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The Spirit of Halloween

Whether it's the thrill of being scared, the excitement of dressing up, or the horror of zombies, ghouls, ghosts, and terrible gameplay, you'll find many video games embody the spirit of Halloween.

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By Staff
Design by Collin Oguro

No Caption Providedalloween comes once a year, and with it comes a number of different annual rituals. You can don a costume and go trick-or-treating, get spooked in a haunted house, or simply sit in front of the TV and watch a good old-fashioned horror flick. Historically, video games have not been created with Halloween in mind, but unintentionally they tend to evoke many of the same feelings. Whether it's the thrill of being scared, the excitement of dressing up, or the horror of zombies, ghouls, ghosts, and terrible gameplay, you'll find many video games embody the spirit of Halloween. Come with us while we rediscover the 13 recent and upcoming games that will give you all the thrills you can expect from the holiday.

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Resident Evil 4 (GC, PS2)


No Caption Provided When you think of Halloween, you might think of scary, and when you think of scary games, the Resident Evil series is probably the first thing to pop into your mind. After all, it's the series that popularized the survival horror genre. And just as that genre started to get stale, Resident Evil 4 came along to once again make it fun to be scared.

You can describe Resident Evil 4 to someone who hasn't played it, but it's difficult to put that sense of creepiness and tension into words. After all, the game is really just a basic action game at heart. You walk around, collect a few items here and there, and waste tons of bad guys...which is nothing new. But what makes Resident Evil 4 different (and better) is the atmosphere. From the weird, desolate village in the beginning of the game to the creepy, dark castle you explore later, every place you go feels like a place you really shouldn't be. It's that atmosphere that pushes down on you and makes you tighten your grip on the controller or tense up when you hear that first moan or grunt from the creep waiting to grab you around the neck and feast on your flesh.

You'll never look at a burlap sack the same after you've gone face-to-saw with one of these guys.
You'll never look at a burlap sack the same after you've gone face-to-saw with one of these guys.

The atmosphere makes the game scary even when there's no perceived danger. Sure, there are a few jump-out-of-your-seat moments where things burst out at you unexpectedly, but the real tension comes from those silent moments where you have a chance to look around and check your ammo supply. Then, just when you start to get an idea of exactly how much trouble you're in, you hear the sound of a chainsaw in the distance and your heart starts beating faster and faster as you run for your life. Then inevitably there will come that moment when that chainsaw makes contact and Leon's head is as good as gone, leaving you with a bloody stump and a simple "You Are Dead" as a reminder of why fear is a good thing, because it keeps us from venturing through rural Europe with anything less than a SWAT team--or at least an infinite rocket launcher.

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World of Warcraft (PC)


No Caption Provided Do you like scrumptious candy? Trick-or-treating? How about masks, costumes, and egging your neighbor's house? World of Warcraft's Hallow's End holiday wraps up both the delicious and the delinquent aspects of Halloween tradition into a single cross-faction time of fun that includes something for just about everyone. Cities and towns across Azeroth are festooned with giant jack-o'-lanterns and other ornaments in windows and on doorsteps, and the streets are thronged with players of every level and class who are munching candy and strutting around in their spooky best.

It's a costume party in the world of Azeroth, and everyone's invited!
It's a costume party in the world of Azeroth, and everyone's invited!

Every town's innkeeper lets characters trick-or-treat, and the treats range from simple candy that can restore health and mana, to masks that fit over your face and resemble every race and gender type in the game (undead male is predictably the scariest, though gnome female comes in a close second), to wands that can turn unsuspecting party members into a variety of costumes, to getting a costume put on yourself. Costumes include pirates and ninjas, ghosts and goblins, leper gnomes, wisps, giant skeletons, and bats. Some of these costumes even grant subtle bonuses: the pirate costume lets you swim faster; the ghost costume lets you float over water or safely fall from high places. What about the tricks? Well, you'll get changed into something for about 30 seconds...not nearly enough time to rampage around as a mini diablo, which is one of the options. Still, you can scamper about and pretend to savage some night elf's knee before the trick wears off.

There are also some all-new quests in place for the holiday. One line of quests has you going to the various capital cities, gathering candy for a hapless orphan, performing feats like flexing, or making chicken noises to secure the sugary prizes. Another line of quests centers about the contested Alliance town of Southshore, where horde players are ordered to pelt the Alliance with stink bombs and eggs, while the defenders must cleanse away the foul gifts with pine-scented power. The rewards for such great feats include experience and the treasured Hallow's End pumpkin treats that players can then eat for a variety of effects--either a chance at one of the costumes, or a chance at becoming very large (and very orange) for a period of time.

You can only trick-or-treat once an hour, and eventually all your masks, wands, and pumpkin treats will disappear as the holiday comes to a close. But memories of the Hallow's End holiday will endure throughout the World of Warcraft as a time of much merriment...except for when those horde jokers try to taint Southshore's fabled ale, which isn't cool at all!

