FG's Final Fantasy XII Hands-On; Basic Tutorial; mini-FAQ

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Fantasy_Gamer

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#1 Fantasy_Gamer
Member since 2004 • 14159 Posts

I got a copy of FFXII JP and now I'm playing it from time to time (but not one of my priorities). I think Orasion_Seiz is also playing it.

So, what can I say about it?

The FMV is good just like the previous FFs, but it most resembles those used in FFX and FFX-2.

Like in the old-school FFs, there are some Prologue reading at the start of the game.

The battle system is a cross between real-time movement and turn-based action (attack, magic, etc). Unlike the ATB where you charge your ATB bar then you can act, here, you chooose your action and then it will charge to allow you to do the chosen action... Like the reverse of ATB. The only difference is that you can run around the field while in battle... There's no transition between the field and battles screens... Both are merged in one screen.

Inside towns, I was fooled by the videos in the internet. I thought the towns are really more lively with all races walking, chatting, fighting in the streets. Yes the town is really lively... But you can only talk to specific NPCs. About 90-95% of the NPCs are just decorations. The ones you can talk to are only those that have smiley of sorts on top of their head.

Hmmm, I'm only in the first town and it's quite big. If you think Esthar (FF8) is big, maybe you can double it for the first town in FF12.

Anyway, even if the towns are huge, you will not be lost easily 'coz there's a map in the city. It shows the location of the tavern the shops and the entrance/exit points. Also, it will also show where you will be going next o even if you have stopped playing it for a while, you'll easily know where you will go to continue your game.

The new power up system? It's called the Gambit and the License Grid. O'll talk about it in a different thread. f I'm not too busy, I'll try to make a guide for it and FF12 as a whole.

For the races, there are the humes, bangaas, moogles and vierras. FF12 did not include FFTA's nu mou race. Instead, it featured the bulky yet ferocious seeq race. Most NPCs yu will see are humes, bangaas and seeqs. Very few vierras around.

As for the first mission, you have to fight this tomato monster. It's easy. The first monster you'll encounter ouside the town are cactuars. :)

I've seen FFTA's Montblanc, the moogle in one of the places!

That's all for now.

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Jumbo120788

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#2 Jumbo120788
Member since 2004 • 14956 Posts
awesome can i ask you where you got it
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RedNEXUS

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#3 RedNEXUS
Member since 2005 • 4265 Posts

Inside towns, I was fooled by the videos in the internet. I thought the towns are really more lively with all races walking, chatting, fighting in the streets. Yes the town is really lively... But you can only talk to specific NPCs. About 90-95% of the NPCs are just decorations. The ones you can talk to are only those that have smiley of sorts on top of their head.

Fantasy_Gamer

that is dissapointing but how good are the convosations with the npcs that can talk, do they have personality and depth or are they just sources of single sentence information like previous FFs

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#4 mr_bri9htside
Member since 2005 • 1948 Posts

Wow, you have the japanese version? I can't ever play games in another language, I'll get to frustrated xP. I'd only get a Japanese game that never came out here in NA. Like Code Age Commanders.

I've only played the demo for FF XII that came with DQ VIII. I really liked it.

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The1andOnlyMG

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#5 The1andOnlyMG
Member since 2006 • 858 Posts
nice info FG keep us updated :)
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#6 DaveGamer_05
Member since 2005 • 18823 Posts
Cool stuff, keep us updated :)
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#7 Fantasy_Gamer
Member since 2004 • 14159 Posts

To Jumbo: Got it at a local videogame shop. I'm lucky to find one. There are not too many Japanese release that find its way in the Philippine shores.

To RedNEXUS: I think the NPCs have some sort of personality in the way they talk. When you talk to most of them, I have to press the circle button many times before the conversation ends so I think they say more information now than just a mere "Hi!".

