Tales of Symphonia. Is it right for me?

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spickysports

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#1 spickysports
Member since 2004 • 30 Posts
Well, I bought the game a while ago never really got into it. The fighting style felt weird and i couldnt seem to feel like I was really enjoying it. I only got to the desert'ish area and went into the tomb thing. Does the game get better? Will it stay the same? Please give me some feedback cause i've heard its a great game, just not sure if its right for me.
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SauceCaptain

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#2 SauceCaptain
Member since 2004 • 1273 Posts
Hmmmmm, tough question. First off yes the game deffinetly gets better. You've only scratched the surface. Gameplay should be between 40 and 60 hours depending on what you do. I'm not shure why you wouldn't like the combat, that's one of the games high points. At the begining it's fairly easy and you haven't learned many attacks yet, so that might be the problem, trust me it gets 10x as complex, fast paced, and strategic. (some battles get really hard too) the story gets better as well, another high point of the game. Honestly one of the best games on the cube and one of the best RPGs last gen by far, mabey RPGs just arn't your thing? Hope that helped a little, put in a few more hours and decide if you want to finish or not, it will get alot better soon, give it a chance.
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spickysports

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#3 spickysports
Member since 2004 • 30 Posts
Thx for the info.
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supermariomelee

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#4 supermariomelee
Member since 2004 • 212 Posts

Well, I bought the game a while ago never really got into it. The fighting style felt weird and i couldnt seem to feel like I was really enjoying it. I only got to the desert'ish area and went into the tomb thing. Does the game get better? Will it stay the same? Please give me some feedback cause i've heard its a great game, just not sure if its right for me.spickysports

I have the same problem. Bought back in June and just couldn't get into it. I think it's due to the way the combat system is set up. I'm so use to turn based combat instead of characters moving around all the time.

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Funkyhamster

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#5 Funkyhamster
Member since 2005 • 17366 Posts
Keep playing before you pass judgement on the game... it's lame at first, but you'll (hopefully) love it by the end.
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ShadowofTulkas

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#6 ShadowofTulkas
Member since 2007 • 1811 Posts
Exactly what FunkyHamster said, it is somewhat lame at the beginning but after a while it gets VERY good.
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skreetpreacha

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#7 skreetpreacha
Member since 2005 • 877 Posts
IMHO, no... I thought the opposite, I thought the story was interesting and exciting at first, but then got pretty boring and VERY dragged out after about 20 hours in... And it only gets easier, not harder, as far as the combat goes... I think it's rated as a "great game" because of it's unique visual style and combat, and mainly because its the only JRPG for the GC.
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spickysports

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#8 spickysports
Member since 2004 • 30 Posts
Well, i happened to get school off today and played for almost a solid 10 hours. I am enjoying the game a lot now. Thx for helping me decide to play it.
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SauceCaptain

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#9 SauceCaptain
Member since 2004 • 1273 Posts

IMHO, no... I thought the opposite, I thought the story was interesting and exciting at first, but then got pretty boring and VERY dragged out after about 20 hours in... And it only gets easier, not harder, as far as the combat goes... I think it's rated as a "great game" because of it's unique visual style and combat, and mainly because its the only JRPG for the GC. skreetpreacha

What?

Baiten Kaitos

Baiten Kaitos Origins

Skies of Arcadia Legends

Final Fantasy Crystal Chronicles

Phantasy Star Online

Phantasy Star Online Episode III CARD

Lost Kingdoms

Lost Kingdoms II

Fire Emblem

Paper Mario

Evolution Worlds

What about those JRPGs?

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skreetpreacha

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#10 skreetpreacha
Member since 2005 • 877 Posts

[QUOTE="skreetpreacha"]IMHO, no... I thought the opposite, I thought the story was interesting and exciting at first, but then got pretty boring and VERY dragged out after about 20 hours in... And it only gets easier, not harder, as far as the combat goes... I think it's rated as a "great game" because of it's unique visual style and combat, and mainly because its the only JRPG for the GC. SauceCaptain

What?

Baiten Kaitos

Baiten Kaitos Origins

Skies of Arcadia Legends

Final Fantasy Crystal Chronicles

Phantasy Star Online

Phantasy Star Online Episode III CARD

Lost Kingdoms

Lost Kingdoms II

Fire Emblem

Paper Mario

Evolution Worlds

What about those JRPGs?

none of those that I know of are JRPGs...

Baiten Kaitos is about strategic card battling, Paper Mario is nothing like a JRPG, Fire Emblem is also strategy from what I've heard, Phantasy Star is a fantasy MMO, and I don't know about the others.

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summer_star17x

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#11 summer_star17x
Member since 2007 • 2683 Posts

IMHO, no... I thought the opposite, I thought the story was interesting and exciting at first, but then got pretty boring and VERY dragged out after about 20 hours in... And it only gets easier, not harder, as far as the combat goes... I think it's rated as a "great game" because of it's unique visual style and combat, and mainly because its the only JRPG for the GC. skreetpreacha

i thought the same thing. i played 30-40hrs of it and i just got pretty bored of it.
i havent played it since march, which sucks because i really wanted to finish that game. but everytime i try to play it again i just get so BORED.

