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ThreeVo

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#1 ThreeVo
Member since 2007 • 595 Posts

In no particular order list your most beloved, top list rpgs of your video game knowledge (if u cant possibly keep it under 10 its ok XD ) i just want to know what everyone thinks, and what there interests are.

Xenogears

Vagrant Story

FF tactics

Valkyire profile

BoF 3

BoF dragon quater

FF6

Chrono Cross

FF8

Secret of Evermore

Baiten Kiatos

(I edited the title to make it more related to the union. ~FG)

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fs_metal

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#2 fs_metal
Member since 2005 • 25711 Posts

Final Fantasy VI, IV and XII.

Morrowind and OPblivion

Chrono Trigger

Diablo 1 and 2

This is what springs to mind instantly

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TaCoDuDe

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#3 TaCoDuDe
Member since 2006 • 3239 Posts

Nice list fs.

In this order:

Morrowind

Final Fantasy Tactics

Kotor

Final Fantasy VI

Phantasy Star IV

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fs_metal

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#4 fs_metal
Member since 2005 • 25711 Posts

Thanks.

I can't believe I forgot KOTOR. Great game

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lilasianwonder

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#5 lilasianwonder
Member since 2007 • 5982 Posts

Morrowind/Oblivion

FFVII/VIII/X/XII

Golden Sun

Quest 64

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chaosmakerX

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#6 chaosmakerX
Member since 2006 • 4066 Posts

Mine would go like:

Mother 3

FFVI/VII/IX/Legends

Earthbound

Its a Wonderful World

Tales of Phantasia

Skies of Arcadia

Dragon Quest series

Chrono series

oh and the Parasite Eve series:D

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chunter9

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#7 chunter9
Member since 2004 • 25 Posts

In no particular order,

1) Chrono Cross

2) Final Fantasy VI, VII, VIII

3) Suikoden III

4) Xenogears

5) FF Tactics

6) Valkyrie Profile

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UntouchableHyer

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#8 UntouchableHyer
Member since 2006 • 512 Posts

Mine are:

1. Final Fantasy VI

2. Elder Scrolls III: Morrowind

3. Final Fantasy IV

4. Fallout 2

5. Chrono Trigger

6. Knights of the Old Republic

7. Diablo 2(lod included)

8. Final Fantasy VII

9. Elder Scrolls IV: Oblivion

10. Dragon Quest VIII

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johngebreadman

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#9 johngebreadman
Member since 2007 • 9960 Posts

this is by series not game, if u just wanna pout ur ffs in order go to my thread

ff

morrowind

valkyire profile

dragon ques

kingdom hearts

pokemon(they were rpgs, oh come on! i was six when they came out!)

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UntouchableHyer

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#10 UntouchableHyer
Member since 2006 • 512 Posts
If its by series you should put elder scrolls not morrowind seeing as how morrowind is part of the elder scrolls series.
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johngebreadman

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#11 johngebreadman
Member since 2007 • 9960 Posts

If its by series you should put elder scrolls not morrowind seeing as how morrowind is part of the elder scrolls series.UntouchableHyer

ya soz thats what i meant also i meant dragon quest not ques

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MiracleMir

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#12 MiracleMir
Member since 2007 • 192 Posts

FF7

Chrono Trigger

FF Tactics

Star Ocean 2 (what other game can you make counterfeit money in LOL)

FF6

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fs_metal

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#13 fs_metal
Member since 2005 • 25711 Posts

Mine are:

1. Final Fantasy VI

2. Elder Scrolls III: Morrowind

3. Final Fantasy IV

4. Fallout 2

5. Chrono Trigger

6. Knights of the Old Republic

7. Diablo 2(lod included)

8. Final Fantasy VII

9. Elder Scrolls IV: Oblivion

10. Dragon Quest VIII

UntouchableHyer
How on earth do you and I argue so much?
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TaCoDuDe

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#14 TaCoDuDe
Member since 2006 • 3239 Posts
[QUOTE="UntouchableHyer"]

Mine are:

1. Final Fantasy VI

2. Elder Scrolls III: Morrowind

3. Final Fantasy IV

4. Fallout 2

5. Chrono Trigger

6. Knights of the Old Republic

7. Diablo 2(lod included)

8. Final Fantasy VII

9. Elder Scrolls IV: Oblivion

10. Dragon Quest VIII

fs_metal

How on earth do you and I argue so much?

Cause arguing fun. :P

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KnightsofRound

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#15 KnightsofRound
Member since 2004 • 5819 Posts

Final Fantasy VII

Final Fantasy X

Final Fantasy IV

Final Fantasy VI

Golden Sun & Golden Sun: The Lost Age

Dragon Quest VIII: Journey of the Cursed King

Diablo

Diablo II: Lord of Destruction (original game + expansion)

Paper Mario & Paper Mario: The Thousand-Year Door

Mario & Luigi: Superstar Saga & Mario & Luigi: Partners in Time

Chrono Trigger

It was impossible for me to make a short list, but those games above are pretty much some of my favourite games ever. I'm probably forgetting something too.

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ThreeVo

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#16 ThreeVo
Member since 2007 • 595 Posts

I would have put morrowind into my list but.. my freinds and i pillaged that game for all its worth(not even kidding) and it just has too many broken glitches that make it to easy :(

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UntouchableHyer

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#17 UntouchableHyer
Member since 2006 • 512 Posts
[QUOTE="UntouchableHyer"]

Mine are:

1. Final Fantasy VI

2. Elder Scrolls III: Morrowind

3. Final Fantasy IV

4. Fallout 2

5. Chrono Trigger

6. Knights of the Old Republic

7. Diablo 2(lod included)

8. Final Fantasy VII

9. Elder Scrolls IV: Oblivion

10. Dragon Quest VIII

fs_metal

How on earth do you and I argue so much?

