Why did Nintendo go with the small discs for the Gamecube?

This topic is locked from further discussion.

Avatar image for GspotDeluxer
GspotDeluxer

1662

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#1 GspotDeluxer
Member since 2004 • 1662 Posts
the games would be bigger and better if they went with larger discs right?
Avatar image for sonic_spark
sonic_spark

6196

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#2 sonic_spark
Member since 2003 • 6196 Posts

the games would be bigger and better if they went with larger discs right?GspotDeluxer

Maybe?

It was for anti-theft. PS1 and PS2 were heavily modded. Nintendo did it because its harder to burn the gamecube discs. I think its just that cut and dry.

Avatar image for JordanElek
JordanElek

18564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#3 JordanElek
Member since 2002 • 18564 Posts
Anti-piracy, yes, and also faster loading times. Smaller discs make for less work for the laser - data can be accessed more quickly when the laser doesn't have as far to go.
Avatar image for peypan
peypan

359

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 peypan
Member since 2007 • 359 Posts

[QUOTE="GspotDeluxer"]the games would be bigger and better if they went with larger discs right?sonic_spark

Maybe?

It was for anti-theft. PS1 and PS2 were heavily modded. Nintendo did it because its harder to burn the gamecube discs. I think its just that cut and dry.

but xbox didnt have any problems........
Avatar image for beefdog
beefdog

9185

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#5 beefdog
Member since 2004 • 9185 Posts
[QUOTE="sonic_spark"]

[QUOTE="GspotDeluxer"]the games would be bigger and better if they went with larger discs right?peypan

Maybe?

It was for anti-theft. PS1 and PS2 were heavily modded. Nintendo did it because its harder to burn the gamecube discs. I think its just that cut and dry.

but xbox didnt have any problems........

Yes but xbox also had a hard drive to help wit the loading

Avatar image for DarkManiaN_1979
DarkManiaN_1979

981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#6 DarkManiaN_1979
Member since 2005 • 981 Posts

Totally. Burning mini cd's isn't a huge feat. Piracy is something that can't be avoided, and your answer to the question is probably that the games Nintendo brings out are tiny. They're compacted little tiny games that don't even warrant cds up until that console.

Yes I agree with the original post, that if they were on 700mb cds the games would proabably have been even better looking and hold more gameplay though.

Avatar image for peypan
peypan

359

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 peypan
Member since 2007 • 359 Posts
[QUOTE="peypan"][QUOTE="sonic_spark"]

[QUOTE="GspotDeluxer"]the games would be bigger and better if they went with larger discs right?beefdog

Maybe?

It was for anti-theft. PS1 and PS2 were heavily modded. Nintendo did it because its harder to burn the gamecube discs. I think its just that cut and dry.

but xbox didnt have any problems........

Yes but xbox also had a hard drive to help wit the loading

noo xbox didnt have problems w piracy. maybe cuz it sold so much less.....

Avatar image for peypan
peypan

359

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 peypan
Member since 2007 • 359 Posts
[QUOTE="peypan"]

noo xbox didnt have problems w piracy. maybe cuz it sold so much less.....

DarkManiaN_1979

You must be joking. Xbox is by far the easiest console to modify and use for pirated games.
The GC probably used mini disks because they were too cheap to produce games that warrant a full 700mb :lol:

it was still hacked, and it was easy but it was hacked much less..... you could get mario64 on ur box

Avatar image for PwningStick
PwningStick

453

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 PwningStick
Member since 2005 • 453 Posts
GC dics could hold 1.5GB, not 700mb.
Avatar image for Nintendo_Man
Nintendo_Man

19733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#11 Nintendo_Man
Member since 2003 • 19733 Posts

GC dics could hold 1.5GB, not 700mb.PwningStick

Correct, so it was able to have the same multi-platform games as the PS2 and X-Box with compression.

Avatar image for Willy105
Willy105

26208

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#12 Willy105
Member since 2005 • 26208 Posts

The official reasons Nintendo chose not to go with DVD's:

1. Loading times were MUCH faster than DVD (compare 12 seconds to 3 seconds).

2. Made piracy almost impossible until a couple years ago.

3. The discs were more durable, and could fit within the Gamecube.

Avatar image for Dark_Link142
Dark_Link142

6726

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#13 Dark_Link142
Member since 2004 • 6726 Posts

The official reasons Nintendo chose not to go with DVD's:

1. Loading times were MUCH faster than DVD (compare 12 seconds to 3 seconds).

2. Made piracy almost impossible until a couple years ago.

3. The discs were more durable, and could fit within the Gamecube.

Willy105

Smart move by Nintendo.

Avatar image for master_49
master_49

307

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#14 master_49
Member since 2003 • 307 Posts

Aaarrrrrrrrrrrrr....methinks it was to reduce piracy matey! Plus...it looked so dang cute. :)

Avatar image for scorpionldr
scorpionldr

187

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 scorpionldr
Member since 2004 • 187 Posts

Totally. Burning mini cd's isn't a huge feat. Piracy is something that can't be avoided, and your answer to the question is probably that the games Nintendo brings out are tiny. They're compacted little tiny games that don't even warrant cds up until that console.

Yes I agree with the original post, that if they were on 700mb cds the games would proabably have been even better looking and hold more gameplay though.

