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I couldn't agree more! Moving the rating system to 0.5 increments was the worst decision this site has made since my sign-up in 2003. What were you trying to accomplish? Make the reviewer's job easier? Of course, you could argue that it's just a number and the actual content of the review is what individuals should be looking at -- but that's ridiculous. I like having a well-thought out numerical value that quickly shows the reviews experience of the game. Having it in 0.5 makes it just too -- limited.
I'll be ecstatic if it does go back to the normal 0.1 interval system after the beta launches. It's not too late, Gamespot.
I couldn't agree more! Moving the rating system to 0.5 increments was the worst decision this site has made since my sign-up in 2003. What were you trying to accomplish? Make the reviewer's job easier? Of course, you could argue that it's just a number and the actual content of the review is what individuals should be looking at -- but that's ridiculous. I like having a well-thought out numerical value that quickly shows the reviews experience of the game. Having it in 0.5 makes it just too -- limited.
I'll be ecstatic if it does go back to the normal 0.1 interval system after the beta launches. It's not too late, Gamespot.
Aaron89
I second that
I couldn't agree more! Moving the rating system to 0.5 increments was the worst decision this site has made since my sign-up in 2003. What were you trying to accomplish? Make the reviewer's job easier? Of course, you could argue that it's just a number and the actual content of the review is what individuals should be looking at -- but that's ridiculous. I like having a well-thought out numerical value that quickly shows the reviews experience of the game. Having it in 0.5 makes it just too -- limited.
I'll be ecstatic if it does go back to the normal 0.1 interval system after the beta launches. It's not too late, Gamespot.
Aaron89
I second that
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