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zh666

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#12 zh666
Member since 2005 • 5068 Posts

none of those that I know of are JRPGs...

Baiten Kaitos is about strategic card battling, Paper Mario is nothing like a JRPG, Fire Emblem is also strategy from what I've heard, Phantasy Star is a fantasy MMO, and I don't know about the others.

skreetpreacha

can you please tell use what you think a JRPG is?

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skreetpreacha

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#13 skreetpreacha
Member since 2005 • 877 Posts
[QUOTE="skreetpreacha"]

none of those that I know of are JRPGs...

Baiten Kaitos is about strategic card battling, Paper Mario is nothing like a JRPG, Fire Emblem is also strategy from what I've heard, Phantasy Star is a fantasy MMO, and I don't know about the others.

zh666

can you please tell use what you think a JRPG is?

correct me if I'm wrong, but I understand JRPG to stand for a traditional Japanese Role Playing Game, ala Final Fantasy, Tales games, Chrono, Secret of Mana, Xenosaga, Kingdom Hearts, etc.

Strategy games like Baiten Kaitos and Fire Emblem certainly have RPG elements in them, but from my understanding, they're about as close to a JRPG as an X-Men Legends game or Zelda.

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Funkyhamster

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#14 Funkyhamster
Member since 2005 • 17366 Posts

correct me if I'm wrong, but I understand JRPG to stand for a traditional Japanese Role Playing Game, ala Final Fantasy, Tales games, Chrono, Secret of Mana, Xenosaga, Kingdom Hearts, etc.

Strategy games like Baiten Kaitos and Fire Emblem certainly have RPG elements in them, but from my understanding, they're about as close to a JRPG as an X-Men Legends game or Zelda.

skreetpreacha
That's my definition too... although I thought that Baten Kaitos was a pretty true-blue JRPG. :? Fire Emblem is definitely an SRPG though.
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zh666

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#15 zh666
Member since 2005 • 5068 Posts
[QUOTE="zh666"][QUOTE="skreetpreacha"]

none of those that I know of are JRPGs...

Baiten Kaitos is about strategic card battling, Paper Mario is nothing like a JRPG, Fire Emblem is also strategy from what I've heard, Phantasy Star is a fantasy MMO, and I don't know about the others.

skreetpreacha

can you please tell use what you think a JRPG is?

correct me if I'm wrong, but I understand JRPG to stand for a traditional Japanese Role Playing Game, ala Final Fantasy, Tales games, Chrono, Secret of Mana, Xenosaga, Kingdom Hearts, etc.

Strategy games like Baiten Kaitos and Fire Emblem certainly have RPG elements in them, but from my understanding, they're about as close to a JRPG as an X-Men Legends game or Zelda.

whats traditional about all those games you mentioned? they ALL have different battle systems, Baten Kaitos is not a Strategy game, it's a turn based RPG, but uses random cards... it's really NO different than Final Fantasy outside of the battle system...

JRPG is more of a generalization rather than a definite genre, so it covers alot of areas, including games like Fire Emblem, which are RPGs and Strategy games, which feature heavy anime st-yle stories (which is very prominate in JRPGs)... and crap... if Secret of Mana is an JRPG to you, but Zelda isn't? ugh...

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Funkyhamster

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#16 Funkyhamster
Member since 2005 • 17366 Posts


JRPG is more of a generalization rather than a definite genre, so it covers alot of areas, including games like Fire Emblem, which are RPGs and Strategy games, which feature heavy anime st-yle stories (which is very prominate in JRPGs)... and crap... if Secret of Mana is an JRPG to you, but Zelda isn't? ugh...

zh666
FE and Zelda definitely aren't JRPGs... FE games are SRPGs, and Zelda games are action-adventure.
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zh666

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#17 zh666
Member since 2005 • 5068 Posts

Zelda games are action-adventure.Funkyhamster

that might be your perspective, but not mine.. I've been playing Zelda games since the late 80s, along with Dragon Warrior, Ultima, Final Fantasy and others... I've always lumped Zelda in with those games, and along with Star Tropics and Crystalis and others... they're action rpgs, while FF, DW, Ultima were turn based.. at this time for me, adventure games were Maniac Mansion, and other point and click type games

when the 16 bit era came around, nothing changed, there was Lagoon, Secret of Mana, Illusions of Gia, Soul Blazer, Secret of Evermore, etc.. plus the Genesis had Beyond Oasis, Ys, and Landstalker... all Zelda clones, and none were ever debated if they're RPGs or not...

I remember when I got the Saturn and PS1, the first games I rushed out to get was Legacy of Kain and Legend of the Oasis.. both Zelda like games, and RPGs... no debate there... then when Zelda came out on the N64... everyone changed their tune to "Action / Adventure"? bullcrap... games like Myst and D were adventure games

currently games like Hotel Dusk and Phoenix Wright are true adventure games, whats the connection between these games and Zelda? light-puzzle solving?

