What could have saved the Gamecube from the dreaded #3 spot?

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LordelX

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#1 LordelX
Member since 2004 • 1376 Posts
Clearly last generation, in terms of sales and popularity among gamers, the Gamecube came in 3rd place. What could Nintendo have done to, at the very least, grab number #2 position?
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Annexx

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#2 Annexx
Member since 2004 • 854 Posts
None of the above. Try 3rd party support. Look how well RE4 did on the GC. Now imagine it had that kind of support from more than just Capcom....In addition I think the system still had that kiddie-look to it; ie all the different colors.
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LordelX

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#3 LordelX
Member since 2004 • 1376 Posts

The above reasons have everything to do with there being a lack of third party support. If there had been online, we would have seen more support. If the system had been designed differently, the would have been more third party support. If Wind Waker hadn't been cel-shaded, more developers would have supported the system.

All of the above affect third party support.

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puffinpower91

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#4 puffinpower91
Member since 2006 • 52 Posts
i don't think it actually had much to do with any particular games (i.e. Wind Waker), i think it had alot to do with the fact that it was kinda mediocre compared to other systems. They made alot of good games for the gamecube, but there was nothing that really set it apart from anything else (Playstation 2, Xbox, etc.) It would have stood a better chance if it had a predacessor. The playstation came out before the gamecube, so when the ps2 and the gamecube came out, there were already alot of playstation fans that would rather have the ps2 than the gamecube. Xbox had alot more stuff to offer than the gamecube, such as the ability to have live multiplayer games, and other features... The gamecube was a good system (i've had one for several years now) but it didn't have anything to set it apart from the rest. Now that the wii is here, the gamecube will more than likely fade from existence.
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kidrock17xp

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#5 kidrock17xp
Member since 2004 • 2966 Posts

there was absolutely nothing wrong with this:

"The Legend of Zelda: Wind Waker's cel-shaded art direction"

it's art, not everybody enjoys all types of art, just because you didnt like how the game was being presented doesn't mean it was a mistake.

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AlexandriaZ

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#6 AlexandriaZ
Member since 2002 • 25107 Posts
3rd party support, if they had more of it then it would have won by a huge margin over MS.

Oh yeah, and the toylike design didn't help with the older, self conscious market.
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zh666

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#7 zh666
Member since 2005 • 5068 Posts
it sold about 2 million less than the Xbox, but had more million+ selling games...
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AlexandriaZ

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#8 AlexandriaZ
Member since 2002 • 25107 Posts
it sold about 2 million less than the Xbox, but had more million+ selling games...
zh666


The difference is that the million selling games were Nintendo only, where as XBOX's million selling games were 3rd party which means better 3rd party support.
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LordelX

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#9 LordelX
Member since 2004 • 1376 Posts

there was absolutely nothing wrong with this:

"The Legend of Zelda: Wind Waker's cel-shaded art direction"

it's art, not everybody enjoys all types of art, just because you didnt like how the game was being presented doesn't mean it was a mistake.

kidrock17xp

I love Wind Waker. When Wind Waker was unveiled, many developers said, "Oh my God...even Zelda has been kidified." It was for this reason that GTA and many other mature rated multiplatform games never came to Cube.

I actually don't think Wind Waker is a mistake, but many people do. That's why it's included in the poll.

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Mop_it_up

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#10 Mop_it_up
Member since 2005 • 2412 Posts
No online support was the biggest blow. This is the reason why most people I know saw it as inferior to PS2 and XBox. This is also still hurting Nintendo today, as Sony and MS have established online brands while Nintendo is relatively new to the technology. And now, they don't have any room to make mistakes with their online games.
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greenneil4

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#11 greenneil4
Member since 2005 • 2041 Posts
The biggest mistake was no online support
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drekula

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#12 drekula
Member since 2006 • 1152 Posts
Clearly last generation, in terms of sales and popularity among gamers, the Gamecube came in 3rd place. What could Nintendo have done to, at the very least, grab number #2 position?LordelX


Online Support.  Third Party Games.  CD Player.
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Ninten007

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#13 Ninten007
Member since 2005 • 3129 Posts

Here's my opinion.

Need for a good free or cheap online service similar to Live. Games like Melee, F-Zero, etc scream online big time and not to mention a lot of 3rd party games would have gave online games.