Well because you have a tendency to argue people who like different games, me and you like very similar games but we argue over FF XII which you like and i didn't like so much.

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fs_metal

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#18 fs_metal
Member since 2005 • 25711 Posts
[QUOTE="fs_metal"][QUOTE="UntouchableHyer"]

Mine are:

1. Final Fantasy VI

2. Elder Scrolls III: Morrowind

3. Final Fantasy IV

4. Fallout 2

5. Chrono Trigger

6. Knights of the Old Republic

7. Diablo 2(lod included)

8. Final Fantasy VII

9. Elder Scrolls IV: Oblivion

10. Dragon Quest VIII

UntouchableHyer

How on earth do you and I argue so much?

Well because you have a tendency to argue people who like different games, me and you like very similar games but we argue over FF XII which you like and i didn't like so much.

No. I have a tendancy to defend games that I believe get unnecessary bqashing, such as FFXII
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chaosmakerX

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#19 chaosmakerX
Member since 2006 • 4066 Posts
[QUOTE="UntouchableHyer"][QUOTE="fs_metal"][QUOTE="UntouchableHyer"]

Mine are:

1. Final Fantasy VI

2. Elder Scrolls III: Morrowind

3. Final Fantasy IV

4. Fallout 2

5. Chrono Trigger

6. Knights of the Old Republic

7. Diablo 2(lod included)

8. Final Fantasy VII

9. Elder Scrolls IV: Oblivion

10. Dragon Quest VIII

fs_metal

How on earth do you and I argue so much?

Well because you have a tendency to argue people who like different games, me and you like very similar games but we argue over FF XII which you like and i didn't like so much.

No. I have a tendancy to defend games that I believe get unnecessary bqashing, such as FFXII

FFXII never gets bashed:D Its averege score among critics is 9.1, and from GS users its 9.2. Everyone loves it other than certain groups of people. Like FF puritans and me:D

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UntouchableHyer

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#20 UntouchableHyer
Member since 2006 • 512 Posts
[QUOTE="fs_metal"][QUOTE="UntouchableHyer"][QUOTE="fs_metal"][QUOTE="UntouchableHyer"]

Mine are:

1. Final Fantasy VI

2. Elder Scrolls III: Morrowind

3. Final Fantasy IV

4. Fallout 2

5. Chrono Trigger

6. Knights of the Old Republic

7. Diablo 2(lod included)

8. Final Fantasy VII

9. Elder Scrolls IV: Oblivion

10. Dragon Quest VIII

chaosmakerX

How on earth do you and I argue so much?

Well because you have a tendency to argue people who like different games, me and you like very similar games but we argue over FF XII which you like and i didn't like so much.

No. I have a tendancy to defend games that I believe get unnecessary bqashing, such as FFXII

FFXII never gets bashed:D Its averege score among critics is 9.1, and from GS users its 9.2. Everyone loves it other than certain groups of people. Like FF puritans and me:D

Correct it got praised by critics more or less but ff puritans such as myself didn't like the change in gameplay(gambits and way too long boss fights) and most didn't like the way the story was told. But what do yo expect from us if we don't like the change we complain. Sakaguchi isn't looking to change anything seeing as lost odyssey will have random encounters (as of now).

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MiracleMir

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#21 MiracleMir
Member since 2007 • 192 Posts
Everbody has the right to have an opinion and i got a feeling this is gonna turn into another long argument.
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darkcloud6

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#22 darkcloud6
Member since 2007 • 4685 Posts

mine would probably be (in no particular order)

final fantasy X/VII/XII/IX

star ocean: till the end of time

suikoden V

tales of symphonia

valkyrie profile

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darkcloud6

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#23 darkcloud6
Member since 2007 • 4685 Posts

oops, i forgot dragon quest VIII

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fs_metal

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#24 fs_metal
Member since 2005 • 25711 Posts
[QUOTE="fs_metal"][QUOTE="UntouchableHyer"][QUOTE="fs_metal"][QUOTE="UntouchableHyer"]

Mine are:

1. Final Fantasy VI

2. Elder Scrolls III: Morrowind

3. Final Fantasy IV

4. Fallout 2

5. Chrono Trigger

6. Knights of the Old Republic

7. Diablo 2(lod included)

8. Final Fantasy VII

9. Elder Scrolls IV: Oblivion

10. Dragon Quest VIII

chaosmakerX

How on earth do you and I argue so much?

Well because you have a tendency to argue people who like different games, me and you like very similar games but we argue over FF XII which you like and i didn't like so much.

No. I have a tendancy to defend games that I believe get unnecessary bqashing, such as FFXII

FFXII never gets bashed:D Its averege score among critics is 9.1, and from GS users its 9.2. Everyone loves it other than certain groups of people. Like FF puritans and me:D

I know the metacritic score and whatnot is very hight, but it gets bashed by fans of the series. People that don't do teh reviews, and ti doesn't deserve it. I am deffinitely something of an FF puritan myself, but that is why I love it so much. It takes everything that was good about the series, or alot of it anyway, and makes most of it better as well as adding new stuff
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KnightsofRound

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#25 KnightsofRound
Member since 2004 • 5819 Posts

I think that the people who dislike Final Fantasy XII dislike it mostly because of the huge departure it is from the rest of the series. See a lot of people didn't like the fact that FFXI was going to be an MMO but in the end I don't think anyone really cared because they knew that FFXII would be a "normal" Final Fantasy game again. The problem is that FFXII pretty much followed in the footsteps of FFXI, as in it feels kind of like a singleplayer MMO, rather than the typical Final Fantasy game. (Gameplay wise speaking of course, not the story).

