FIFA 06 not very good really and Not much to say really

User Rating: 8.4 | FIFA Soccer 06 PS2
The challenge set before FIFA 06 this year and every other year is how well it can appeal to soccer fans who crave the gameplay depth and control found in Konami's Winning Eleven series.

The good news for FIFA fans is that the 06 version is an improvement over its predecessor with a more functional manager mode, refined gameplay controls and a new "party mode' for those who want to battle their friends quickly and easily. FIFA 06 takes a step closer to the Winning Eleven experience but still has a ways to go.
Quickly calling defensive and offensive plays on the directional pad is a little more intuitive this year as you'll a display pop up quickly showing what you've toggled on and off. Once you learn the two letter abbreviations for 3rd Man Release (MR) or Offside Trap (OT), this system becomes very helpful. You can have more than one offensive or defensive play called at a time and the players will do their best to execute what you're asking of them. On defense, combining a zone system with the offside trap, for example, is a great tactic that you can use throughout a game. When you combine play calling with the team attitude feature you can get even more dramatic changes in player behavior. You can set you team attitude to all out defending, neutral or all out attacking. So when you tell your team to overload the box and set them to all out attack, you'll have midfielders and wingers charging forward at full speed every time you get possession of the ball.

The pace control function is a great addition to gameplay that makes the freestyle skill moves on the right analog stick even more effective. When you engage the pace control button and manipulate the left analog stick, your player will pull off slower, intricate moves that are short on creativity but give you an excellent chance of maintaining possession. It allows you to make subtle moves to avoid tackles so when you're in traffic you don't have to worry about booting the ball too far away from your player when you're just trying to avoid a pesky defender. Using pace control you can set up a defender for a brilliant move at full speed on the right analog stick and blow right by him when you're ready.

The outstanding physics system between the ball and players make innovations like pace control and the new jostling move very effective. When two players are sprinting side by side, wiggling the right analog stick will throw elbows to try and knock the defender off the ball and gain possession. So now a player's strength rating has meaning too. Through passes aren't automatic "magnetic" passes to streaking players anymore. Now you have to be light on your fingers and put the perfect amount of weight on your pass if you want to be successful. This goes for all passes, including lobs and ground, but it's especially important for the powerful through ball.

There's a minimal amount of meters on the free and corner kick setups, a change that should force everybody into practice mode for a few minutes. On free kicks moving the camera and the player is how you'll aim and put swerve on the ball, all without the benefit of a meter, targeting reticule or even a Top Gun style lock-on tone. Purists may prefer it, but a videogame should give players a little more help when it comes to difficult set pieces like this.