The Cube should have used the format of DVD-9 instead of the mini-discs. This annoyed developers that they have to half up the game and couldnt just put it on one disc. Obviously the Cube could be redesigned accept larger discs.

3rd party support from companies like LucasArts, Rockstar, Konami, etc that give a whole lot of variety of games to the Cube and people can pick what they prefer playing. And obviously the Cube has to get the best version of multi-plat games.

The controller could be redesigned , get rid of different shape and size buttons and make it like the 360 controller. Z button is poorly designed.

Should come out in multiple colors such as blue, red, green, yellow, etc to fit each person's personal flavor.

Last: Nintendo fans. They have to learn to buy 3rd party games as well and stop believing the fact that Nintendo is the only company that makes the best games. Buying 3rd party games cause the developers to work harder and provide better games because you are helping their profits.

Another opinion: Nintendo should have never sold Rare, but do their best to build a loving relationship and let Rare develop the mature games they wanted to. Games such as Donkey Kong Racing, Perfect Dark, a Banjo game, a Conker game, and few other new Rare IPs could have sold tons of Cubes and these games having online support. Again Rare did not leave Nintendo, Nintendo sold this company, but if I was Nintendo I would have done my very best to keep the employees happy and let them develop whatever they want.

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zh666

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#14 zh666
Member since 2005 • 5068 Posts
[QUOTE="zh666"]it sold about 2 million less than the Xbox, but had more million+ selling games...
AlexandriaZ


The difference is that the million selling games were Nintendo only, where as XBOX's million selling games were 3rd party which means better 3rd party support.



5 of Gamecubes million + is 3rd party... Xbox only has 2 3rd party title
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AlexandriaZ

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#15 AlexandriaZ
Member since 2002 • 25107 Posts

Here's my opinion.

Need for a good free or cheap online service similar to Live. Games like Melee, F-Zero, etc scream online big time and not to mention a lot of 3rd party games would have gave online games.

The Cube should have used the format of DVD-9 instead of the mini-discs. This annoyed developers that they have to half up the game and couldnt just put it on one disc. Obviously the Cube could be redesigned accept larger discs.

3rd party support from companies like LucasArts, Rockstar, Konami, etc that give a whole lot of variety of games to the Cube and people can pick what they prefer playing. And obviously the Cube has to get the best version of multi-plat games.

The controller could be redesigned , get rid of different shape and size buttons and make it like the 360 controller. Z button is poorly designed.

Should come out in multiple colors such as blue, red, green, yellow, etc to fit each person's personal flavor.

Last: Nintendo fans. They have to learn to buy 3rd party games as well and stop believing the fact that Nintendo is the only company that makes the best games. Buying 3rd party games cause the developers to work harder and provide better games because you are helping their profits.

Another opinion: Nintendo should have never sold Rare, but do their best to build a loving relationship and let Rare develop the mature games they wanted to. Games such as Donkey Kong Racing, Perfect Dark, a Banjo game, a Conker game, and few other new Rare IPs could have sold tons of Cubes and these games having online support. Again Rare did not leave Nintendo, Nintendo sold this company, but if I was Nintendo I would have done my very best to keep the employees happy and let them develop whatever they want.

Ninten007


I disagree with the best 3rd party versions because the XBOX clearly had the best looking of the 3rd party games.

I mentioned it earlier and I will reinterate why Gamecube failed.

1. Lack of 3rd party support - 3rd party always determines who wins and the loss of support of 3rd party coupled with the huge amount of 3rd party support for Sony and MS buried Nintendo.

What helped decrease the flow of 3rd party?
A. Disc Size - It was simply too small
B. The lack of Dual Z buttons which made ports of games like GTA and Final Fantasy impossible.
C. The huge lack of acceptance of 3rd party games - Nintendo fans don't buy 3rd party games, there is enough documentation to prove it. Even right now the DS is on fire and it's 3rd party support is weaker than the PSP. The demographics of Nintendo consoles are younger than the typical gamer and are less apt to accept "hardcore" genres like RPG's, FPS, and many other games.

2. The Aesthetic Design - Simply put, the console looks like a toy.

The Aesthetic Design precipitated these things.
A. The Kiddy Label that Nintendo is attached to
B. A lack of respect from the general gaming population.

