
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Of course, graphical impressiveness wouldn't serve for much if the gameplay wasn't good. Although Doom III got mixed reviews, it definitely served up more than a few jump-in-your-seat moments. This was mostly due to the fact that the game relied on the cheapest form of scare tactics, with numerous enemies that would pop out of secret closets in the walls, or teleport in behind you and attack from behind. While this certainly did result in a few moments of sheer terror, for many people it also gave off a slight air of ridiculousness. Our personal favorite moment came after being accosted by an imp that had popped out of a secret hatch in a wall. We entered the hatch to pick up some armor, only to be slashed at by another imp that was hidden in another secret hatch inside the already thoroughly hidden hatch we had just entered.
As ridiculous or cheap as Doom III's scares might have been, though, they were still usually pretty effective, especially if you played the game in a dark room with a good sound system or headphones on. When you watch a horror movie, you can often be 100 percent sure that the alien/serial killer/animated corpse might be about to pop out of hiding and attack the hero or heroine, but you can still be startled when it occurs. Spread out that feeling across a 10-hour game, and you have a pretty good summation of what Doom III is all about.
Condemned: Criminal Origins (Xbox 360)
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Your resources (and bullets) will be very limited, so you'll need grab whatever you can to use as a weapon to defend yourself against all those crazed killers, like a torn-off locker door, the almighty board with a nail in it, or your fists when all else fails. The game will feature a highly streamlined, easy-to-use first-person combat system that will require you to think on your feet as you deflect oncoming blows and try to give better than you get. From what we've seen so far, the combat will be brutal (if you're off your game, you may end up getting strangled by a homicidal maniac, from a first-person perspective, no less), and it will have a solid, meaty feel to it. This definitely won't be a game for small children or for the faint of heart...but it should have plenty to offer fans of visceral action and creepy horror. Condemned will also be a highly atmospheric game that will make use of ambient sound (and lack thereof) and careful use of lighting and shadow to put you on edge. Fans of intense horror and action-packed combat should keep an eye out for Condemned later this year.
Suffering: Ties That Bind (PS2, Xbox, PC)
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Creepy-looking freaks with knives and swords for arms. A large spider creature with guns where his arms should be. A reincarnated smack junkie that flings dirty needles at you. And as if that weren't enough, the game lets you turn into a monster of your own, allowing for monster-on-monster action. Who is the baddest monster of them all? Well, considering that you've got a much longer health meter than most of the monsters, you're usually the baddest.
The Suffering also tries to go for spooks with a constant stream of hallucinations. Torque, the main character, is a troubled, troubled man. So he's constantly seeing things that aren't there and breaking out into full-on hallucinatory sequences that showcase the many points where his life simply went offtrack. From the loss of his wife to the death of his sons, the guy gets to relive a lot of pretty bad days. And, of course, these sequences pop onto the screen with little or no warning. This might make you jump...if it didn't happen so frequently.
Baltimore. It might be just a hop, skip, and a jump away from our nation's capital, but that still doesn't make it the sort of place where you'd want to go trick-or-treating. Well, given the crime rate in DC, you probably wouldn't want to go out in search of free candy there, either, but hey, now we're the ones going offtrack.
F.E.A.R. (PC)
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You have two threats to deal with in F.E.A.R. There's the very real army of cloned soldiers who are controlled psychically by Paxton Fettel, a telepath gone mad. The other threat is less tangible, but involves some shared bond between your character, Fettel, and a young girl named Alma who regularly appears to you in visions. As you sweep your way through a series of empty industrial complexes, taking on squad after squad of Fettel's drones, you'll see things out of the corner of your eye--a light will flicker, some boxes will fall off a shelf, maybe a door will slam shut.
Sometimes you'll turn a corner, and it's nothing. Sometimes you'll turn a corner, and you'll catch a glimpse of someone walking away, only to see that person disintegrate into ash. Sometimes you'll investigate a strange noise, only to find yourself face-to-face with a well-armed enemy operative. This constant uncertainty about what could possibly be around the next corner creates a built-in sense of dread in F.E.A.R., something that's made taut by a soundtrack filled with bone-chilling strings.