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Hellgate: London (PC)


No Caption Provided The creators of the insanely addictive Diablo action role-playing series have left the nest and set out to start a new company, and a new project, Hellgate: London. This intriguing new game for the PC will feature tons of hack-and-slash action from a first-person perspective, similar to a first-person shooter. The game will take place in a near-future version of London, England, which has been overrun by a demonic invasion. Your character will be among the city's few surviving humans, and one of the few beings that can strike back against the demonic hordes.

Mind the gap. And the demonic hordes.
Mind the gap. And the demonic hordes.

Like you'd expect from a game with this kind of pedigree, Hellgate: London will attempt to get you hooked on hacking and slashing your way through huge armies of monsters while gaining experience points and levels, learning new skills, and picking up piles and piles of loot. However, Hellgate's developers have learned a thing or two from their Diablo days, and they plan to introduce a hack-and-slash system that is more streamlined but also more open-ended. There won't be any dead-end skill choices, since you'll be able to learn, tweak, improve, and change up your many, many combat and defensive skills on the fly. In the meantime, you'll be able to customize your weapons and armor, like an ancient holy sword you've recovered from the skeletal hands of a dead saint or a repurposed military rifle infused with demonic energy and different modifications. And like you'd expect from a game by the creators of Diablo, Hellgate: London will not only have a comprehensive single-player campaign, but it will also have online cooperative play for all the dungeon-hacking you'll be doing with your buddies. Unfortunately, Hellgate's developers haven't revealed an exact release date for the game and have only claimed that it will be "done when it's done." With any luck, we won't be waiting too long for this promising action RPG.

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King Kong (PS3, Xbox 360, GC, PC, Xbox, PS2, PSP, DS, GBA)


No Caption Provided Though any time of year can be well suited to a night home with a good monster movie, Halloween seems particularly fitting. The days darken earlier and you've got spooky things on the brain, so what better time to pop a few movies into the DVD player about a tale of giant killer ants, the dinosaur who destroyed Tokyo, or everyone's favorite building-ravaging primate, King Kong. Peter Jackson's remake of the classic 1933 movie is being accompanied by a game for virtually every system. In some ways, being a part of the experience in this format removes you from simply getting to observe the action; in other ways, it's much more terrifying and immersive than any non-interactive experience could be. Though the game is still unfinished, it's clear early on that if you leave with one thing, it will likely be heart palpitations.

So you've got this pistol...
So you've got this pistol...

Clearly, one of the game's successes is that it puts you right in the middle of the action. Whether you're navigating a puny human being and hauling ass away from a giant chomping tyrannosaurus, or you're beating down the fearsome lizards with the mighty arms of King Kong himself, at all moments you feel the worry of the uncertain outcome and the dread of impending defeat. In part, this is due to the game's first-person presentation and lack of a heads-up display. When the T-rex takes a bite out of you, the camera shakes and reddens, and you bleed as you stumble through the environments. But there's also something about the perspective that makes you feel as small and inadequate next to the dinosaurs as you would expect to be. Conversely, as King Kong, you get to experience the world as both the protector of the fragile heroine Ann, and the destroyer, as you peel apart the gaping mouths of the enemies attacking you. Though it won't be out in time for Halloween, King Kong evokes all the emotions that are often linked with that night. Whenever you do get the chance to experience King Kong's extraordinarily immersive action, you'll see what it's like to live inside a monster movie, instead of simply watching it.

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Dead Rising (Xbox 360)


No Caption Provided What would Halloween be without zombies? It'd be like a birthday party without cake, a disco without music, an Electronic Entertainment Expo without video games...in other words, it would suck. While Wideload Games and Aspyr Media have done an admirable job of reminding us that zombies are (or at least were) real people with real feelings in Stubbs the Zombie, there are other companies out there that are determined to "keep it real" by using games to draw attention to the obvious danger that zombies represent to humankind. Case in point: Capcom's Dead Rising, which is currently in development for the Xbox 360.

Capcom's sentiments toward the undead are well documented, but in many of the company's Resident Evil games, zombies have been an occasional nuisance more than anything else. In Dead Rising, however, you'll be battling your way through a shopping mall filled with them. You're predicament in the game isn't dissimilar to that which George A. Romero's Dawn of the Dead protagonists find themselves in, though in Capcom's offering you'll assume the role of a photojournalist who is every bit as intent on getting a good story as he is on survival.

It's not just about killing the zombies; it's about having fun with each and every one of them. While killing them.
It's not just about killing the zombies; it's about having fun with each and every one of them. While killing them.

Based on what we've played of Dead Rising thus far, it's not a game that will scare you per se, but it's one that will do a great job of just making you feel helpless and overwhelmed at times. The zombies that we've killed in various demo versions have started respawning the moment we turn our backs, and since there are very few places where the zombies can't get to you, the action doesn't let up for a second.