Simply put, if the Gamecube looked like the Wii and had better third party, they would be in a far different situation then they are now.
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AlexandriaZ

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#16 AlexandriaZ
Member since 2002 • 25107 Posts

5 of Gamecubes million + is 3rd party... Xbox only has 2 3rd party title
zh666


That doesn't mean anything if you look at the TYPE of third party.

The high end sales may be better for the gamecube, but it is the middle sales between 100,000-1,000,000 that is a far better gauge of 3rd party sales.

After all, having a couple of 3rd party games that sells 1 million and the rest sell like crap is nowhere near as good as 70 titles that sell between 100,000 and 1,000,000.
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zh666

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#17 zh666
Member since 2005 • 5068 Posts
[QUOTE="zh666"]
5 of Gamecubes million + is 3rd party... Xbox only has 2 3rd party title
AlexandriaZ


That doesn't mean anything if you look at the TYPE of third party.

The high end sales may be better for the gamecube, but it is the middle sales between 100,000-1,000,000 that is a far better gauge of 3rd party sales.

After all, having a couple of 3rd party games that sells 1 million and the rest sell like crap is nowhere near as good as 70 titles that sell between 100,000 and 1,000,000.



maybe if 3rd party put some effort into the Gamecube games from the start, like they did with Xbox and PS2, then they might of sold more.. but 90% of the Gamecubes 3rd party support was inferior ports... which gave people little reason to pick them up...
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AlexandriaZ

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#18 AlexandriaZ
Member since 2002 • 25107 Posts

maybe if 3rd party put some effort into the Gamecube games from the start, like they did with Xbox and PS2, then they might of sold more.. but 90% of the Gamecubes 3rd party support was inferior ports... which gave people little reason to pick them up...
zh666


Maybe if more people bought 3rd party games they would put more effort into their work.

It is a very vicious cycle, they produce 3rd party games, they sell like crap. They put less effort into 3rd party games and they sell even worse. The people who buy the 3rd party games are so desperate for 3rd party games so they buy the crap. The producers produce more crap because the ones they put effort into doesn't sell.

Ad nauseum
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bradglimpse

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#19 bradglimpse
Member since 2003 • 838 Posts

3rd party support and marketing

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HappyInvader101

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#20 HappyInvader101
Member since 2005 • 3791 Posts
Lack of 3rd party support and lack of online.
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bubnux

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#21 bubnux
Member since 2006 • 1934 Posts
i don't think it actually had much to do with any particular games (i.e. Wind Waker), i think it had alot to do with the fact that it was kinda mediocre compared to other systems. They made alot of good games for the gamecube, but there was nothing that really set it apart from anything else (Playstation 2, Xbox, etc.) It would have stood a better chance if it had a predacessor. The playstation came out before the gamecube, so when the ps2 and the gamecube came out, there were already alot of playstation fans that would rather have the ps2 than the gamecube. Xbox had alot more stuff to offer than the gamecube, such as the ability to have live multiplayer games, and other features... The gamecube was a good system (i've had one for several years now) but it didn't have anything to set it apart from the rest. Now that the wii is here, the gamecube will more than likely fade from existence.puffinpower91
Uhhhh, smoke crack much? NES, SNES, N64, VB... No predacessor? Simply stated, GC came in third ( in system sales, and by a small margin at that) but if you look at profits earned through console sales who is one, two, three? Great exclusives, much more powerful than PS2 and I think it is one of history's sexiest consoles ( exept the purple one) . What stopped it from being # 1? IMO it wasn't the "cool" system to own. These days, your average gamer doen't know a whole lot about videogames, check out the GS forums if you beleive otherwise. The mainstreaming of the video games industry was a good and bad thing at the same time. While more sales equals more support it is also putting votes in the hands ( software/ hardware purchased) of the same people that kept buying army men games. GC FTW!!!
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LordAndrew

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#22 LordAndrew
Member since 2005 • 7355 Posts
Last: Nintendo fans. They have to learn to buy 3rd party games as well and stop believing the fact that Nintendo is the only company that makes the best games. Ninten007
But due to lousy third-party support, many of the Cube's best games really did come from Nintendo.
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axsprime

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#23 axsprime
Member since 2006 • 122 Posts
online play and maby if they put perfect dark zero on the thing and maby more Rated M games
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puffinpower91