I don't have anything against Final Fantasy XII myself, but it is quite different from the rest and I'd personally like to see the franchise return to it's roots somewhat battle-system wise, I'm not a big fan of real time battle role playing games.

It's kind of like what Final Fantasy VII did, it was such a huge departure that at first it was almost unrecognizable, and Final Fantasy XII has done the same thing, except I think it has taken even bigger leaps and bounds out of the Final Fantasy "comfort zone" than Final Fantasy VII and VIII did.

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johngebreadman

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#26 johngebreadman
Member since 2007 • 9960 Posts
i think 12 was a good idea, i reviewed it a 6.5, but i reviewed it too harshly without finishing it. its such a huge game and 20 hours can be squeezed out jus with mark hunting. then theres every esper to get, lvl 99 to get to, tournesol e.t.c. nothing wrong with the game, i change my mind to 8.8
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fs_metal

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#27 fs_metal
Member since 2005 • 25711 Posts

I think that the people who dislike Final Fantasy XII dislike it mostly because of the huge departure it is from the rest of the series. See a lot of people didn't like the fact that FFXI was going to be an MMO but in the end I don't think anyone really cared because they knew that FFXII would be a "normal" Final Fantasy game again. The problem is that FFXII pretty much followed in the footsteps of FFXI, as in it feels kind of like a singleplayer MMO, rather than the typical Final Fantasy game. (Gameplay wise speaking of course, not the story).

I don't have anything against Final Fantasy XII myself, but it is quite different from the rest and I'd personally like to see the franchise return to it's roots somewhat battle-system wise, I'm not a big fan of real time battle role playing games.

It's kind of like what Final Fantasy VII did, it was such a huge departure that at first it was almost unrecognizable, and Final Fantasy XII has done the same thing, except I think it has taken even bigger leaps and bounds out of the Final Fantasy "comfort zone" than Final Fantasy VII and VIII did.

KnightsofRound

It is and it isn't.

Honestly the gameplay isn't that altered. They left the ATB system in place that FF gamers have been playing since IUV on the SNES, but they stuck it all in real time and made it more fluent. Then they added gambits. Other than that with the story being mor e political and less character driven, there weren't any big changes. Chocobos? check. Moogles? check. Fantasy setting? check. Cid? check. Other cid? Check.Exploration like the first 9 games had? Check+1 (iot is the largest and most explorable world yet). Classic FF enemies and skills? Check. Crystals? Check. IT has every single thing that it need to be to be a Final Fantasy and, in many ways, is very much what FF fans were expecting.

I believe FFVIII was the biggest depatrure from FF.

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chaosmakerX

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#28 chaosmakerX
Member since 2006 • 4066 Posts
[QUOTE="KnightsofRound"]

I think that the people who dislike Final Fantasy XII dislike it mostly because of the huge departure it is from the rest of the series. See a lot of people didn't like the fact that FFXI was going to be an MMO but in the end I don't think anyone really cared because they knew that FFXII would be a "normal" Final Fantasy game again. The problem is that FFXII pretty much followed in the footsteps of FFXI, as in it feels kind of like a singleplayer MMO, rather than the typical Final Fantasy game. (Gameplay wise speaking of course, not the story).

I don't have anything against Final Fantasy XII myself, but it is quite different from the rest and I'd personally like to see the franchise return to it's roots somewhat battle-system wise, I'm not a big fan of real time battle role playing games.

It's kind of like what Final Fantasy VII did, it was such a huge departure that at first it was almost unrecognizable, and Final Fantasy XII has done the same thing, except I think it has taken even bigger leaps and bounds out of the Final Fantasy "comfort zone" than Final Fantasy VII and VIII did.

fs_metal

It is and it isn't.

Honestly the gameplay isn't that altered. They left the ATB system in place that FF gamers have been playing since IUV on the SNES, but they stuck it all in real time and made it more fluent. Then they added gambits. Other than that with the story being mor e political and less character driven, there weren't any big changes. Chocobos? check. Moogles? check. Fantasy setting? check. Cid? check. Other cid? Check.Exploration like the first 9 games had? Check+1 (iot is the largest and most explorable world yet). Classic FF enemies and skills? Check. Crystals? Check. IT has every single thing that it need to be to be a Final Fantasy and, in many ways, is very much what FF fans were expecting.

I believe FFVIII was the biggest depatrure from FF.

? Why would FFVIII be a departure? Me personally, its not that I didn't like it cuz it was a departure...... I just wasn't fun, I just didn't feel the magic while playing (by magic I mean that funfeeling in FF games that drags you in to stay up all night and play it:D)

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fs_metal

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#29 fs_metal
Member since 2005 • 25711 Posts
[QUOTE="fs_metal"][QUOTE="KnightsofRound"]

I think that the people who dislike Final Fantasy XII dislike it mostly because of the huge departure it is from the rest of the series. See a lot of people didn't like the fact that FFXI was going to be an MMO but in the end I don't think anyone really cared because they knew that FFXII would be a "normal" Final Fantasy game again. The problem is that FFXII pretty much followed in the footsteps of FFXI, as in it feels kind of like a singleplayer MMO, rather than the typical Final Fantasy game. (Gameplay wise speaking of course, not the story).

I don't have anything against Final Fantasy XII myself, but it is quite different from the rest and I'd personally like to see the franchise return to it's roots somewhat battle-system wise, I'm not a big fan of real time battle role playing games.

It's kind of like what Final Fantasy VII did, it was such a huge departure that at first it was almost unrecognizable, and Final Fantasy XII has done the same thing, except I think it has taken even bigger leaps and bounds out of the Final Fantasy "comfort zone" than Final Fantasy VII and VIII did.

chaosmakerX

It is and it isn't.

