I think it's just kinda hard to create an epic quest for someone who is just trying to destory the world or something, if that's what you mean. But I suppose it could be done. I just can't really imagine something like that being that cool though really, but maybe.
Well... actually, there is one RPG series where you play as the villion: Pokemon. I mean seriously, is there anyone who honestly thinks Team Plasma are the bad guys and your team are the good guys? You are inslaving Pokemon and all Plasma wants is to free them!
Well how about making it more "choice" in regards to the story? Give you options instead of being stuck on destinys path from start to finish. No i dont mean exploration and/or side quests. Choosing which action to take. Bring more of an InFamous feel to it. Or Even Mass Effect. As long as it keeps its Final Fantasy elements then i'm good with that. I prefer having more control over what i do and how or why i do it. I tend to almost construct my own personality into my character(s). I'm the type of person who thinks "thats not what i would do" when playing a game. Especially in "destinys path" type of games. I have a strange way of doing things... most of the time.ffxjunky06
What I feel makes these games great is the amount of work and detail that goes into plot and character design. Choice on the part of the player hurts these elements because it takes creativity away from the designers. In order for a plot to be as detailed as the ones found in many FF games, the characters need to be in specific places, under specific circumstances. Events need to unfold along a set path in order for the story to be told the way it was intended. Your Yuna sig is awesome, and she is an iconic member of FF canon, but Yuna is the same character to you as she is to everyone else because she was designed with very specific traits in mind, and with a set path for her development to follow. If Yuna did and said what the player wanted her to, she wouldn't be Yuna, she would just be a girl in a kimono. No one would talk about or remember her cuz she would've been just an avatar. As it stands she is more than that. And that "more" comes from all the work Square put into creating and fleshing her out.
[QUOTE="ffxjunky06"]Well how about making it more "choice" in regards to the story? Give you options instead of being stuck on destinys path from start to finish. No i dont mean exploration and/or side quests. Choosing which action to take. Bring more of an InFamous feel to it. Or Even Mass Effect. As long as it keeps its Final Fantasy elements then i'm good with that. I prefer having more control over what i do and how or why i do it. I tend to almost construct my own personality into my character(s). I'm the type of person who thinks "thats not what i would do" when playing a game. Especially in "destinys path" type of games. I have a strange way of doing things... most of the time.cjimrun
What I feel makes these games great is the amount of work and detail that goes into plot and character design. Choice on the part of the player hurts these elements because it takes creativity away from the designers. In order for a plot to be as detailed as the ones found in many FF games, the characters need to be in specific places, under specific circumstances. Events need to unfold along a set path in order for the story to be told the way it was intended. Your Yuna sig is awesome, and she is an iconic member of FF canon, but Yuna is the same character to you as she is to everyone else because she was designed with very specific traits in mind, and with a set path for her development to follow. If Yuna did and said what the player wanted her to, she wouldn't be Yuna, she would just be a girl in a kimono. No one would talk about or remember her cuz she would've been just an avatar. As it stands she is more than that. And that "more" comes from all the work Square put into creating and fleshing her out.
I think game developers have come a long way with character development in dynamic storytelling. Look at John Shepard and his crew throughout the Mass Effect series. And even the Witcher...it very easy to get attach to said characters and their supporting cast especially when you have their fates in hand.
I will admit that with dynamic storytelling character progression only really happens when you have certain people in your party. Of course the main character is always in play but if you do not interact with the companions that do not join him or her in combat then those left sit in the dust. But I agree with FG about going back to the root of all things. At the same time a reboot could mean a entirely different concept. Regardless of what Final Fantasy is..they all do have many things in common even regarding story elements.
Regardless, the overall outcome of FFVII is still the same: Sephiroth is defeated and the scene of Red XIII 500 years in the future happens.
Same with every other FF though. An FF with an ending where there's basically a draw or the bad guy ends up winning would be neat.
What would define the true ending; the one where the good guys win?
Valkyrie Profile:COTP was a lot like this (I know I reference this game a lot, but I liked it). The only really 'good' ending was very difficult to get on your first playthrough. I had to do a second playthrough to get it.Â
Well, the true ending the one which the author of the story really intends to be its real ending. xDFantasy_GamerI don't see why the devs ever pick a "true" ending in games like that. Unless they make a sequal. Which usually bugs me when they do that with games with multiple endings. Even more so when the true ending is very hard to get.
Overal I'm just not a big fan of games with multiple endings, I just like it better when they have one set story to tell. I don't need any extra motivation to replay games, I enjoy doing it anyway.
There are some exeptions though... Dead Rising has multiple endings and I like the way that did it. And the sequal just continues with the most succesful ending. And it is a reasonable difficulty to get.
[QUOTE="Fantasy_Gamer"]Well, the true ending the one which the author of the story really intends to be its real ending. xDlazyathew
Overal I'm just not a big fan of games with multiple endings, I just like it better when they have one set story to tell. I don't need any extra motivation to replay games, I enjoy doing it anyway.
Amen to this. I've played Crono Trigger a ridiculous amount of times and I always go for the same ending. The one where they fly through time in Epoch and it shows all the characters in their home times. To me it's the best and truest ending to the game and it's the only one where I feel it's actually complete.
I gotta ask, does it bug anyone else here that Toriyama's characters all look like one of a few designs he has? Well, more then a few... But basicly, most look like someone from Dragon Ball. I've never played a full game with his art yet, (Aside from Dragon Ball games) but whenever I look at the art... like this picture shown here, that girl is totally Bulma, no difference whatsoever. I've also seen her in Blue Dragon. The main character of Blue Dragon is Goku as well.
Every Dragon Quest game must feel like you are controling the same cast with different names and personalities. Along with anything else he does. I do wanna play Chrono Trigger sometime though.
How about Square Enix makes a game where you play a Peter Pan-look alike who rides around on a horse and can only say "AAAHH!" and you have to save a cross-dressing princess who thinks she is a ninja/pirate from an evil pig man who wants to rule the world.
Oh, wait...
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