The visions you have are always blood-soaked and disturbing, but the best moments are those you don't see. For example, early on you come to a locked gate with a Special Forces team backing you up. You leave the scene to go unlock the gate, but by the time you come back, your team has been reduced to a pile of smoking skeletons. You don't know what happened, but you know it's not good.
Have you ever seen The Shining? It's certainly scary when Jack loses it and starts taking the axe to the woodwork, or when a gout of blood starts pouring out of the elevators. But F.E.A.R. is more like the twin sisters that appear at the end of the hallway, beckoning the boy Danny to come and play. You're not sure what you're seeing, but you know it shouldn't be there.
Stubbs the Zombie (Xbox, PC)
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Stubbs isn't like other zombies, not only because he's a chain-smoker with a great personality, but also because he's the star of a game. In Stubbs the Zombie, our titular antihero affords us a rare opportunity to see the world through the eyes of a walking corpse, and it's a world full of prejudice and hatred. After spending an hour or two walking in the uncomfortably smelly shoes of Stubbs, you'd have to be some kind of monster not to sympathize with his plight. After all, only 26 years before the events of the game, Edward "Stubbs" Stubblefield was struggling to make a living as a traveling salesman. A career choice that resulted in him meeting an untimely demise after a sales pitch to a prospective customer armed with a shotgun went awry.
Wideload Games' Stubbs the Zombie is set in the fictional city of Punchbowl circa 1959. Punchbowl is a futuristic utopia of sorts, and the brainchild of a billionaire playboy industrialist named Andrew Monday. Punchbowl is a living, breathing, and highly stylized realization of what people living in the '50s thought cities might be like in the year 2000. The only problem is that the city was built atop the grave of Edward Stubblefield, who climbs out of his grave at the start of the game with a hunger that simply can't be satiated by the hotdog that he makes a grab for from six feet under in the intro movie.
What Stubbs craves is brains, fresh ones, and satisfying that craving is what you'll spend a lot of your time doing in the game. The people of Punchbowl don't want Stubbs to make a meal of their gray matter, of course, but the great thing is that they not only stop complaining once their brains have been eaten, but they also actually become zombies themselves. Stubbs "makes" friends wherever he goes, and if being a zombie is really this much fun then, for some of us, death can't come soon enough.
Resident Evil 5 (Xbox 360, PS3)
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Fortunately for the many fans that Resident Evil 4 has rightfully garnered, Resident Evil 5 for the Xbox 360 and PS3 will also apparently feature this emphasis on action and skill, rather than stick to the fixed camera angles and clumsy control scheme of its forebears. Very little is known of the game, although Capcom producer Jun Takeuchi indicated in an interview some months ago that the team intends to create the same kind of action-packed gameplay for the next game that helped Resident Evil 4 reinvigorate the series. Yet we've seen very little of the game, outside of one video trailer that depicts a character who bears a striking resemblance to Chris Redfield (a character who appeared in previous games) being stalked by what appears to be a crowd of sprinting zombies. The trailer shows off the graphical muscle of the next generation of consoles, but the fact that Capcom seems to recognize the importance of Resident Evil 4's improved gameplay (and that the studio plans to include an enhanced version of this gameplay in the sequel) is probably the most exciting thing of all. We can't wait to see what Resident Evil 5 will have to offer when it's released for the Xbox 360 and PlayStation 3...hopefully sometime next year.
Infected (PSP)
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Now that's funny. In fact, while it could be argued that ripping through NYC with guns blazing as you're relentlessly chased down by a mass of gory fiends is scary, it's not why Majesco's upcoming third-person shooter, Infected, made our Halloween list this year. In fact, Infected really isn't even that scary. But it is damn funny. In fact, it's so funny, it's scary.