Honestly the gameplay isn't that altered. They left the ATB system in place that FF gamers have been playing since IUV on the SNES, but they stuck it all in real time and made it more fluent. Then they added gambits. Other than that with the story being mor e political and less character driven, there weren't any big changes. Chocobos? check. Moogles? check. Fantasy setting? check. Cid? check. Other cid? Check.Exploration like the first 9 games had? Check+1 (iot is the largest and most explorable world yet). Classic FF enemies and skills? Check. Crystals? Check. IT has every single thing that it need to be to be a Final Fantasy and, in many ways, is very much what FF fans were expecting.

I believe FFVIII was the biggest depatrure from FF.

? Why would FFVIII be a departure? Me personally, its not that I didn't like it cuz it was a departure...... I just wasn't fun, I just didn't feel the magic while playing (by magic I mean that funfeeling in FF games that drags you in to stay up all night and play it:D)

It's so differen't, No crystals. Sci fi setting. Among oither things. IT lacked htat FF feel
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UntouchableHyer

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#30 UntouchableHyer
Member since 2006 • 512 Posts
[QUOTE="chaosmakerX"][QUOTE="fs_metal"][QUOTE="KnightsofRound"]

I think that the people who dislike Final Fantasy XII dislike it mostly because of the huge departure it is from the rest of the series. See a lot of people didn't like the fact that FFXI was going to be an MMO but in the end I don't think anyone really cared because they knew that FFXII would be a "normal" Final Fantasy game again. The problem is that FFXII pretty much followed in the footsteps of FFXI, as in it feels kind of like a singleplayer MMO, rather than the typical Final Fantasy game. (Gameplay wise speaking of course, not the story).

I don't have anything against Final Fantasy XII myself, but it is quite different from the rest and I'd personally like to see the franchise return to it's roots somewhat battle-system wise, I'm not a big fan of real time battle role playing games.

It's kind of like what Final Fantasy VII did, it was such a huge departure that at first it was almost unrecognizable, and Final Fantasy XII has done the same thing, except I think it has taken even bigger leaps and bounds out of the Final Fantasy "comfort zone" than Final Fantasy VII and VIII did.

fs_metal

It is and it isn't.

Honestly the gameplay isn't that altered. They left the ATB system in place that FF gamers have been playing since IUV on the SNES, but they stuck it all in real time and made it more fluent. Then they added gambits. Other than that with the story being mor e political and less character driven, there weren't any big changes. Chocobos? check. Moogles? check. Fantasy setting? check. Cid? check. Other cid? Check.Exploration like the first 9 games had? Check+1 (iot is the largest and most explorable world yet). Classic FF enemies and skills? Check. Crystals? Check. IT has every single thing that it need to be to be a Final Fantasy and, in many ways, is very much what FF fans were expecting.

I believe FFVIII was the biggest depatrure from FF.

? Why would FFVIII be a departure? Me personally, its not that I didn't like it cuz it was a departure...... I just wasn't fun, I just didn't feel the magic while playing (by magic I mean that funfeeling in FF games that drags you in to stay up all night and play it:D)

It's so differen't, No crystals. Sci fi setting. Among oither things. IT lacked htat FF feel

Indeed. As for ff xii it is the more political story and the gambits gave it a more hands off field. I also didnt like the lisense board thing.

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fs_metal

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#31 fs_metal
Member since 2005 • 25711 Posts
[QUOTE="fs_metal"][QUOTE="chaosmakerX"][QUOTE="fs_metal"][QUOTE="KnightsofRound"]

I think that the people who dislike Final Fantasy XII dislike it mostly because of the huge departure it is from the rest of the series. See a lot of people didn't like the fact that FFXI was going to be an MMO but in the end I don't think anyone really cared because they knew that FFXII would be a "normal" Final Fantasy game again. The problem is that FFXII pretty much followed in the footsteps of FFXI, as in it feels kind of like a singleplayer MMO, rather than the typical Final Fantasy game. (Gameplay wise speaking of course, not the story).

I don't have anything against Final Fantasy XII myself, but it is quite different from the rest and I'd personally like to see the franchise return to it's roots somewhat battle-system wise, I'm not a big fan of real time battle role playing games.

It's kind of like what Final Fantasy VII did, it was such a huge departure that at first it was almost unrecognizable, and Final Fantasy XII has done the same thing, except I think it has taken even bigger leaps and bounds out of the Final Fantasy "comfort zone" than Final Fantasy VII and VIII did.

UntouchableHyer

It is and it isn't.

Honestly the gameplay isn't that altered. They left the ATB system in place that FF gamers have been playing since IUV on the SNES, but they stuck it all in real time and made it more fluent. Then they added gambits. Other than that with the story being mor e political and less character driven, there weren't any big changes. Chocobos? check. Moogles? check. Fantasy setting? check. Cid? check. Other cid? Check.Exploration like the first 9 games had? Check+1 (iot is the largest and most explorable world yet). Classic FF enemies and skills? Check. Crystals? Check. IT has every single thing that it need to be to be a Final Fantasy and, in many ways, is very much what FF fans were expecting.

I believe FFVIII was the biggest depatrure from FF.

? Why would FFVIII be a departure? Me personally, its not that I didn't like it cuz it was a departure...... I just wasn't fun, I just didn't feel the magic while playing (by magic I mean that funfeeling in FF games that drags you in to stay up all night and play it:D)

It's so differen't, No crystals. Sci fi setting. Among oither things. IT lacked htat FF feel

Indeed. As for ff xii it is the more political story and the gambits gave it a more hands off field. I also didnt like the lisense board thing.

But FFXII is still very much FF, unlike FFVIII, as I described above.
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DJ-Lafleur

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#32 DJ-Lafleur
Member since 2007 • 35604 Posts

FFVIII was a little different, but still had many aspects of FF. Cid-check, usual FF enemies-check, airships-check,usual FF summons-check, chocobos-check, multiple side quests and the weapons as optional bosses-check. One thing that made it really different was that VIII was the game to begin calling spells whatever-aga, and yers, it had plenty of sci-fi elements.

anyways...