Much of your time in Dead Rising, then, will be spent killing zombies, which, after the first few hundred or so, might become tiresome and repetitive if it weren't for the many different ways to do it. At the start of the game, for example, you'll be armed only with a baseball bat, but as you explore the mall you'll be able to arm yourself with just about anything that you find. Chainsaws from the hardware store and guns stolen from zombie cops are among the more obvious examples. But there's a lot to be said for a game that lets you beat zombies over the head with a cash register or make a hole in one with some golf equipment from a sporting goods emporium.

So remember kids, the next time your hometown is invaded by zombies, the mall might not be the safest place to go, but you'll be guaranteed a good time there.

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City of Villains (PC)


No Caption Provided Just in time for Halloween, Cryptic Studios' upcoming massively multiplayer sequel will let you don a cape of a different color. The developer's previous game, City of Heroes, let you create a superhero character who could punch, kick, blast, fly over and run circles around evildoers on the clean, well-lit streets of Paragon City. The sequel, City of Villains, will let you play as a supervillain, trying to rise through the ranks of an organized cadre of criminals that inhabits a dingy and dangerous island as corrupt as the brutes that live there.

These evil robots could be doing your bidding. Or you could get ninjas, if you prefer.
These evil robots could be doing your bidding. Or you could get ninjas, if you prefer.

The sequel will not only introduce new superpowers and a new area to explore, but it will also have new character classes, such as the "mastermind" profession, which has the ability to summon armies of robots (or ninjas, if you prefer). It will also let you create a base of operations that you can decorate with office furniture, stately stonework, and a plasma cannon or two to defend the sequel's new power crystals--useful artifacts that provide bonuses to the team of players that controls them. In addition to offering enhanced missions and better graphics, City of Villains will have beefed-up player-versus-player battle options. If you think you're the baddest villain on the block, you'll be able to prove it in the new game's arenas. And if you happen to have, let's say, a difference of opinion with other players that own both City of Heroes and City of Villains, you'll even be able to get into some hero-versus-villain brawls. Interestingly enough, Cryptic Studios has decided to encourage players who already own City of Heroes to join in on City of Villains. The company is hoping to do this by getting rid of the sequel's monthly fees for those players who play and already pay for the original game. Arguably, there might not be a better time to be bad than on Halloween, but you'll be able to decide for yourself when the game ships on that day.

The top 10 frightfully hysterical video reviews on GameSpot that encapsulate how terrifyingly bad a game can be, continued...

5. Arthur's Quest: Battle for the Kingdom

No Caption Provided

Sometimes, words fail even us writer types.

4. Dragon Ball Z: Ultimate Battle 22

No Caption Provided

Travel back in time to find out what awesome hairstyles and shirts Jeff and Ryan were wearing back when Ultimate Battle 22 came out the first time, and sucked only slightly less.

3. Big Rigs: Over The Road Racing

No Caption Provided

This is not funny. This is a cry for help.

2. Robocop

No Caption Provided

Meatball sandwiches and fake guns. God bless America.

1. Gods and Generals

No Caption Provided

Andrew Park gives you the kind of history lesson you won't get in your fancy city schools. Ted Turner approved.

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Infected (PSP)


No Caption Provided The setting: A snowy evening in New York City, mere moments before the annual lighting of the Christmas tree at Rockefeller Center. Just seconds after the tree is lit in a brilliant display of holiday cheer, the audience is overrun by a teeming mass of flesh-craving zombies who delightedly tear into the citizens of NYC with vicious efficiency. The headline, as read by the airhead newscaster in Infected's opening sequence: "Worst shopping season ever? Find out at 11..."

Nothing says Halloween weather like some aerial brain rain!
Nothing says Halloween weather like some aerial brain rain!

Now that's funny. In fact, while it could be argued that ripping through NYC with guns blazing as you're relentlessly chased down by a mass of gory fiends is scary, it's not why Majesco's upcoming third-person shooter, Infected, made our Halloween list this year. In fact, Infected really isn't even that scary. But it is damn funny. In fact, it's so funny, it's scary.

Most of Infected's trademark black humor comes through in the various cutscenes between missions, where, as the game's hero Officer Stevens, you converse with a serious scientist who will offer you crucial mission clues, and a dim-witted city commissioner who seems more interested in exit polls than exiting the infested city alive. While we don't want to spoil things by giving away crucial scenes, we'll just say this: Keep your ears peeled for the scene in which the commissioner's office receives a visit from a busload of "special" students on a field trip. If you're anything like us, you'll want to puke your guts up from laughter. And if puking your guts up isn't what Halloween is all about, then we don't know what is...

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Doom III (PC, Xbox)


No Caption Provided Doom III garnered quite a bit of acclaim when it hit PCs a year and a half ago. If you had a system capable of running it with all the bells and whistles, then you were treated to arguably the most graphically stunning game ever to be released on any platform. The Union Aerospace Corporation's Mars facility was filled with dark corridors and rusty airlocks, and the game's real-time shadowing brought the gritty industrial theme to life, as your muzzle flash would light up your foes just enough for you to see them and their shadows on the (usually blood-splattered) wall behind them.