Most of Infected's trademark black humor comes through in the various cutscenes between missions, where, as the game's hero Officer Stevens, you converse with a serious scientist who will offer you crucial mission clues, and a dim-witted city commissioner who seems more interested in exit polls than exiting the infested city alive. While we don't want to spoil things by giving away crucial scenes, we'll just say this: Keep your ears peeled for the scene in which the commissioner's office receives a visit from a busload of "special" students on a field trip. If you're anything like us, you'll want to puke your guts up from laughter. And if puking your guts up isn't what Halloween is all about, then we don't know what is...
Doom III (PC, Xbox)
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Of course, graphical impressiveness wouldn't serve for much if the gameplay wasn't good. Although Doom III got mixed reviews, it definitely served up more than a few jump-in-your-seat moments. This was mostly due to the fact that the game relied on the cheapest form of scare tactics, with numerous enemies that would pop out of secret closets in the walls, or teleport in behind you and attack from behind. While this certainly did result in a few moments of sheer terror, for many people it also gave off a slight air of ridiculousness. Our personal favorite moment came after being accosted by an imp that had popped out of a secret hatch in a wall. We entered the hatch to pick up some armor, only to be slashed at by another imp that was hidden in another secret hatch inside the already thoroughly hidden hatch we had just entered.
As ridiculous or cheap as Doom III's scares might have been, though, they were still usually pretty effective, especially if you played the game in a dark room with a good sound system or headphones on. When you watch a horror movie, you can often be 100 percent sure that the alien/serial killer/animated corpse might be about to pop out of hiding and attack the hero or heroine, but you can still be startled when it occurs. Spread out that feeling across a 10-hour game, and you have a pretty good summation of what Doom III is all about.
Resident Evil 5 (Xbox 360, PS3)
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Suffering: Ties That Bind (PS2, Xbox, PC)
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Creepy-looking freaks with knives and swords for arms. A large spider creature with guns where his arms should be. A reincarnated smack junkie that flings dirty needles at you. And as if that weren't enough, the game lets you turn into a monster of your own, allowing for monster-on-monster action. Who is the baddest monster of them all? Well, considering that you've got a much longer health meter than most of the monsters, you're usually the baddest.
The Suffering also tries to go for spooks with a constant stream of hallucinations. Torque, the main character, is a troubled, troubled man. So he's constantly seeing things that aren't there and breaking out into full-on hallucinatory sequences that showcase the many points where his life simply went offtrack. From the loss of his wife to the death of his sons, the guy gets to relive a lot of pretty bad days. And, of course, these sequences pop onto the screen with little or no warning. This might make you jump...if it didn't happen so frequently.
Baltimore. It might be just a hop, skip, and a jump away from our nation's capital, but that still doesn't make it the sort of place where you'd want to go trick-or-treating. Well, given the crime rate in DC, you probably wouldn't want to go out in search of free candy there, either, but hey, we're getting offtrack.
F.E.A.R. (PC)
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You have two threats to deal with in F.E.A.R. There's the very real army of cloned soldiers who are controlled psychically by Paxton Fettle, a telepath gone mad. The other threat is less tangible, but involves some shared bond between your character, Paxton Fettle, and a young girl named Alma who regularly appears to you in visions. As you sweep your way through a series of empty industrial complexes, taking on squad after squad of Fettle's drones, you'll see things out of the corner of your eye--a light will flicker, some boxes will fall off a shelf, maybe a door will slam shut.
Sometimes you'll turn a corner, and it's nothing. Sometimes you'll turn a corner, and you'll catch a glimpse of someone walking away, only to see that person disintegrate into ash. Sometimes you'll investigate a strange noise, only to find yourself face-to-face with a well-armed enemy operative. This constant uncertainty about what could possibly be around the next corner creates a built-in sense of dread in F.E.A.R., something that's made taut by a soundtrack filled with bone-chilling strings.
The visions you have are always blood-soaked and disturbing, but the best moments are those you don't see. For example, early on you come to a locked gate with a Special Forces team backing you up. You leave the scene to go unlock the gate, but by the time you come back, your team has been reduced to a pile of smoking skeletons. You don't know what happened, but you know it's not good.