FFVII

FFVI

Golden Sun 1 & 2

Tales of Symphonia and Tales of the Abyss

Chrono Trigger

Super Mario RPG:Legend of the seven stars

and the Wild Arms series

It's more than 10, but oh well, I don't care. :)

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KnightsofRound

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#33 KnightsofRound
Member since 2004 • 5819 Posts

I think the politic-driven storyline is probably a huge factor in why some people don't like FFXII though. I think a lot of people felt somewhat they like had no attachment to the characters. I can't really say this with a lot of concrete evidence since I only got like 15 hours in the storyline (I just rented it when it came out and haven't picked it up yet) but the only character I really cared about at all was Balthier, the rest of them were pretty forgettable at that point for me, but then again I haven't finished the game so I can't really say how my mind would have changed about the characters at the end.

Also one other thing that I think people dislike is the gambits. I didn't hate them but they do kind of take a lot out of the gameplay, if you have enough gambits the game can basically play itself and you just move the character around. But the fact that they are optional is a good thing though.

I don't dislike XII, but it's definitely not very high on my list of preferred Final Fantasy games, but its still a solid entry.

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darkcloud6

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#34 darkcloud6
Member since 2007 • 4685 Posts
i loved FFXII, although it deffinetly wasn't my favourite. the only thing i didn't like about it was the the way that every character was more or less equal and could equip any piece of equipment. i like it more when each character specialises in something different, like FFX. i also think the story would have been better if it was more centered around the characters.
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darkcloud6

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#35 darkcloud6
Member since 2007 • 4685 Posts
i totally agree with knightsofround about not feeling close enough to the characters.
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fs_metal

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#36 fs_metal
Member since 2005 • 25711 Posts

I think the politic-driven storyline is probably a huge factor in why some people don't like FFXII though. I think a lot of people felt somewhat they like had no attachment to the characters. I can't really say this with a lot of concrete evidence since I only got like 15 hours in the storyline (I just rented it when it came out and haven't picked it up yet) but the only character I really cared about at all was Balthier, the rest of them were pretty forgettable at that point for me, but then again I haven't finished the game so I can't really say how my mind would have changed about the characters at the end.

Also one other thing that I think people dislike is the gambits. I didn't hate them but they do kind of take a lot out of the gameplay, if you have enough gambits the game can basically play itself and you just move the character around. But the fact that they are optional is a good thing though.

I don't dislike XII, but it's definitely not very high on my list of preferred Final Fantasy games, but its still a solid entry.

KnightsofRound

IUt's not hte first FF to involve politics, though. It just focuses on it mroe strongly than previous FF games.

The gambits added alot of gameplay via strategy of setting them up. They did take away alot of hte tedium of gameplay though by making it so you don;t have to heal every frickin 30 seconds and cure status ailments, thank GOD.

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book55

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#37 book55
Member since 2007 • 57 Posts

1.FF VII

2.FF XII

3.FF IX

4.FF X

5.OBLIVION

6.GRANDIA

7.FF VI

8.VAGRANT STORY

9.CHRONO TRIGGER

10.DISGAEA:HOUR OF DARKNESS

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ThreeVo

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#38 ThreeVo
Member since 2007 • 595 Posts

I think the politic-driven storyline is probably a huge factor in why some people don't like FFXII though. I think a lot of people felt somewhat they like had no attachment to the characters. I can't really say this with a lot of concrete evidence since I only got like 15 hours in the storyline (I just rented it when it came out and haven't picked it up yet) but the only character I really cared about at all was Balthier, the rest of them were pretty forgettable at that point for me, but then again I haven't finished the game so I can't really say how my mind would have changed about the characters at the end.

Also one other thing that I think people dislike is the gambits. I didn't hate them but they do kind of take a lot out of the gameplay, if you have enough gambits the game can basically play itself and you just move the character around. But the fact that they are optional is a good thing though.

I don't dislike XII, but it's definitely not very high on my list of preferred Final Fantasy games, but its still a solid entry.

KnightsofRound
Im not going to spoil anything, just dont expect any deep politics and plot twists.
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fs_metal

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#39 fs_metal
Member since 2005 • 25711 Posts
[QUOTE="KnightsofRound"]

I think the politic-driven storyline is probably a huge factor in why some people don't like FFXII though. I think a lot of people felt somewhat they like had no attachment to the characters. I can't really say this with a lot of concrete evidence since I only got like 15 hours in the storyline (I just rented it when it came out and haven't picked it up yet) but the only character I really cared about at all was Balthier, the rest of them were pretty forgettable at that point for me, but then again I haven't finished the game so I can't really say how my mind would have changed about the characters at the end.

Also one other thing that I think people dislike is the gambits. I didn't hate them but they do kind of take a lot out of the gameplay, if you have enough gambits the game can basically play itself and you just move the character around. But the fact that they are optional is a good thing though.

I don't dislike XII, but it's definitely not very high on my list of preferred Final Fantasy games, but its still a solid entry.

ThreeVo
Im not going to spoil anything, just dont expect any deep politics and plot twists.

Apart from teh fact that FFXII is literally overflowing with them, you're right./
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KnightsofRound

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#40 KnightsofRound
Member since 2004 • 5819 Posts
[QUOTE="KnightsofRound"]

I think the politic-driven storyline is probably a huge factor in why some people don't like FFXII though. I think a lot of people felt somewhat they like had no attachment to the characters. I can't really say this with a lot of concrete evidence since I only got like 15 hours in the storyline (I just rented it when it came out and haven't picked it up yet) but the only character I really cared about at all was Balthier, the rest of them were pretty forgettable at that point for me, but then again I haven't finished the game so I can't really say how my mind would have changed about the characters at the end.

