"Someone's mad that they enabled Resident Evil characters to move like humans and not like imaginary robots from the 1950s."
I'm not mad they upgraded the character movement for RE4. I'm mad they took out the exploration and puzzle elements, scarry atmosphere, relevant ongoing story......and, oh yeah, the zombies. And while Leon from RE2 may not have moved as nicely (duh, it was made a decade ago) at least he was a believable character, unlike the macho bravada spewing cowboy Super-Leon from RE4 that can fall from a 30ft ledge and land like spiderman.
Don't get me wrong, I'm not saying that RE4 was a bad game, it was just a bad resident evil game. Capcom may as well have just called this thing "Village Escape!" or something, because it had nothing to do with Resident Evil. They merely used Leon and the RE banner to sell it. Its sad that ever other number RE game actually had something to do with Resident Evil, but this game does not.
RE4 was an amazingly fun action shooter. But honestly now, magical egg laying chickens, midget napoleons and cloaked gun salesmen that trade weapons upgrades for crystals is not survival horror. RE4 was definately a great game, but it was not scarry, it was not survival horror, and it sure as hell wasn't Resident Evil.
Thats aside from the fact that the writing in RE4 was atrocious. Why don't they send in reinforcements? Why don't the baddies take Leon's weapons/items when they capture him? Why does this overcoat fella follow me around trading rocket launchers for pocket watches? Anyone who found RE4 "scarry" or "horrific" has obviously never played any quality survival horror games.
"Resident Evil 4" is to its series what "Dirge of Cerberus" is to Final Fantasy......... a loosly affiliated action shooter that abandons practically everything that made the original games so memorable.
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