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#24 puffinpower91
Member since 2006 • 52 Posts
[QUOTE="puffinpower91"]i don't think it actually had much to do with any particular games (i.e. Wind Waker), i think it had alot to do with the fact that it was kinda mediocre compared to other systems. They made alot of good games for the gamecube, but there was nothing that really set it apart from anything else (Playstation 2, Xbox, etc.) It would have stood a better chance if it had a predacessor. The playstation came out before the gamecube, so when the ps2 and the gamecube came out, there were already alot of playstation fans that would rather have the ps2 than the gamecube. Xbox had alot more stuff to offer than the gamecube, such as the ability to have live multiplayer games, and other features... The gamecube was a good system (i've had one for several years now) but it didn't have anything to set it apart from the rest. Now that the wii is here, the gamecube will more than likely fade from existence.bubnux
Uhhhh, smoke crack much? NES, SNES, N64, VB... No predacessor? Simply stated, GC came in third ( in system sales, and by a small margin at that) but if you look at profits earned through console sales who is one, two, three? Great exclusives, much more powerful than PS2 and I think it is one of history's sexiest consoles ( exept the purple one) . What stopped it from being # 1? IMO it wasn't the "cool" system to own. These days, your average gamer doen't know a whole lot about videogames, check out the GS forums if you beleive otherwise. The mainstreaming of the video games industry was a good and bad thing at the same time. While more sales equals more support it is also putting votes in the hands ( software/ hardware purchased) of the same people that kept buying army men games. GC FTW!!!

wow, where to start... Of course i know about the NES, SNES, N64. I will re-phrase my statement on the lack of predacessor: The PS1 was more of a direct predacessor then the N64. I personally believe that the ps2's predacessor was much stronger than the Gamecube's predacessor mainly because the ps2 came right after the ps1, whereas there was a very large period of time and at least one handheld system between the N64 and the Gamecube. You might as well say that the GC was standing on its own against the PS2. It is true that in the way of features, the PS2 definitely improved more from the PS1 than the GameCube improved from the N64. I partially disagree with the "it wasn't the cool system to own", mainly because there were many many Nintendo fans who were crazy about the GC, just like there were many many playstaion fans who were crazy about the PS2. I think there were too many small things that brought the Gamecube down to really pin-point one and blame everything on that... The question on the poll does not have one, definite, absolutely right answer. It is all based on opinion and opinion only. I thought that you made a very good post (you definitely know your stuff), but I suggest that you eliminate unnecessary phrases that make you sound like an adolescent, such as "uhhh, smoke crack much?"
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zh666

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#25 zh666
Member since 2005 • 5068 Posts
I really don't see how online was a desiding factor.. it took the PS2 forever to get their online into shape and it was still very subpar compared to the Xbox.. and how many subscribers did they even have? maybe a couple million? that doesn't exactly sound like a system seller to me...
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LordelX

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#26 LordelX
Member since 2004 • 1376 Posts

I really don't see how online was a desiding factor.. it took the PS2 forever to get their online into shape and it was still very subpar compared to the Xbox.. and how many subscribers did they even have? maybe a couple million? that doesn't exactly sound like a system seller to me...zh666

Agreed. I don't think online was as big a factor as people make it out to be, simply look at the Xbox. How many Xbox owners took  the Xbox online? 2 million out of an installed base of about 20 million. That's roughly 5%. An even lower percentage of gamers took their PS2 online.

To simply say that the Gamecube needed more third party support is also a little......too general a statement. Compared to the N64, the Gamecube had pretty good third party support, but once again, the majority of Gamecube owners didn't buy many 3rd party games. Even must have titles like Resident Evil 4 and Tales of Symphonia didn't sell as well as they should have. Resident Evil 4 sold just over a million units, Tales of Symphonia just over 500,000. That's pretty disgusting. The PS2 version of RE4 sold triple that amount, and the PS2 version of ToS, which was exclusive to Japan only, sold more copies than the GC version in all regions combined. If you really think about it, we're lucky that the Gamecube got these games at all.

How could the Gamecube have avoided this? By attracting more gamers than just the hard-core, the Nintendo fanboy, and children. If the Gamecube's audience had had a sizable percentage of casual, sports or RPG gamers then 3rd party support could have seen much better sales. Why did this demograph choose the PS2? This is the real question we should be looking at, and while online was a factor, it wasn't so important a factor.