Also one other thing that I think people dislike is the gambits. I didn't hate them but they do kind of take a lot out of the gameplay, if you have enough gambits the game can basically play itself and you just move the character around. But the fact that they are optional is a good thing though.

I don't dislike XII, but it's definitely not very high on my list of preferred Final Fantasy games, but its still a solid entry.

fs_metal

IUt's not hte first FF to involve politics, though. It just focuses on it mroe strongly than previous FF games.

The gambits added alot of gameplay via strategy of setting them up. They did take away alot of hte tedium of gameplay though by making it so you don;t have to heal every frickin 30 seconds and cure status ailments, thank GOD.

That IS true, but then again having to heal and cure status ailments was a part of what made Final Fantasy, Final Fantasy, and it added a sense of urgency to the battles. Sure the gambits make possibly annoying tasks easier to manage, but they take some of the interactivity out of the battle system IMO.

When I played FFXII I would set up two of my other characters with enough gambits that they could manage themselves, but I would usually control 1 character for the most part 100%.

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TriEdgeFury26

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#41 TriEdgeFury26
Member since 2007 • 2660 Posts

Apart from XII being a departure from the rest of them(except maybe XI) it was a pretty good game overall. Had everything a good RPG needs:

good graphics- quite necessary unless you're playing a classic game like Dragon Warrior 3 or digimon world which didn't need flashy graphics but still played well-what i'm getting at is that i can't play a game with horrible graphics it leaves a proverbial bad taste in my mouth

good gameplay-self explanatory

good storyline-a must-Suikoden 4 was sub-par in gameplay mechanics but still kept me going with the intriguing storyline

good characters-cloud and vaan great characters, imagine if cait sith was the protagonist of VII? would you have played it?

good sound-again, self explanatory- i don't think that the boss battle against safer sephiroth would have been as great without the music that accompanied it.

i guess thats it if anyone has anything to add feel free to add it

and my favorite RPGs are: Star Ocean TTEOT-i'm happy someone finally mentioned it, Jade cocoon 2-if you haven't played it yet shame on you, valkyrie profile, kotor 2, dragon warrior 3 and DW monsters 2-i still need to get to playing VIII, i have it but i havent touched it yet, digimon world 1, 3, DS, and Dusk, fire emblem US and SS, and tsugunai:atonement- the game was garbage but i hung on for the story. there's plenty more so just check my game collection on my profile

i almost forgot

good female characters-yuffie, ashe, rydia, rinoa, terra, jeane(suikoden) lenneth anyone? you guys are with me here right?

randy out....

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fs_metal

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#42 fs_metal
Member since 2005 • 25711 Posts
[QUOTE="fs_metal"][QUOTE="KnightsofRound"]

I think the politic-driven storyline is probably a huge factor in why some people don't like FFXII though. I think a lot of people felt somewhat they like had no attachment to the characters. I can't really say this with a lot of concrete evidence since I only got like 15 hours in the storyline (I just rented it when it came out and haven't picked it up yet) but the only character I really cared about at all was Balthier, the rest of them were pretty forgettable at that point for me, but then again I haven't finished the game so I can't really say how my mind would have changed about the characters at the end.

Also one other thing that I think people dislike is the gambits. I didn't hate them but they do kind of take a lot out of the gameplay, if you have enough gambits the game can basically play itself and you just move the character around. But the fact that they are optional is a good thing though.

I don't dislike XII, but it's definitely not very high on my list of preferred Final Fantasy games, but its still a solid entry.

KnightsofRound

IUt's not hte first FF to involve politics, though. It just focuses on it mroe strongly than previous FF games.

The gambits added alot of gameplay via strategy of setting them up. They did take away alot of hte tedium of gameplay though by making it so you don;t have to heal every frickin 30 seconds and cure status ailments, thank GOD.

That IS true, but then again having to heal and cure status ailments was a part of what made Final Fantasy, Final Fantasy, and it added a sense of urgency to the battles. Sure the gambits make possibly annoying tasks easier to manage, but they take some of the interactivity out of the battle system IMO.

When I played FFXII I would set up two of my other characters with enough gambits that they could manage themselves, but I would usually control 1 character for the most part 100%.

No. Constantly healing and curing status ailments is part of what could help make Final Fantasy TEDIUS. No one likes tedius.
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fs_metal

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#43 fs_metal
Member since 2005 • 25711 Posts

Apart from XII being a departure from the rest of them(except maybe XI) it was a pretty good game overall. Had everything a good RPG needs:

good graphics- quite necessary unless you're playing a classic game like Dragon Warrior 3 or digimon world which didn't need flashy graphics but still played well-what i'm getting at is that i can't play a game with horrible graphics it leaves a proverbial bad taste in my mouth

good gameplay-self explanatory

good storyline-a must-Suikoden 4 was sub-par in gameplay mechanics but still kept me going with the intriguing storyline

good characters-cloud and vaan great characters, imagine if cait sith was the protagonist of VII? would you have played it?

good sound-again, self explanatory- i don't think that the boss battle against safer sephiroth would have been as great without the music that accompanied it.

i guess thats it if anyone has anything to add feel free to add it

and my favorite RPGs are: Star Ocean TTEOT-i'm happy someone finally mentioned it, Jade cocoon 2-if you haven't played it yet shame on you, valkyrie profile, kotor 2, dragon warrior 3 and DW monsters 2-i still need to get to playing VIII, i have it but i havent touched it yet, digimon world 1, 3, DS, and Dusk, fire emblem US and SS, and tsugunai:atonement- the game was garbage but i hung on for the story. there's plenty more so just check my game collection on my profile

i almost forgot

good female characters-yuffie, ashe, rydia, rinoa, terra, jeane(suikoden) lenneth anyone? you guys are with me here right?

randy out....

