These two games may be dated, and they may lack a punch, but they are solid and fit together real well.

User Rating: 8 | Final Fantasy I & II: Dawn of Souls GBA
You can accept that Square has been going down hill ever since they merged with Enix, or you can't. Either way, these games show the incredible power the company once had. The two games that started the RPG genre in video games are back, and they're better than ever! If you haven't ever played these games, then I reccomend you get this immedietely. It is amazing how incredibly evolved RPGs already were at the beginning. You can clearly see the influences and innovations from dungeons and dragons, but it is hard to believe that RPGs actually started out this well unless you actually play these games. Of course, as you would expect, the first Final Fantasy doesn't really have much of a story. The second one is extremely plot based though. Strangely, despite the upgrades that FFII boasts. You may find yourself being drawn to the original first. One problem is random encounters, there are just too many. I commonly walked for about 2-3 seconds before running into another group of monsters. This is probably the only challenging part of the game (which is very easy). You will find that having a good amount of supplies is a key skill in the game. The large amount of random encounters may seem like it makes the game more challenging, but in reality, it just makes it frustrating to move between towns. You will spend much much much more time fighting than walking, and sometimes you might lose sight of where you were previously going because that last fight lasted so long. Even though these games are surprisingly advanced in customization. You will find the battle system a little too simple. For mage classes, it's good. But for monk, for example, it's a little overly simple. Our Monk cannot use spells, nor does he have any MP. All he can do is attack, use items, and run. The entire strategy is choosing which enemy to attack for him, which is a little pathetic. The Monk in particular is also a little dull too, because there is very few equipment for him, you won't manage his armor very often, and he can't use spells. So mostly, he just sits there and whips goblins with his knunchucks. So with characters who can use spells, the game is a little superior. In the second one, you won't find this problem as often though, as actions in combat lead to character growth. So you may be at a conflict sometimes with which weapon is better and which weapon your character is more skilled with, which is more complicated, which is good. The game's music is INCREDIBLY good, but you'll have to put in headphones to understand how unbelievable it really is. I was surprised by how high quality it is for Game Boy Advance. Overall, it's very easy to see how these games immedietely became so popular and were spoke of like the second coming for their time. They are still very playable and enjoyable, but are, of course, dated.