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zh666

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#27 zh666
Member since 2005 • 5068 Posts
Even must have titles like Resident Evil 4 and Tales of Symphonia didn't sell as well as they should have. Resident Evil 4 sold just over a million units, Tales of Symphonia just over 500,000. That's pretty disgusting. The PS2 version of RE4 sold triple that amount, and the PS2 version of ToS, which was exclusive to Japan only, sold more copies than the GC version in all regions combined. If you really think about it, we're lucky that the Gamecube got these games at all.LordelX


actually, for the Gamecubes installed base at the time (probably around 18 million) having sold over a million copies of RE4 is fantastic... but Capcom expected the Gamecube to have a bigger base to work on, so overall, it was a disappointment.. but you can't blame the GC owners for not buying that game.. those numbers are huge... same goes for Tales of Symphonia... 
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FPSjohn

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#28 FPSjohn
Member since 2005 • 993 Posts
They need to stop making mario sport games and get to the rpg mario games and platformers. There was only 2 mario ( Sunshine and Paper Mario The Thousand Year Door ) games for the 5 year system's life span. 
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#29 sumo1973
Member since 2005 • 1195 Posts

Here's my opinion.

Need for a good free or cheap online service similar to Live. Games like Melee, F-Zero, etc scream online big time and not to mention a lot of 3rd party games would have gave online games.

The Cube should have used the format of DVD-9 instead of the mini-discs. This annoyed developers that they have to half up the game and couldnt just put it on one disc. Obviously the Cube could be redesigned accept larger discs.

3rd party support from companies like LucasArts, Rockstar, Konami, etc that give a whole lot of variety of games to the Cube and people can pick what they prefer playing. And obviously the Cube has to get the best version of multi-plat games.

The controller could be redesigned , get rid of different shape and size buttons and make it like the 360 controller. Z button is poorly designed.

Should come out in multiple colors such as blue, red, green, yellow, etc to fit each person's personal flavor.

Last: Nintendo fans. They have to learn to buy 3rd party games as well and stop believing the fact that Nintendo is the only company that makes the best games. Buying 3rd party games cause the developers to work harder and provide better games because you are helping their profits.

Another opinion: Nintendo should have never sold Rare, but do their best to build a loving relationship and let Rare develop the mature games they wanted to. Games such as Donkey Kong Racing, Perfect Dark, a Banjo game, a Conker game, and few other new Rare IPs could have sold tons of Cubes and these games having online support. Again Rare did not leave Nintendo, Nintendo sold this company, but if I was Nintendo I would have done my very best to keep the employees happy and let them develop whatever they want.

Ninten007

I agree with a lot of what you've said.

The biggest mistake for me was the lack of decent Nintendo marketing. Nintendo had a good product but failed to market it properly.

I read a few posts about people talking about the lack of online features but if you look back at the Xbox userbase many of them didn't subscribe to Xbox live and still the console did better than the cube. But it's true that the lack of online (and cheap online) did hurt the Gamecube but it wasn't such a huge blow as everyone else is talking about.

Another thing which has been mentioned before but I wanted to say was the over reliance on the cube media discs. Even if Nintendo had used normal DVD media discs, the games would still have loaded faster than the PS2. So many games were reduced in quality of things or features cut out just to fit onto one disc. Sure developers could have put things onto two discs but rarely did they want to.

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nic0008

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#30 nic0008
Member since 2006 • 250 Posts
No 3rd party support, had great 1st part games.
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sumo1973

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#31 sumo1973
Member since 2005 • 1195 Posts

No 3rd party support, had great 1st part games.nic0008

It had poor 3rd party support but not no support. It had rubbish marketing Nintendo couldn't market the thing properly. 1st part games were generally good but were a little thin on the ground.

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-Murdock-

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#32 -Murdock-
Member since 2006 • 2767 Posts
I'm going to assume we're agreeing on the lack of 3rd party support as its major flaw? Yeah, me too.
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#33 jrthokie14
Member since 2006 • 84 Posts
Yeah, online support, and a little because of the delays for ZTP.
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#34 reyson29
Member since 2005 • 25 Posts
Didn't they run the Information backwards on the disks? Thus making it less profitable for developing things on the 'cube?
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Needles-Kane

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#35 Needles-Kane
Member since 2004 • 2040 Posts

Among other mistakes (controller, limited disc), no online was the worst mistake.  The sad and pathetic thing is, they still don't have any online for the Wii.