BOO! Did I scare you? Did I scare you? I did, didn't I? Ha, I got you GOOD!
BOO! Did I scare you? Did I scare you? I did, didn't I? Ha, I got you GOOD!

Of course, graphical impressiveness wouldn't serve for much if the gameplay wasn't good. Although Doom III got mixed reviews, it definitely served up more than a few jump-in-your-seat moments. This was mostly due to the fact that the game relied on the cheapest form of scare tactics, with numerous enemies that would pop out of secret closets in the walls, or teleport in behind you and attack from behind. While this certainly did result in a few moments of sheer terror, for many people it also gave off a slight air of ridiculousness. Our personal favorite moment came after being accosted by an imp that had popped out of a secret hatch in a wall. We entered the hatch to pick up some armor, only to be slashed at by another imp that was hidden in another secret hatch inside the already thoroughly hidden hatch we had just entered.

As ridiculous or cheap as Doom III's scares might have been, though, they were still usually pretty effective, especially if you played the game in a dark room with a good sound system or headphones on. When you watch a horror movie, you can often be 100 percent sure that the alien/serial killer/animated corpse might be about to pop out of hiding and attack the hero or heroine, but you can still be startled when it occurs. Spread out that feeling across a 10-hour game, and you have a pretty good summation of what Doom III is all about.

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Condemned: Criminal Origins (Xbox 360)


No Caption Provided There's no Halloween candy or bobbing for apples in Monolith's upcoming horror action game, Condemned: Criminal Origins for the Xbox 360, but there are plenty of lead pipes and plenty of other guys' skulls (we'll let you do the math on that one). This upcoming action game will put you in the role of an investigator who is out to track down vicious serial killers by using forensic equipment to follow their trail and brute force to neutralize them once you've hunted them down. Even though you'll play as an FBI agent, it seems that Uncle Sam couldn't supply you with that Kevlar body armor and belt-fed heavy machine gun you might have been hoping for, considering that your goal is to pursue a bunch of murderous psychopaths. Then again, you've been framed for murder, so the Department of Justice isn't exactly falling over itself to send backup for you.

There aren't any problems in this dark and violent game that a lead pipe won't fix...hopefully.
There aren't any problems in this dark and violent game that a lead pipe won't fix...hopefully.

Your resources (and bullets) will be very limited, so you'll need grab whatever you can to use as a weapon to defend yourself against all those crazed killers, like a torn-off locker door, the almighty board with a nail in it, or your fists when all else fails. The game will feature a highly streamlined, easy-to-use first-person combat system that will require you to think on your feet as you deflect oncoming blows and try to give better than you get. From what we've seen so far, the combat will be brutal (if you're off your game, you may end up getting strangled by a homicidal maniac, from a first-person perspective, no less), and it will have a solid, meaty feel to it. This definitely won't be a game for small children or for the faint of heart...but it should have plenty to offer fans of visceral action and creepy horror. Condemned will also be a highly atmospheric game that will make use of ambient sound (and lack thereof) and careful use of lighting and shadow to put you on edge. Fans of intense horror and action-packed combat should keep an eye out for Condemned later this year.

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Suffering: Ties That Bind (PS2, Xbox, PC)


No Caption Provided Baltimore. No offense to Ravens fans, but few things are as scary and creepy as the streets of Baltimore. Well, at least, that's what Midway's The Suffering: Ties That Bind would have you believe. The world of The Suffering packs these Baltimore streets with the worst kind of scum. And, no, we're not still talking about Ravens fans. We're talking about monsters. Are they undead? Maybe. Are they evil? Most definitely. The creepy creatures that patrol the city streets might have been mostly recycled from last year's game, but that doesn't mean that they aren't totally freaky.

He's not asking you for candy. He's taking it.
He's not asking you for candy. He's taking it.

Creepy-looking freaks with knives and swords for arms. A large spider creature with guns where his arms should be. A reincarnated smack junkie that flings dirty needles at you. And as if that weren't enough, the game lets you turn into a monster of your own, allowing for monster-on-monster action. Who is the baddest monster of them all? Well, considering that you've got a much longer health meter than most of the monsters, you're usually the baddest.

The Suffering also tries to go for spooks with a constant stream of hallucinations. Torque, the main character, is a troubled, troubled man. So he's constantly seeing things that aren't there and breaking out into full-on hallucinatory sequences that showcase the many points where his life simply went offtrack. From the loss of his wife to the death of his sons, the guy gets to relive a lot of pretty bad days. And, of course, these sequences pop onto the screen with little or no warning. This might make you jump...if it didn't happen so frequently.

Baltimore. It might be just a hop, skip, and a jump away from our nation's capital, but that still doesn't make it the sort of place where you'd want to go trick-or-treating. Well, given the crime rate in DC, you probably wouldn't want to go out in search of free candy there, either, but hey, now we're the ones going offtrack.