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The1andOnlyMG

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#8 The1andOnlyMG
Member since 2006 • 858 Posts
well thats good to know about the NPCs, after all with that small percentage of random characters that you can actually talk to, it would be quite dissapointing for them to say "shoopuffs are fun" or some lame typical NPC dialogue
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#9 Fantasy_Gamer
Member since 2004 • 14159 Posts

Outside the first town is a wide desert. There are cactuars and these orange hyena-like monsters. Further to the south, you'll find this gigantic T-Rex-like dino. I'm so frightened that I immediately ran far away from it. It is sees me, I would surely relive the Dino Crisis experience I had some 5-6 years ago.

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#10 The1andOnlyMG
Member since 2006 • 858 Posts

Outside the first town is a wide desert. There are cactuars and these orange hyena-like monsters. Further to the south, you'll find this gigantic T-Rex-like dino. I'm so frightened that I immediately ran far away from it. It is sees me, I would surely relive the Dino Crisis experience I had some 5-6 years ago.

Fantasy_Gamer
LOL :lol: i bet, hey FG can you explain how the combat works, is it comparable to NWN or KOTOR? i'm just really having doubts if I'll like it and I cant seem to figure out how it works in FFXII
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#11 Fantasy_Gamer
Member since 2004 • 14159 Posts

All right. The field and the battle screen is the same. No transition whatsoever. Any time (except inside towns), you can press the circle button and the regular menu for battle will come out... You know, attack, magic, items...

Now you can choose an action. For example, "Attack/Fight". Now, you will have to wait for your charge bar to be filled up... Just like in FFX-2. After it is filled up, yur character will execute the action.

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The1andOnlyMG

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#12 The1andOnlyMG
Member since 2006 • 858 Posts
oh ok so its basically like FFX-2 just without the screen shattering thingy??
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#13 Fantasy_Gamer
Member since 2004 • 14159 Posts
Btw, with regard to "attack" command, since you can run around while waiting for the charge bar to be filled up, you may think that if you've run so far away from your target and it gets filled up your character will waste his turn attacking no one (miss). Nope. He'll save that until you go near your target and he'll hit the target with attack.
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#14 Fantasy_Gamer
Member since 2004 • 14159 Posts

oh ok so its basically like FFX-2 just without the screen shattering thingy??The1andOnlyMG

Yeah, FFX-2... Just without the initial charge time for your individua turns. Only the action has charge time, not the turn. Btw, that only pertains to your main character.

The other 2 active characters in your party works a little bit different.

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#15 The1andOnlyMG
Member since 2006 • 858 Posts

[QUOTE="The1andOnlyMG"]oh ok so its basically like FFX-2 just without the screen shattering thingy??Fantasy_Gamer

Yeah, FFX-2... Just without the initial charge time for your individua turns. Only the action has charge time, not the turn. Btw, that only pertains to your main character.

The other 2 active characters in your party works a little bit different.

ok i get it, thank you, i've been really skeptical about the battle system, but that sounds fair enough, i'm now more eager for the US edition to be released....

also i'm assuming your other 2 party members do their own thing for the most part and you can set up parameters for how they behave in combat...i think i'm right :):?

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#16 Fantasy_Gamer
Member since 2004 • 14159 Posts
Yes, that's right. You can only control their mode of fighting... I wish there was a 2 player option. :P
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#17 Fantasy_Gamer
Member since 2004 • 14159 Posts
Another old-school feature: You buy magic and skills at shops. :( Buy a particular magic/skill and it will be available for all characters.
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#18 The1andOnlyMG
Member since 2006 • 858 Posts
Another old-school feature: You buy magic and skills at shops. :( Buy a particular magic/skill and it will be available for all characters.Fantasy_Gamer
holy crap thats right out of FF1, sort of lame in these days
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#19 The1andOnlyMG
Member since 2006 • 858 Posts
Yes, that's right. You can only control their mode of fighting... I wish there was a 2 player option. :PFantasy_Gamer
yeah i figured, and yes a 2 player option would be very nice for that
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#20 Fantasy_Gamer
Member since 2004 • 14159 Posts

[QUOTE="Fantasy_Gamer"]Another old-school feature: You buy magic and skills at shops. :( Buy a particular magic/skill and it will be available for all characters.The1andOnlyMG
holy crap thats right out of FF1, sort of lame in these days

Yes. It's quite disappointing. It  could have been better if they adopt the FF9/FFTA style of learning magic and skills.