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zh666

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#36 zh666
Member since 2005 • 5068 Posts
Didn't they run the Information backwards on the disks? Thus making it less profitable for developing things on the 'cube?reyson29


how would that make it less profitable?
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#37 majorasmask22
Member since 2006 • 45 Posts
one thing that really held the GC back was the graphics. Lately all i hear about video games is "oooo the graphics are bad, so the whole thing is bad". alot of people think of graphics over gameplay. another thing: ps2 owns final fantasy, xbox owns sweet shooters, and GC owns zelda and mario. at the time, ps2 and xbox rise above in wat theyre good at. people like shooters, and GC has no good ones. ps2 and xbox do
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luke1889

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#38 luke1889
Member since 2004 • 14617 Posts
Out of that list, no online. In my opinion, that and the lack of third party support. That's what really hurt the Cube.
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Warfust

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#39 Warfust
Member since 2005 • 3046 Posts
The biggest issue was going with another non-standard data storage format. The is one of the things that turned off 3rd parties. No online was also a hit against it, but not as big of one.
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#40 0161
Member since 2006 • 358 Posts
well when the xbox dropped its price it was get the most power system on earth and xbox live and dvd player or pay just a little less and get a console that had no other features other then just playing games and also it had middle graphics power(but i counted that the cube had twice the number of 'good' games i.e those that got at least 8 out of 10 scores, then the xbox.). but its odd that the xbox outsold the cube by just a few million world wide yet shops have totally abandoned the cube yet still sell xbox 1 games in still huge section SO ANNOYING THAT!!!
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miltonaso

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#41 miltonaso
Member since 2004 • 41 Posts
Mario im so sick of him ive been seeing that stupid face all my life
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akuya32

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#42 akuya32
Member since 2006 • 1166 Posts
Only way would be if the ps2 and the x-box didn't come out.
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123456782

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#43 123456782
Member since 2006 • 352 Posts
online play. it's simply a must nowadays
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zh666

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#44 zh666
Member since 2005 • 5068 Posts
online play. it's simply a must nowadays123456782


the Gamecube is not "nowadays"
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colonel_beeb

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#45 colonel_beeb
Member since 2006 • 2020 Posts

Third party support is the key to a consoles success. Quite frankly the demise is no one but Nintendo's fault. They made it too expencive to develop on. They asked for too much commision on each game and that priced many dev teams out of producing games for the cube straight away. Many thought that it wasnt worth it profit wise. Also, it wasnt that GTA didnt come to the cube because of the kiddy image, it didnt go to the cube because Nintendo didnt want it to (just as many investors in MS dont want GTA to be associated with MS). They didnt want to be associated with that game. They did realise that that was a poor move which was why they allowed RE4 and killer7 on the console and why they are going to allow games like No More Heroes and Manhunt on the wii.

I know a lot of people who would have bought a cube for mario kart simply if it had had online support. I have to say that was the poorest move. Its not even as though it would have cost them that much.

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in2DarKneSs

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#46 in2DarKneSs
Member since 2006 • 233 Posts
Third party support, a more mature stance and way more RPG's. The gimmickiness did it in for me, i mean four controllers, one copy of Crystal Chronicles, u'd think a person could get a 4 player round going but nooo... f@#king GBA connectivity.
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Killpill

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#47 Killpill
Member since 2005 • 296 Posts

none of those, well maybe online support could have effected it

it would have to be that SSBM didn't span a sequel

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StarFoxCOM

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#48 StarFoxCOM
Member since 2006 • 5605 Posts

Heres the whole chain reaction. Okay GC is unvieled no online. That moves a lot of older gamers to X-box and PS2. So GC has these 3rd party games coming out and 3rd party Devs are noticeing "hey they aren't selling that well on the cube" so they the devs stop making those 3rd party games. Like NCAA, NBA live, Burnout, and So on

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StarFoxCOM

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#49 StarFoxCOM
Member since 2006 • 5605 Posts
I also belive if GC would have kept Zelda TP as an exlusive (which i'm glad they didn't because the wii verison owns) It might have Beat X-box
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zh666

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#50 zh666
Member since 2005 • 5068 Posts
Third party support, a more mature stance and way more RPG's. The gimmickiness did it in for me, i mean four controllers, one copy of Crystal Chronicles, u'd think a person could get a 4 player round going but nooo... f@#king GBA connectivity.in2DarKneSs


only 2 games REALLY used the GBA thing (FF and Four Swords), and the Gamecube had more RPGs than the Xbox...