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F.E.A.R. (PC)


No Caption Provided You don't always need the criminally insane, hell-spawned demons, or the shambling undead for a good scare. Sometimes all you need is some heavy atmosphere and a disquieting 8-year-old girl. Monolith's F.E.A.R. banks on the notion that the most frightening things are those you don't understand and those things that are just out of sight, and the dividends this philosophy pays are truly unsettling.

Alma is the Dakota Fanning of mute, creepy little girls.
Alma is the Dakota Fanning of mute, creepy little girls.

You have two threats to deal with in F.E.A.R. There's the very real army of cloned soldiers who are controlled psychically by Paxton Fettel, a telepath gone mad. The other threat is less tangible, but involves some shared bond between your character, Fettel, and a young girl named Alma who regularly appears to you in visions. As you sweep your way through a series of empty industrial complexes, taking on squad after squad of Fettel's drones, you'll see things out of the corner of your eye--a light will flicker, some boxes will fall off a shelf, maybe a door will slam shut.

Sometimes you'll turn a corner, and it's nothing. Sometimes you'll turn a corner, and you'll catch a glimpse of someone walking away, only to see that person disintegrate into ash. Sometimes you'll investigate a strange noise, only to find yourself face-to-face with a well-armed enemy operative. This constant uncertainty about what could possibly be around the next corner creates a built-in sense of dread in F.E.A.R., something that's made taut by a soundtrack filled with bone-chilling strings.

The visions you have are always blood-soaked and disturbing, but the best moments are those you don't see. For example, early on you come to a locked gate with a Special Forces team backing you up. You leave the scene to go unlock the gate, but by the time you come back, your team has been reduced to a pile of smoking skeletons. You don't know what happened, but you know it's not good.

Have you ever seen The Shining? It's certainly scary when Jack loses it and starts taking the axe to the woodwork, or when a gout of blood starts pouring out of the elevators. But F.E.A.R. is more like the twin sisters that appear at the end of the hallway, beckoning the boy Danny to come and play. You're not sure what you're seeing, but you know it shouldn't be there.

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Stubbs the Zombie (Xbox, PC)


No Caption Provided Halloween wouldn't be Halloween without zombies, because unlike your Draculas, your Frankenstein's monsters, and your Freddy Kreugers, they're real. Zombies get a raw deal in modern society. Our movies portray them as shambling monsters who will stop at nothing to satisfy their hunger for brains, and our video games mostly just encourage well-armed players to use them as target practice. That's the way it has always been, and your average zombie's lot in life (death?) never really looked like it was improving until the arrival of Stubbs the Zombie last week.

Stubbs isn't like other zombies, not only because he's a chain-smoker with a great personality, but also because he's the star of a game. In Stubbs the Zombie, our titular antihero affords us a rare opportunity to see the world through the eyes of a walking corpse, and it's a world full of prejudice and hatred. After spending an hour or two walking in the uncomfortably smelly shoes of Stubbs, you'd have to be some kind of monster not to sympathize with his plight. After all, only 26 years before the events of the game, Edward "Stubbs" Stubblefield was struggling to make a living as a traveling salesman. A career choice that resulted in him meeting an untimely demise after a sales pitch to a prospective customer armed with a shotgun went awry.

You'll never kill a zombie again without feeling some kind of remorse.
You'll never kill a zombie again without feeling some kind of remorse.

Wideload Games' Stubbs the Zombie is set in the fictional city of Punchbowl circa 1959. Punchbowl is a futuristic utopia of sorts, and the brainchild of a billionaire playboy industrialist named Andrew Monday. Punchbowl is a living, breathing, and highly stylized realization of what people living in the '50s thought cities might be like in the year 2000. The only problem is that the city was built atop the grave of Edward Stubblefield, who climbs out of his grave at the start of the game with a hunger that simply can't be satiated by the hotdog that he makes a grab for from six feet under in the intro movie.

What Stubbs craves is brains, fresh ones, and satisfying that craving is what you'll spend a lot of your time doing in the game. The people of Punchbowl don't want Stubbs to make a meal of their gray matter, of course, but the great thing is that they not only stop complaining once their brains have been eaten, but they also actually become zombies themselves. Stubbs "makes" friends wherever he goes, and if being a zombie is really this much fun then, for some of us, death can't come soon enough.

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Resident Evil 5 (Xbox 360, PS3)


No Caption Provided Up until 2005, the Resident Evil series had become a bunch of, arguably antiquated, niche games. You either enjoyed the series' trademark combination of good graphics, laughable voice acting, awkward camera angles, and clunky control, or you didn't. That all changed with the groundbreaking Resident Evil 4, which introduced a free-roaming camera attached to an over-the-shoulder view, plus action, action, and more action in the form of battles against swift zombielike enemies that had to be dispatched skillfully, either with superior aim or the game's all-new context-sensitive actions. (Oh, and the game had pretty good voice acting, too.) This complete overhaul not only refreshed the game for fans of the series, but it also opened up Resident Evil for a whole new audience that had been put off by the previous games' well-known issues. But even with this new lease on life, Resident Evil 4 still stayed very true to its roots, featuring a mostly deliberate pace and appearances by some of the series' most well-known characters.

