Limited control of the GBA, dealing with 2 screens and the Crystal ball carring slowly by player killed this game! Read.

User Rating: 5.2 | Final Fantasy Crystal Chronicles (w/Game Boy Advance cable) GC
Ok, the problem with this game is that first you need all players to have a nintendo game boy advance or SP. Then after that you all got to keep looking at the small screens like nerds for objects or items. The game has got a very crapy geographic style too, the graphics are nice and the art is nice but big heads and the proportions..., does not work its more of a SNES style, small bodies and huge heads, they did the same with FF9 are they obsesed with this? As well there is no big deal of story line, you go dungeon to dungeon to kill boses and to obtain nice objects and is prety much, you go to dungeons every year so you can save your town from dying with restoring the magic of the crystal. Another problem you dont learn the spells but instead you have to find them. The worse problem of this game is that it is very slow paced specially if you are playing with another 3 people. This is because you have to carry the crystal as well that saves you from dying if you step out of the radius, but not only it does not allow you to make any actions while you carry it, it as well makes you walk 50% slower! So all your friends got to walk and jump arround bored while they wait for you... It could have been much better if it was more acction based and more strategic. Have that Crystal to be used by a flying moggle or the team leader with a bag or something! It is a good idea to use the crystal so no body runs out of the scene of battle but they could still improve the settup.

It will be a better game using both the Nintendo DS and/or the Wii control in the secuel... because that was the other problem that this game has, control... If you played multiplayer you simply had the tradicional cross pad, bottons A and B with the shoulder bottons wich are prety much useless and umcomfortable to use in some situations! The battle system needs a lot of work too, I played this for hours and gave up, did not give me enough satisfaction. It is very original and they neally completed a really nice game but it has the feeling that they could have made soo much and yet they spoiled it with things to easy to change around for the better. That crystal orb that someone is carriing around constanly should be carried by a moggle all the time being single or multi player mode or instead have it on you but being able to move at normal speed. Having to walk at 50% less speed with that stone is one of the main reasons why I stoped playing! It does seriously kill this game almost instanly! Stupid Crystal ball thingy moving slowly I hate it! (I know this is not much of a profesional Review but oh man I seriously got to state it, it did kill the game and turned it into something boring)

I tried this game with my friends and they all thought it sucked. Its too slow to get around the dungeons. We played for like 15 min (and we all like final fantasy games) and gave up, got bored with that ball! I hope the game for the Wii version has better system over all. Hopefully the Wii control should be able to be used as a mouse to cast spells and should be fun playing the game online with more action intense and more zelda style with enemies. A online zelda with a touch of Final Fantasy being online! I would do anything for Squaresoft to do that. Actually this game was as well close for being like that... but the limited control of the GBA, the dificulty with looking silmustaniosly at the big screen and GBA at the same time, dealing with objects in the GBA menu, and that orb moving so sloly by carring a player withought being able to do nothing... Killed this game.

Well if you still want to play this game badly simply buy it second hand (they are tons of people that dint want to touch this game again) or simply ask a friend to lend it to you, I am sure they dont want to touch that game again. I lost it because I got no interest ever to touch that game ever.

I hope that SquareEnix learned from this mistake so they can make a FFCC that is faster, intense, action draw, flexible, online, and fun! And stop with making characters with does big heads! God!