TriEdgeFury26

But FFXII reallyisn't a depature. It is more of a natural progression.

Ic. I hated Star Ocean. You played 5 minutes of gameplay to watch an hour and a half of cut scenes that could have given you all the info that you need to know in 15 minutes, and it all led to one truly aweful plot twist that essentially neglected everything htat came before it.

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chaosmakerX

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#44 chaosmakerX
Member since 2006 • 4066 Posts
[QUOTE="KnightsofRound"][QUOTE="fs_metal"][QUOTE="KnightsofRound"]

I think the politic-driven storyline is probably a huge factor in why some people don't like FFXII though. I think a lot of people felt somewhat they like had no attachment to the characters. I can't really say this with a lot of concrete evidence since I only got like 15 hours in the storyline (I just rented it when it came out and haven't picked it up yet) but the only character I really cared about at all was Balthier, the rest of them were pretty forgettable at that point for me, but then again I haven't finished the game so I can't really say how my mind would have changed about the characters at the end.

Also one other thing that I think people dislike is the gambits. I didn't hate them but they do kind of take a lot out of the gameplay, if you have enough gambits the game can basically play itself and you just move the character around. But the fact that they are optional is a good thing though.

I don't dislike XII, but it's definitely not very high on my list of preferred Final Fantasy games, but its still a solid entry.

fs_metal

IUt's not hte first FF to involve politics, though. It just focuses on it mroe strongly than previous FF games.

The gambits added alot of gameplay via strategy of setting them up. They did take away alot of hte tedium of gameplay though by making it so you don;t have to heal every frickin 30 seconds and cure status ailments, thank GOD.

That IS true, but then again having to heal and cure status ailments was a part of what made Final Fantasy, Final Fantasy, and it added a sense of urgency to the battles. Sure the gambits make possibly annoying tasks easier to manage, but they take some of the interactivity out of the battle system IMO.

When I played FFXII I would set up two of my other characters with enough gambits that they could manage themselves, but I would usually control 1 character for the most part 100%.

No. Constantly healing and curing status ailments is part of what could help make Final Fantasy TEDIUS. No one likes tedius.

Better than having to work with the annoying gambits and licence system.

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fs_metal

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#45 fs_metal
Member since 2005 • 25711 Posts
[QUOTE="fs_metal"][QUOTE="KnightsofRound"][QUOTE="fs_metal"][QUOTE="KnightsofRound"]

I think the politic-driven storyline is probably a huge factor in why some people don't like FFXII though. I think a lot of people felt somewhat they like had no attachment to the characters. I can't really say this with a lot of concrete evidence since I only got like 15 hours in the storyline (I just rented it when it came out and haven't picked it up yet) but the only character I really cared about at all was Balthier, the rest of them were pretty forgettable at that point for me, but then again I haven't finished the game so I can't really say how my mind would have changed about the characters at the end.

Also one other thing that I think people dislike is the gambits. I didn't hate them but they do kind of take a lot out of the gameplay, if you have enough gambits the game can basically play itself and you just move the character around. But the fact that they are optional is a good thing though.

I don't dislike XII, but it's definitely not very high on my list of preferred Final Fantasy games, but its still a solid entry.

chaosmakerX

IUt's not hte first FF to involve politics, though. It just focuses on it mroe strongly than previous FF games.

The gambits added alot of gameplay via strategy of setting them up. They did take away alot of hte tedium of gameplay though by making it so you don;t have to heal every frickin 30 seconds and cure status ailments, thank GOD.

That IS true, but then again having to heal and cure status ailments was a part of what made Final Fantasy, Final Fantasy, and it added a sense of urgency to the battles. Sure the gambits make possibly annoying tasks easier to manage, but they take some of the interactivity out of the battle system IMO.

When I played FFXII I would set up two of my other characters with enough gambits that they could manage themselves, but I would usually control 1 character for the most part 100%.

No. Constantly healing and curing status ailments is part of what could help make Final Fantasy TEDIUS. No one likes tedius.

Better than having to work with the annoying gambits and licence system.

You have to set status ailment curing gambits once, so no. IT is not better. Setting those gambits isn't tedius. Healing constantly is tedius.
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UntouchableHyer

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#46 UntouchableHyer
Member since 2006 • 512 Posts
[QUOTE="chaosmakerX"][QUOTE="fs_metal"][QUOTE="KnightsofRound"][QUOTE="fs_metal"][QUOTE="KnightsofRound"]

I think the politic-driven storyline is probably a huge factor in why some people don't like FFXII though. I think a lot of people felt somewhat they like had no attachment to the characters. I can't really say this with a lot of concrete evidence since I only got like 15 hours in the storyline (I just rented it when it came out and haven't picked it up yet) but the only character I really cared about at all was Balthier, the rest of them were pretty forgettable at that point for me, but then again I haven't finished the game so I can't really say how my mind would have changed about the characters at the end.

Also one other thing that I think people dislike is the gambits. I didn't hate them but they do kind of take a lot out of the gameplay, if you have enough gambits the game can basically play itself and you just move the character around. But the fact that they are optional is a good thing though.

I don't dislike XII, but it's definitely not very high on my list of preferred Final Fantasy games, but its still a solid entry.

fs_metal

IUt's not hte first FF to involve politics, though. It just focuses on it mroe strongly than previous FF games.

The gambits added alot of gameplay via strategy of setting them up. They did take away alot of hte tedium of gameplay though by making it so you don;t have to heal every frickin 30 seconds and cure status ailments, thank GOD.

That IS true, but then again having to heal and cure status ailments was a part of what made Final Fantasy, Final Fantasy, and it added a sense of urgency to the battles. Sure the gambits make possibly annoying tasks easier to manage, but they take some of the interactivity out of the battle system IMO.