Good? Bad? I'm the one with the gun.
Good? Bad? I'm the one with the gun.

Fortunately for the many fans that Resident Evil 4 has rightfully garnered, Resident Evil 5 for the Xbox 360 and PS3 will also apparently feature this emphasis on action and skill, rather than stick to the fixed camera angles and clumsy control scheme of its forebears. Very little is known of the game, although Capcom producer Jun Takeuchi indicated in an interview some months ago that the team intends to create the same kind of action-packed gameplay for the next game that helped Resident Evil 4 reinvigorate the series. Yet we've seen very little of the game, outside of one video trailer that depicts a character who bears a striking resemblance to Chris Redfield (a character who appeared in previous games) being stalked by what appears to be a crowd of sprinting zombies. The trailer shows off the graphical muscle of the next generation of consoles, but the fact that Capcom seems to recognize the importance of Resident Evil 4's improved gameplay (and that the studio plans to include an enhanced version of this gameplay in the sequel) is probably the most exciting thing of all. We can't wait to see what Resident Evil 5 will have to offer when it's released for the Xbox 360 and PlayStation 3...hopefully sometime next year.

The top 10 frightfully hysterical video reviews on GameSpot that encapsulate how terrifyingly bad a game can be, continued...

5. Arthur's Quest: Battle for the Kingdom

No Caption Provided

Sometimes, words fail even us writer types.

4. Dragon Ball Z: Ultimate Battle 22

No Caption Provided

Travel back in time to find out what awesome hairstyles and shirts Jeff and Ryan were wearing back when Ultimate Battle 22 came out the first time, and sucked only slightly less.

3. Big Rigs: Over The Road Racing

No Caption Provided

This is not funny. This is a cry for help.

2. Robocop

No Caption Provided

Meatball sandwiches and fake guns. God bless America.

1. Gods and Generals

No Caption Provided

Andrew Park gives you the kind of history lesson you won't get in your fancy city schools. Ted Turner approved.





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Infected (PSP)


No Caption Provided The setting: A snowy evening in New York City, mere moments before the annual lighting of the Christmas tree at Rockefeller Center. Just seconds after the tree is lit in a brilliant display of holiday cheer, the audience is overrun by a teeming mass of flesh-craving zombies who delightedly tear into the citizens of NYC with vicious efficiency. The headline, as read by the airhead newscaster in Infected's opening sequence: "Worst shopping season ever? Find out at 11..."

Nothing says Halloween weather like some aerial brain rain!
Nothing says Halloween weather like some aerial brain rain!

Now that's funny. In fact, while it could be argued that ripping through NYC with guns blazing as you're relentlessly chased down by a mass of gory fiends is scary, it's not why Majesco's upcoming third-person shooter, Infected, made our Halloween list this year. In fact, Infected really isn't even that scary. But it is damn funny. In fact, it's so funny, it's scary.

Most of Infected's trademark black humor comes through in the various cutscenes between missions, where, as the game's hero Officer Stevens, you converse with a serious scientist who will offer you crucial mission clues, and a dim-witted city commissioner who seems more interested in exit polls than exiting the infested city alive. While we don't want to spoil things by giving away crucial scenes, we'll just say this: Keep your ears peeled for the scene in which the commissioner's office receives a visit from a busload of "special" students on a field trip. If you're anything like us, you'll want to puke your guts up from laughter. And if puking your guts up isn't what Halloween is all about, then we don't know what is...

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Doom III (PC, Xbox)


No Caption Provided Doom III garnered quite a bit of acclaim when it hit PCs a year and a half ago. If you had a system capable of running it with all the bells and whistles, then you were treated to arguably the most graphically stunning game ever to be released on any platform. The Union Aerospace Corporation's Mars facility was filled with dark corridors and rusty airlocks, and the game's real-time shadowing brought the gritty industrial theme to life, as your muzzle flash would light up your foes just enough for you to see them and their shadows on the (usually blood-splattered) wall behind them.

BOO! Did I scare you? Did I scare you? I did, didn't I? Ha, I got you GOOD!
BOO! Did I scare you? Did I scare you? I did, didn't I? Ha, I got you GOOD!

Of course, graphical impressiveness wouldn't serve for much if the gameplay wasn't good. Although Doom III got mixed reviews, it definitely served up more than a few jump-in-your-seat moments. This was mostly due to the fact that the game relied on the cheapest form of scare tactics, with numerous enemies that would pop out of secret closets in the walls, or teleport in behind you and attack from behind. While this certainly did result in a few moments of sheer terror, for many people it also gave off a slight air of ridiculousness. Our personal favorite moment came after being accosted by an imp that had popped out of a secret hatch in a wall. We entered the hatch to pick up some armor, only to be slashed at by another imp that was hidden in another secret hatch inside the already thoroughly hidden hatch we had just entered.

