It can be said that from the start of the game, the title screen dazzles and amazes you with a hypnotic theme, and dancing figure-ground females that quickly remind you of that last cool advertisement you saw on MTV. From there the title is made know and the short lived cool intro scene makes you want to press a button to see it again, unfortunately the button you have to press is the off button because once the intro is viewed it does not come back. So upon pressing start and going into the only pliable mode you can find at this point, you are then thrown into a series of events in where you try to feverishly win over the girl of your dreams, of which you just met while crossing the street one day. Is not love at first site bliss? Thus presented with the meat and potatoes of the game, you find that some of the quest will be easy while other will rack your nerves. Get ready for a game that can be played through in one day, or stretched out through short spats of utter enjoyment; for you will feel the magic. Control can be sum up in one word; touch, which is primarily what you are going to be doing most of this game. This is not the only type of input you will be making in the game, as there are a few games that use the mic., but they come few and far between and do not give adequate enough support to really get the use out of this new way of control. Tough they make some fun uses of it like screaming to the top of your lungs to be noticed, it could have been used more than as sparingly as it was, which shows that the developers were either holding back or could not think of ways to use the device. Either way it would have been good to over use it that under use it in this case. The look of the game is divided up between 2-d and 3-d games (well… mostly the boss fights are in the 3-d range) each mini-game offering adequate knowledge of the goals that must be accomplished to win over your sweetheart. Many of the 2d scenes are colorful, but the lack substantial detail which is ok for the overall presentation of the game. The scene are broken up with a 2-d storyboard which is in most part a comic of what happens after you clear a game of group of games. Being that there are no faces on any of the character, this artistic approach is made to help you feel more like the characters. The sound of the game is good with the adequate bells and whistles and a loose variety of musical scores that are nothing more than a variation on the same theme. I would not call the score memorable but I would call it hypnotic, and something you may not hum in the shower or on your way to school or work, but you will remember after you have played the game for more than ten minutes or so. There is a bonus unlockable concerning the music once you beat the game which could have proven to be a treasure in and of itself, but the idea went much unutilized kind of like the mic. support was in the control area of the game. It is really hard not to have fun with some of the games built in to the title because they are at best zany, absurd, and down right goofy. The only problem arises when you have to pass a bunch of hard games in order to progress through to the next game or set of games. Though these hard patches are few and far between, you’ll know when you’ve met them because you mood will have changed form what could that throw at me next to what…! how in the hell they expect me to do that when. It’s really a shift in gameplay that could have been balanced by more types of games, or better use of under supported controls. Even a difficulty mode would have been worth its weight, letting you know in advance what games were easy and what games desired a curb in learning. Despite this though, the average puzzle gamer will not be as bent out of shape about it and some may not even find it to be as difficulty as others. My personal bend is that as a first generation game for the DS, SEGA did its part in showing some of the future potential of the touch screen (with somewhat fun mic. occasions) and what it could offer in games down the road that copy the formula or design. It may not be the most popular game, but it can resonate with others that may be put off by conventional game. Although I think Feel the Magic falls short in some areas, I will say I think it was worth the fun and frustration and offered me that breather between periods. I Recommend Feel the Magic and look forward to many more games styled like it, with new features added of course ;)
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