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Funkyhamster

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#18 Funkyhamster
Member since 2005 • 17366 Posts


currently games like Hotel Dusk and Phoenix Wright are true adventure games, whats the connection between these games and Zelda? light-puzzle solving?

zh666

Yeah, action-adventure =/= true adventure games. Games like God of War and Prince of Persia are also action-adventure... I mean, personal opinions can vary, but the most widely held opinion ****fies Zelda as an action-adventure title and not an RPG.

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zh666

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#19 zh666
Member since 2005 • 5068 Posts
[QUOTE="zh666"]


currently games like Hotel Dusk and Phoenix Wright are true adventure games, whats the connection between these games and Zelda? light-puzzle solving?

Funkyhamster

Yeah, action-adventure =/= true adventure games. Games like God of War and Prince of Persia are also action-adventure... I mean, personal opinions can vary, but the most widely held opinion ****fies Zelda as an action-adventure title and not an RPG.

let me rephrase that, whats the connection between these "Action Adventure" games and real Adventure games?

What makes these Action games Adventures and not just plain ol RPGs?

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skreetpreacha

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#20 skreetpreacha
Member since 2005 • 877 Posts
The association with RPGs is that your players grows in rank or "level" with experience points. Besides Zelda 2, Zelda games have never focused on "levels, experience, or hit points"... Anyhoo, I never played Baiten Kaitos or FE. FFX was the last great turn-based RPG I played. I've been spoiled by Guild Wars on my PC, and just don't have the patience for turn-based battles and random encounters. I got FF3 for my DS awhile ago and while it served as a nostalgic piece and was still pretty fun, the encounters and turn-based battles wore thin on my patience. :-) My 2 cents...
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zh666

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#21 zh666
Member since 2005 • 5068 Posts

The association with RPGs is that your players grows in rank or "level" with experience points. Besides Zelda 2, Zelda games have never focused on "levels, experience, or hit points" skreetpreacha

Link "gains levels" by defeating a boss within a dungeon, gaining a heart, by gaining more HP (hit points)...

an RPG to me is when the character is much stronger by the end of the game, than he is at the begining, although today most games use these RPG elements so it gets fuzzy, but back in the 8-bit/16-bit era, the only games that did this was pure and simple turn based and action rpgs like Dragon Warrior and Zelda for example... and to a lesser extent Metroid... Link gets stronger through out the game by learning new skills / abilities, magic, gaining new armor, rings, and equiping new weapons, while gaining more and more HP with Heart Pieces... the only difference is he doesn't gain experience for each kill (excluding Zelda 2).. there's millions of RPGs that take this very stat system and no one denies their RPGness.. for example, Star Tropics, Lost Kingdoms, Silver, Secret of Mana, Final Fantasy Crystal Chronicals, and loads of others...

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skreetpreacha

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#22 skreetpreacha
Member since 2005 • 877 Posts

[QUOTE="skreetpreacha"]The association with RPGs is that your players grows in rank or "level" with experience points. Besides Zelda 2, Zelda games have never focused on "levels, experience, or hit points" zh666

Link "gains levels" by defeating a boss within a dungeon, gaining a heart, by gaining more HP (hit points)...

an RPG to me is when the character is much stronger by the end of the game, than he is at the begining, although today most games use these RPG elements so it gets fuzzy, but back in the 8-bit/16-bit era, the only games that did this was pure and simple turn based and action rpgs like Dragon Warrior and Zelda for example... and to a lesser extent Metroid... Link gets stronger through out the game by learning new skills / abilities, magic, gaining new armor, rings, and equiping new weapons, while gaining more and more HP with Heart Pieces... the only difference is he doesn't gain experience for each kill (excluding Zelda 2).. there's millions of RPGs that take this very stat system and no one denies their RPGness.. for example, Star Tropics, Lost Kingdoms, Silver, Secret of Mana, Final Fantasy Crystal Chronicals, and loads of others...

"RPGness", lol. :-)

Yeah, I thought you might bring up Link and his hearts, and... it's not the same as gaining experience, actual "levels", and the hit points I was referring to were the damage amount that shows up on screen when you damage an enemy in most RPGs... The only game at the end you mentioned that I've played was Secret of Mana, which did use all of the above.

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zh666

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#23 zh666
Member since 2005 • 5068 Posts
I meant Illusion of Gaia actually, not Secret of Mana... other than that, the amounts of points that show up after an attack is a stupid thing to denouce a game over.. (but if you want to get into it, on Windwaker, Link can equip a mask that shows the HP of each monster).. most enemies in Zelda game have a hidden amount of HP, say the first sword might take 4 strikes to kill, the next sword will take 2, then the next will take 1.. it's basic stat based combat...
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#24 cookoo4cocopuff
Member since 2005 • 793 Posts
just keep plugging away at the game and it will get better believe me. its also very long, around 60-80 hours. it also gets alot better because you learn alot more attacks and also the boss battle get very good and very hard and strategic. for me peronally this game is one of the best games i have ever played in my life.