As ridiculous or cheap as Doom III's scares might have been, though, they were still usually pretty effective, especially if you played the game in a dark room with a good sound system or headphones on. When you watch a horror movie, you can often be 100 percent sure that the alien/serial killer/animated corpse might be about to pop out of hiding and attack the hero or heroine, but you can still be startled when it occurs. Spread out that feeling across a 10-hour game, and you have a pretty good summation of what Doom III is all about.

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Resident Evil 5 (Xbox 360, PS3)


No Caption Provided Up until 2005, the Resident Evil series had become a bunch of, arguably antiquated, niche games. You either enjoyed the series' trademark combination of good graphics, laughable voice acting, awkward camera angles, and clunky control, or you didn't. That all changed with the groundbreaking Resident Evil 4, which introduced a free-roaming camera attached to an over-the-shoulder view, plus action, action, and more action in the form of battles against swift zombielike enemies that had to be dispatched skillfully, either with superior aim or the game's all-new context-sensitive actions. (Oh, and the game had pretty good voice acting, too.) This complete overhaul not only refreshed the game for fans of the series, but it also opened up Resident Evil for a whole new audience that had been put off by the previous games' well-known issues. But even with this new lease on life, Resident Evil 4 still stayed very true to its roots, featuring a mostly deliberate pace and appearances by some of the series' most well-known characters.

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Suffering: Ties That Bind (PS2, Xbox, PC)


No Caption Provided Baltimore. No offense to Ravens fans, but few things are as scary and creepy as the streets of Baltimore. Well, at least, that's what Midway's The Suffering: Ties That Bind would have you believe. The world of The Suffering packs these Baltimore streets with the worst kind of scum. And, no, we're not still talking about Ravens fans. We're talking about monsters. Are they undead? Maybe. Are they evil? Most definitely. The creepy creatures that patrol the city streets might have been mostly recycled from last year's game, but that doesn't mean that they aren't totally freaky.

He's not asking you for candy. He's taking it.
He's not asking you for candy. He's taking it.

Creepy-looking freaks with knives and swords for arms. A large spider creature with guns where his arms should be. A reincarnated smack junkie that flings dirty needles at you. And as if that weren't enough, the game lets you turn into a monster of your own, allowing for monster-on-monster action. Who is the baddest monster of them all? Well, considering that you've got a much longer health meter than most of the monsters, you're usually the baddest.

The Suffering also tries to go for spooks with a constant stream of hallucinations. Torque, the main character, is a troubled, troubled man. So he's constantly seeing things that aren't there and breaking out into full-on hallucinatory sequences that showcase the many points where his life simply went offtrack. From the loss of his wife to the death of his sons, the guy gets to relive a lot of pretty bad days. And, of course, these sequences pop onto the screen with little or no warning. This might make you jump...if it didn't happen so frequently.

Baltimore. It might be just a hop, skip, and a jump away from our nation's capital, but that still doesn't make it the sort of place where you'd want to go trick-or-treating. Well, given the crime rate in DC, you probably wouldn't want to go out in search of free candy there, either, but hey, we're getting offtrack.

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F.E.A.R. (PC)


No Caption Provided You don't always need the criminally insane, hell-spawned demons, or the shambling undead for a good scare. Sometimes all you need is some heavy atmosphere and a disquieting 8-year-old girl. Monolith's F.E.A.R. banks on the notion that the most frightening things are those you don't understand and those things that are just out of sight, and the dividends this philosophy pays are truly unsettling.

Alma is the Dakota Fanning of mute, creepy little girls.
Alma is the Dakota Fanning of mute, creepy little girls.

You have two threats to deal with in F.E.A.R. There's the very real army of cloned soldiers who are controlled psychically by Paxton Fettle, a telepath gone mad. The other threat is less tangible, but involves some shared bond between your character, Paxton Fettle, and a young girl named Alma who regularly appears to you in visions. As you sweep your way through a series of empty industrial complexes, taking on squad after squad of Fettle's drones, you'll see things out of the corner of your eye--a light will flicker, some boxes will fall off a shelf, maybe a door will slam shut.

Sometimes you'll turn a corner, and it's nothing. Sometimes you'll turn a corner, and you'll catch a glimpse of someone walking away, only to see that person disintegrate into ash. Sometimes you'll investigate a strange noise, only to find yourself face-to-face with a well-armed enemy operative. This constant uncertainty about what could possibly be around the next corner creates a built-in sense of dread in F.E.A.R., something that's made taut by a soundtrack filled with bone-chilling strings.

The visions you have are always blood-soaked and disturbing, but the best moments are those you don't see. For example, early on you come to a locked gate with a Special Forces team backing you up. You leave the scene to go unlock the gate, but by the time you come back, your team has been reduced to a pile of smoking skeletons. You don't know what happened, but you know it's not good.

Have you ever seen The Shining? It's certainly scary when Jack loses it and starts taking the axe to the woodwork, or when a gout of blood starts pouring out of the elevators. But F.E.A.R. is more like the twin sisters that appear at the end of the hallway, beckoning the boy Danny to come and play. You're not sure what you're seeing, but you know it shouldn't be there.