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#21 Fantasy_Gamer
Member since 2004 • 14159 Posts

[QUOTE="Fantasy_Gamer"]Yes, that's right. You can only control their mode of fighting... I wish there was a 2 player option. :PThe1andOnlyMG
yeah i figured, and yes a 2 player option would be very nice for that

It's not too late. If only square wil lrealize it, they can still include it in the U.S. version of FF12.

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#22 The1andOnlyMG
Member since 2006 • 858 Posts

[QUOTE="The1andOnlyMG"][QUOTE="Fantasy_Gamer"]Yes, that's right. You can only control their mode of fighting... I wish there was a 2 player option. :PFantasy_Gamer

yeah i figured, and yes a 2 player option would be very nice for that

It's not too late. If only square wil lrealize it, they can still include it in the U.S. version of FF12.

then it wouldnt come out until 2008, but it would be nice
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#23 Fantasy_Gamer
Member since 2004 • 14159 Posts
^ No way! They will already announce FF13 on May's E3!
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#24 The1andOnlyMG
Member since 2006 • 858 Posts

^ No way! They will already announce FF13 on May's E3!Fantasy_Gamer
ahh FFXIII

*drools*

should be for PS3

*drools more*

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#25 Fantasy_Gamer
Member since 2004 • 14159 Posts
Haven't you read our update today?
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#26 The1andOnlyMG
Member since 2006 • 858 Posts
Haven't you read our update today?Fantasy_Gamer
ah crap, i just checked it, I totally forgot to check the homepage :oops:
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#27 Fantasy_Gamer
Member since 2004 • 14159 Posts

Now you know! :P

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#28 Orasion_Seiz
Member since 2004 • 6594 Posts
FG have you gotten use to the gambit system?
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#29 Fantasy_Gamer
Member since 2004 • 14159 Posts
I still have to try it, but the tutorial seems easy to understand. I think I have a simple, but good understandin gof how it works. ^_^
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#30 Orasion_Seiz
Member since 2004 • 6594 Posts
thats good. im still having trouble on it. my characters have 7 slots now but i dont know which one to costumize the best.
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#31 Fantasy_Gamer
Member since 2004 • 14159 Posts
That's the only problem. We do not understand what the gambit's mean 'coz it's in Japs.
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#32 SQUALL20XX
Member since 2005 • 6063 Posts

^ That's why I want to learn Japanese language .

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#33 Fantasy_Gamer
Member since 2004 • 14159 Posts
I'm near to completing my Atelier Iris and Grandia III game. I hope I can continue with FF12 soon... Unless, if I can get a copy of Suikoden V.
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#34 Orasion_Seiz
Member since 2004 • 6594 Posts
FG are you ready for the golden pigs?
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#35 Fantasy_Gamer
Member since 2004 • 14159 Posts
I don't know. I haven't started fusing mana crystals in my equips.
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#36 Orasion_Seiz
Member since 2004 • 6594 Posts
dont worry they are all fun =)
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#37 mafaka2
Member since 2004 • 151 Posts

"For the races, there are the humes, bangaas, moogles and vierras. FF12 did not include FFTA's nu mou race. Instead, it featured the bulky yet ferocious seeq race. Most NPCs yu will see are humes, bangaas and seeqs. Very few vierras around."

POSSIBLE SPOILERS!!!

Hum... if you search closely, not in that town, you will find some nu mous ,not many, (they seem to be like small bangaas)  theres also another race that has bird faces.

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#38 Fantasy_Gamer
Member since 2004 • 14159 Posts

Umm... I tend to genralize the whole game based on my experience on the firstcity. Sorry for that.

I'l definitely look for those other races you'v etold us. Thanks for the additional info!