I like the idea of developing a characters combat skills, and being fully responsible for the use of those skills. The concept of allowing a player to take full control of their character, during combat, is one that is missing from most RPGs. Although you'll be fully responsible for executing your attack moves and multi-hit combos, the game fails to recognize them as anything but a single strike. The few cool finishing moves that you'll have at your disposal, are not lethal. "Rannek," the fighter character , has a combo finishing move where he impails an opponent through their back, with his sword. You would think that this would pretty much finish that opponent off, or at least slow them down a bit. Nope! Opponents will then face you, and continue their scripted 3 or 4 hit combos, until they run out of hit points. Also, you're usually surrounded by many opponents, so thoughtfull multi-hit combos are useless. When constantly under the barrage of strikes from 4 to 6 attackers, it's best to just mash the two primary attack buttons, until you see your character emerge from the chaos.
I played the LOTR games for the Xbox, and often laughed out loud after successfully pulling of a lethal combo of attacks. This game borrows many of the same concepts and situations, but is in no way a step forward in the genre.
I should have spent my $6.00 US on the PC version of LOTR: ROTK.
cp out!
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