Have you ever seen The Shining? It's certainly scary when Jack loses it and starts taking the axe to the woodwork, or when a gout of blood starts pouring out of the elevators. But F.E.A.R. is more like the twin sisters that appear at the end of the hallway, beckoning the boy Danny to come and play. You're not sure what you're seeing, but you know it shouldn't be there.
Stubbs the Zombie (Xbox, PC)
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Stubbs isn't like other zombies, not only because he's a chain-smoker with a great personality, but also because he's the star of a game. In Stubbs the Zombie, our titular antihero affords us a rare opportunity to see the world through the eyes of a walking corpse, and it's a world full of prejudice and hatred. After spending an hour or two walking in the uncomfortably smelly shoes of Stubbs, you'd have to be some kind of monster not to sympathize with his plight. After all, only 26 years before the events of the game, Edward "Stubbs" Stubblefield was struggling to make a living as a traveling salesman. A career choice that resulted in him meeting an untimely demise after a sales pitch to a prospective customer armed with a shotgun went awry.
Wideload Games' Stubbs the Zombie is set in the fictional city of Punchbowl circa 1959. Punchbowl is a futuristic utopia of sorts, and the brainchild of a billionaire playboy industrialist named Andrew Monday. Punchbowl is a living, breathing, and highly stylized realization of what people living in the '50s thought cities might be like in the year 2000. The only problem is that the city was built atop the grave of Edward Stubblefield, who climbs out of his grave at the start of the game with a hunger that simply can't be satiated by the hotdog that he makes a grab for from six feet under in the intro movie.
What Stubbs craves is brains, fresh ones, and satisfying that craving is what you'll spend a lot of your time doing in the game. The people of Punchbowl don't want Stubbs to make a meal of their gray matter, of course, but the great thing is that they not only stop complaining once their brains have been eaten, but they also actually become zombies themselves. Stubbs "makes" friends wherever he goes, and if being a zombie is really this much fun then, for some of us, death can't come soon enough.
Hellgate: London (PC)
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Like you'd expect from a game with this kind of pedigree, Hellgate: London will attempt to get you hooked on hacking and slashing your way through huge armies of monsters while gaining experience points and levels, learning new skills, and picking up piles and piles of loot. However, Hellgate's developers have learned a thing or two from their Diablo days, and they plan to introduce a hack-and-slash system that is more streamlined but also more open-ended. There won't be any dead-end skill choices, since you'll be able to learn, tweak, improve, and change up your many, many combat and defensive skills on the fly. In the meantime, you'll be able to customize your weapons and armor, like an ancient holy sword you've recovered from the skeletal hands of a dead saint or a repurposed military rifle infused with demonic energy and different modifications. And like you'd expect from a game by the creators of Diablo, Hellgate: London will not only have a comprehensive single-player campaign, but it will also have online cooperative play for all the dungeon-hacking you'll be doing with your buddies. Unfortunately, Hellgate's developers haven't revealed an exact release date for the game and have only claimed that it will be "done when it's done." With any luck, we won't be waiting too long for this promising action RPG.
Fortunately for the many fans that Resident Evil 4 has rightfully garnered, Resident Evil 5 for the Xbox 360 and PS3 will also apparently feature this emphasis on action and skill, rather than stick to the fixed camera angles and clumsy control scheme of its forebears. Very little is known of the game, although Capcom producer Jun Takeuchi indicated in an interview some months ago that the team intends to create the same kind of action-packed gameplay for the next game that helped Resident Evil 4 reinvigorate the series. Yet we've seen very little of the game, outside of one video trailer that depicts a character who bears a striking resemblance to Chris Redfield (a character who appeared in previous games) being stalked by what appears to be a crowd of sprinting zombies. The trailer shows off the graphical muscle of the next generation of consoles, but the fact that Capcom seems to recognize the importance of Resident Evil 4's improved gameplay (and that the studio plans to include an enhanced version of this gameplay in the sequel) is probably the most exciting thing of all. We can't wait to see what Resident Evil 5 will have to offer when it's released for the Xbox 360 and PlayStation 3...hopefully sometime next year.
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