When I played FFXII I would set up two of my other characters with enough gambits that they could manage themselves, but I would usually control 1 character for the most part 100%.

No. Constantly healing and curing status ailments is part of what could help make Final Fantasy TEDIUS. No one likes tedius.

Better than having to work with the annoying gambits and licence system.

You have to set status ailment curing gambits once, so no. IT is not better. Setting those gambits isn't tedius. Healing constantly is tedius.

I think it is tedius. And the end result of setting them is getting to watch the fight(hands off).

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KnightsofRound

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#47 KnightsofRound
Member since 2004 • 5819 Posts
[QUOTE="chaosmakerX"][QUOTE="fs_metal"][QUOTE="KnightsofRound"][QUOTE="fs_metal"][QUOTE="KnightsofRound"]

I think the politic-driven storyline is probably a huge factor in why some people don't like FFXII though. I think a lot of people felt somewhat they like had no attachment to the characters. I can't really say this with a lot of concrete evidence since I only got like 15 hours in the storyline (I just rented it when it came out and haven't picked it up yet) but the only character I really cared about at all was Balthier, the rest of them were pretty forgettable at that point for me, but then again I haven't finished the game so I can't really say how my mind would have changed about the characters at the end.

Also one other thing that I think people dislike is the gambits. I didn't hate them but they do kind of take a lot out of the gameplay, if you have enough gambits the game can basically play itself and you just move the character around. But the fact that they are optional is a good thing though.

I don't dislike XII, but it's definitely not very high on my list of preferred Final Fantasy games, but its still a solid entry.

fs_metal

IUt's not hte first FF to involve politics, though. It just focuses on it mroe strongly than previous FF games.

The gambits added alot of gameplay via strategy of setting them up. They did take away alot of hte tedium of gameplay though by making it so you don;t have to heal every frickin 30 seconds and cure status ailments, thank GOD.

That IS true, but then again having to heal and cure status ailments was a part of what made Final Fantasy, Final Fantasy, and it added a sense of urgency to the battles. Sure the gambits make possibly annoying tasks easier to manage, but they take some of the interactivity out of the battle system IMO.

When I played FFXII I would set up two of my other characters with enough gambits that they could manage themselves, but I would usually control 1 character for the most part 100%.

No. Constantly healing and curing status ailments is part of what could help make Final Fantasy TEDIUS. No one likes tedius.

Better than having to work with the annoying gambits and licence system.

You have to set status ailment curing gambits once, so no. IT is not better. Setting those gambits isn't tedius. Healing constantly is tedius.

We all have different opinions on the matter. Saying that gambits or using status healing items is more tedius than the other is just an opinion and none of it is fact.

Some people like the old system better, some people like the new one, but everyone is going to think something differently so trying to prove each other wrong is futile.

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fs_metal

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#48 fs_metal
Member since 2005 • 25711 Posts
[QUOTE="fs_metal"][QUOTE="chaosmakerX"][QUOTE="fs_metal"][QUOTE="KnightsofRound"][QUOTE="fs_metal"][QUOTE="KnightsofRound"]

I think the politic-driven storyline is probably a huge factor in why some people don't like FFXII though. I think a lot of people felt somewhat they like had no attachment to the characters. I can't really say this with a lot of concrete evidence since I only got like 15 hours in the storyline (I just rented it when it came out and haven't picked it up yet) but the only character I really cared about at all was Balthier, the rest of them were pretty forgettable at that point for me, but then again I haven't finished the game so I can't really say how my mind would have changed about the characters at the end.

Also one other thing that I think people dislike is the gambits. I didn't hate them but they do kind of take a lot out of the gameplay, if you have enough gambits the game can basically play itself and you just move the character around. But the fact that they are optional is a good thing though.

I don't dislike XII, but it's definitely not very high on my list of preferred Final Fantasy games, but its still a solid entry.

KnightsofRound

IUt's not hte first FF to involve politics, though. It just focuses on it mroe strongly than previous FF games.

The gambits added alot of gameplay via strategy of setting them up. They did take away alot of hte tedium of gameplay though by making it so you don;t have to heal every frickin 30 seconds and cure status ailments, thank GOD.

That IS true, but then again having to heal and cure status ailments was a part of what made Final Fantasy, Final Fantasy, and it added a sense of urgency to the battles. Sure the gambits make possibly annoying tasks easier to manage, but they take some of the interactivity out of the battle system IMO.

When I played FFXII I would set up two of my other characters with enough gambits that they could manage themselves, but I would usually control 1 character for the most part 100%.

No. Constantly healing and curing status ailments is part of what could help make Final Fantasy TEDIUS. No one likes tedius.

Better than having to work with the annoying gambits and licence system.

You have to set status ailment curing gambits once, so no. IT is not better. Setting those gambits isn't tedius. Healing constantly is tedius.

We all have different opinions on the matter. Saying that gambits or using status healing items is more tedius than the other is just an opinion and none of it is fact.

Some people like the old system better, some people like the new one, but everyone is going to think something differently so trying to prove each other wrong is futile.

It is a fact that something cannot be tedius if you don't have to do it over and over and over again. IT is, therefore, a fact that setting thopse gambits is not tedius.

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TriEdgeFury26

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#49 TriEdgeFury26
Member since 2007 • 2660 Posts

jeez this board is like one of those "philosophical" conferences to argue whether the da vinci code book and movie were sacrelgious or not.

if they stay with the current battle format they may get new fans and may lose older ones. i myself would prefer a mix between the free roaming style of XII and the classic style of VII. but thats just me.

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#50 fs_metal
Member since 2005 • 25711 Posts
FFXII WAS a mix of free roaming and classic style FF dude