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Stubbs the Zombie (Xbox, PC)


No Caption Provided Halloween wouldn't be Halloween without zombies, because unlike your Draculas, your Frankenstein's monsters, and your Freddy Kreugers, they're real. Zombies get a raw deal in modern society. Our movies portray them as shambling monsters who will stop at nothing to satisfy their hunger for brains, and our video games mostly just encourage well-armed players to use them as target practice. That's the way it has always been, and your average zombie's lot in life (death?) never really looked like it was improving until the arrival of Stubbs the Zombie last week.

Stubbs isn't like other zombies, not only because he's a chain-smoker with a great personality, but also because he's the star of a game. In Stubbs the Zombie, our titular antihero affords us a rare opportunity to see the world through the eyes of a walking corpse, and it's a world full of prejudice and hatred. After spending an hour or two walking in the uncomfortably smelly shoes of Stubbs, you'd have to be some kind of monster not to sympathize with his plight. After all, only 26 years before the events of the game, Edward "Stubbs" Stubblefield was struggling to make a living as a traveling salesman. A career choice that resulted in him meeting an untimely demise after a sales pitch to a prospective customer armed with a shotgun went awry.

You'll never kill a zombie again without feeling some kind of remorse.
You'll never kill a zombie again without feeling some kind of remorse.

Wideload Games' Stubbs the Zombie is set in the fictional city of Punchbowl circa 1959. Punchbowl is a futuristic utopia of sorts, and the brainchild of a billionaire playboy industrialist named Andrew Monday. Punchbowl is a living, breathing, and highly stylized realization of what people living in the '50s thought cities might be like in the year 2000. The only problem is that the city was built atop the grave of Edward Stubblefield, who climbs out of his grave at the start of the game with a hunger that simply can't be satiated by the hotdog that he makes a grab for from six feet under in the intro movie.

What Stubbs craves is brains, fresh ones, and satisfying that craving is what you'll spend a lot of your time doing in the game. The people of Punchbowl don't want Stubbs to make a meal of their gray matter, of course, but the great thing is that they not only stop complaining once their brains have been eaten, but they also actually become zombies themselves. Stubbs "makes" friends wherever he goes, and if being a zombie is really this much fun then, for some of us, death can't come soon enough.

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Hellgate: London (PC)


No Caption Provided The creators of the insanely addictive Diablo action role-playing series have left the nest and set out to start a new company, and a new project, Hellgate: London. This intriguing new game for the PC will feature tons of hack-and-slash action from a first-person perspective, similar to a first-person shooter. The game will take place in a near-future version of London, England, which has been overrun by a demonic invasion. Your character will be among the city's few surviving humans, and one of the few beings that can strike back against the demonic hordes.

Mind the gap. And the demonic hordes.
Mind the gap. And the demonic hordes.

Like you'd expect from a game with this kind of pedigree, Hellgate: London will attempt to get you hooked on hacking and slashing your way through huge armies of monsters while gaining experience points and levels, learning new skills, and picking up piles and piles of loot. However, Hellgate's developers have learned a thing or two from their Diablo days, and they plan to introduce a hack-and-slash system that is more streamlined but also more open-ended. There won't be any dead-end skill choices, since you'll be able to learn, tweak, improve, and change up your many, many combat and defensive skills on the fly. In the meantime, you'll be able to customize your weapons and armor, like an ancient holy sword you've recovered from the skeletal hands of a dead saint or a repurposed military rifle infused with demonic energy and different modifications. And like you'd expect from a game by the creators of Diablo, Hellgate: London will not only have a comprehensive single-player campaign, but it will also have online cooperative play for all the dungeon-hacking you'll be doing with your buddies. Unfortunately, Hellgate's developers haven't revealed an exact release date for the game and have only claimed that it will be "done when it's done." With any luck, we won't be waiting too long for this promising action RPG.

Good? Bad? I'm the one with the gun.
Good? Bad? I'm the one with the gun.

Fortunately for the many fans that Resident Evil 4 has rightfully garnered, Resident Evil 5 for the Xbox 360 and PS3 will also apparently feature this emphasis on action and skill, rather than stick to the fixed camera angles and clumsy control scheme of its forebears. Very little is known of the game, although Capcom producer Jun Takeuchi indicated in an interview some months ago that the team intends to create the same kind of action-packed gameplay for the next game that helped Resident Evil 4 reinvigorate the series. Yet we've seen very little of the game, outside of one video trailer that depicts a character who bears a striking resemblance to Chris Redfield (a character who appeared in previous games) being stalked by what appears to be a crowd of sprinting zombies. The trailer shows off the graphical muscle of the next generation of consoles, but the fact that Capcom seems to recognize the importance of Resident Evil 4's improved gameplay (and that the studio plans to include an enhanced version of this gameplay in the sequel) is probably the most exciting thing of all. We can't wait to see what Resident Evil 5 will have to offer when it's released for the Xbox 360 and PlayStation 3...hopefully sometime next year.

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