A great hand-held tactics game.
If you expect more, you'll be disappointed, because that's literally all there is to it. If you love tactic combat though, it's a fun, very entertaining game, with some hidden humor, clever character and monster design, vibrant colors, and easy to use combat system.
Some of the battles are simple smash-fests as you wade through enemies, with dual swords and spells that target every monster on the screen. Other combats are surprisingly challenging, with enemies working together to heal each other and teaming up on your weaker members.
The Judge system adds an extra layer of challenge, as you will have rules to follow on each board such as never ending a move next to another unit, or avoiding use of any elemental spell or weapon. Completing the battle without violating the map's law will earn you a bonus prize, and will keep an in-combat advantage active as long as you obey the rule.
It's rather simple, and there's not much to the game except the class development and outfitting of your units, and the turn-based tactical combat, but those elements are very enjoyable and offer a surprising amount of depth. If you loved Final Fantasy Tactics for the Playstation, this game is more of the same.
One particularly awesome element of this game is the play time. I have over 50 hours played, and I'm just over half way through the main quest. Doing all the side missions and taking time to plan your character's development make this game well worth your time.