[QUOTE="TaCoDuDe"][QUOTE="fs_metal"][QUOTE="NeoGen85"] [QUOTE="fs_metal"]How wasn't it as deep? I mean. they improved on everyting. Character creation was better. The influence system was better. The world itself was more realistic. Every person within it had their own lives they led, instead of wandering around aimlessly during the day.fs_metal
The mechanics improved but the storyline itself is what sets Morrowind apart from Oblivion. Especially how the third installment's storyline is entangled with the player and the island of Morrowind. The lore is so distinct in the Elder Scrolls it makes the most common theme feel much more special. I for one never believed that I was the Nerevarine which you only read in books or heard about while playing the game. Ididn't jump into the storyline. I was just doing lesser task, and while doing so I ran across stories regarding Nerevar. Not to mention the local Dumner tribes talking about his return.
I think 10 hours or so into the game I jumped in the main storyline, and I never once thought it was going to be that good(not to mention it made me feel special). I was curious, and so engrossed. I had to find out what it was all leading to especially when it came to the trials and reuniting the Dunmer tribes. Not to mention finding the ring of the Nerevarine which could only be worn by Nerevar. You put the ring on and it doesn't kill you; you're the Nerevarine re-incarnated everyone is talking about(regarding the second coming)! All that was just brilliant.
Storyline isn't important in the ES series thoughI agree, it's not a main attraction of the ES, but it certainly doesnt hurt a game when it has a good storyline. In Morrowind, you felt like you were the Nerevarine in a world that was yours for the taking. In Oblivion, I felt like I was in an open-world roleplaying videogame. The immersion wasn't there.
And Im not saying that it's not deep. Im saying it's not as deep. Character creation is better? I disagree. You had just as many options in creating your character in Morrowind(except for faces, which I'd argue is superficial anyway), with the addition of being able to choose minor skills. There are more skills in Morrowind. There are more quests in Morrowind. There are more weapon types in Morrowind. There are many more factions in Morrowind.There are even hidden factions that aren't advertised to you. Ever do the Morag Tong quests? Or join one of the three Vampire factions, each with their own questline? Or perform the freeform vampire quests? You are able to build your own stronghold/town/giant mushroom in Morrowind. The environment was much more varied; each section had a very distinct feel to it. There was just plain more to do in Morrowind.
And don't get me started on the so-called "Radiant A.I." of Oblivion. That was a joke. Ok, so they do the same things at the same time every day. These things included sitting down. Drinking. Reading a book. Which are fine I suppose, but not what I would call revolutionary. And the dialogue was the worst. I appreciate the fact that every bit was voice-acted, but Morrowind's conversations still felt more substantial. There were more options available when speaking to someone. And the conversations between NPC's were pathetic, and very repetitive. I'd hate to live in a town where the most ineteresting thing that have the people to say is "I saw a mudcrab the other day".
Oblivion was just a huge dissapointment for me. I justfeel is was oversimplified.
The immersion was much more there in Oblivion than it was in Morrowind because it felt much more like a real world than Morrowind didMaybe for you, but like said, I was more immersed in Morrowind than I ever was in Oblivion. At thats besides all those other points.
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