DarkManiaN_1979

true, the n64 games and others before that generation were very small, but it was anti-piracy. smaller discs of various types means various series of trial and error for hackers/burners in order to make things happen. nintendo, mind you, was also very big on individuality. make the smallest console with the smallest disks of the three consoles that ran the best and was the most portable/durable. that was the theme they went with for individality

Avatar image for Jedi4Breakfast
Jedi4Breakfast

90

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 Jedi4Breakfast
Member since 2005 • 90 Posts
the games would be bigger and better if they went with larger discs right?GspotDeluxer
Because Nintendo's different and edgy
Avatar image for Nintendogamer33
Nintendogamer33

1285

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 Nintendogamer33
Member since 2004 • 1285 Posts

Correct, so it was able to have the same multi-platform games as the PS2 and X-Box with compression.

Most GC versions ofmultiplatform games had the same compression or no compression, like PS2 and Xbox versions. It was rare when GC versions had extra compression because the disc, despite being half the size, still has a lot of disc space. Even when extra compression was needed (at rare times), it was used only in FMV's, and FMV's still looked good most of the time, running at 30 FPS and in full screen.

Avatar image for Link-from-Hell
Link-from-Hell

1343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 Link-from-Hell
Member since 2004 • 1343 Posts

Totally. Burning mini cd's isn't a huge feat. Piracy is something that can't be avoided, and your answer to the question is probably that the games Nintendo brings out are tiny. They're compacted little tiny games that don't even warrant cds up until that console.

Yes I agree with the original post, that if they were on 700mb cds the games would proabably have been even better looking and hold more gameplay though.

DarkManiaN_1979

Gamecube discs had 4.7Gb of memory, which is smaller compared to the DVD's used in the XBOX and PS2. I think DVD's had about 8 Gb's.

Avatar image for Nintendogamer33
Nintendogamer33

1285

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 Nintendogamer33
Member since 2004 • 1285 Posts
^Yes GC discs (which are Mini-DVD's)have less disc space than PS2 and Xbox discs (which are regular DVD's), but still enough spacefor most games.
Avatar image for TeoChewPwner
TeoChewPwner

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 TeoChewPwner
Member since 2007 • 25 Posts

The official reasons Nintendo chose not to go with DVD's:

1. Loading times were MUCH faster than DVD (compare 12 seconds to 3 seconds).

2. Made piracy almost impossible until a couple years ago.

3. The discs were more durable, and could fit within the Gamecube.

Willy105

1-It was a either fast or faster on some-Batallion Wars has the longest loading screen for a GC game

2-true....not alot of people would have Mini-DVD`s

3-yup on durable part....but wadda mean fit within the GameCube......Dont all consles let you put games in the drive thing?

Avatar image for Nintendogamer33
Nintendogamer33

1285

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Nintendogamer33
Member since 2004 • 1285 Posts

1-It was a either fast or faster on some-Batallion Wars has the longest loading screen for a GC game

Wrong. Finding Nemo has the longest loading times/screen for a GC game. Probably due to poor programming (the PS2 and Xbox versions take as long as about 18 seconds), some levels take almost 2 minutes to load while others (usually bonus levels) take 3-20 seconds depending on the level. However, most GC versions/exclusivesload fast (and faster than other versions when it comes to multiplatform games) like Nintendo promised they would achieve with the GC. The PS2 version of Sonic Heroes, for example, takes 20 seconds to load a level while the GC version takes only 8 seconds.

Avatar image for DarkManiaN_1979
DarkManiaN_1979

981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#22 DarkManiaN_1979
Member since 2005 • 981 Posts
well this has been educational
Avatar image for JordanElek
JordanElek

18564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#23 JordanElek
Member since 2002 • 18564 Posts

Gamecube discs had 4.7Gb of memory, which is smaller compared to the DVD's used in the XBOX and PS2. I think DVD's had about 8 Gb's. Link-from-Hell

Actually, single-layer Gamecube discs hold 1.5GB, while normal single-layer DVDs, such as what the XBox and PS2 use, hold 4.7GB. I don't mean to condescend, but it's a well-known fact.

Avatar image for DarkManiaN_1979
DarkManiaN_1979

981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#24 DarkManiaN_1979
Member since 2005 • 981 Posts
that makes much more sense to me, bcos yea its a well known fact that a normal dvd is 4.7GB. Unless its dual layer.
Avatar image for Nintendogamer33
Nintendogamer33

1285

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 Nintendogamer33
Member since 2004 • 1285 Posts

Actually, single-layer Gamecube discs hold 1.5GB, while normal single-layer DVDs, such as what the XBox and PS2 use, hold 4.7GB. I don't mean to condescend, but it's a well-known fact.

Yes, that's a fact. Also a fact is the GC loads most of it'sgames fast.

Avatar image for Link-from-Hell
Link-from-Hell

1343

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 Link-from-Hell
Member since 2004 • 1343 Posts

[QUOTE="Link-from-Hell"]Gamecube discs had 4.7Gb of memory, which is smaller compared to the DVD's used in the XBOX and PS2. I think DVD's had about 8 Gb's. JordanElek

Actually, single-layer Gamecube discs hold 1.5GB, while normal single-layer DVDs, such as what the XBox and PS2 use, hold 4.7GB. I don't mean to condescend, but it's a well-known fact.

Oh right, well either way, the Gamecube discs were smaller, so what I read was a lie! Damn false information!

Avatar image for MissVictoria230
MissVictoria230

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 MissVictoria230
Member since 2007 • 37 Posts
Good question, didn't think about that.
Avatar image for Mercury_May2112
Mercury_May2112

2507

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Mercury_May2112
Member since 2007 • 2507 Posts

1-It was a either fast or faster on some-Batallion Wars has the longest loading screen for a GC game

Wrong. Finding Nemo has the longest loading times/screen for a GC game. Probably due to poor programming (the PS2 and Xbox versions take as long as about 18 seconds), some levels take almost 2 minutes to load while others (usually bonus levels) take 3-20 seconds depending on the level. However, most GC versions/exclusivesload fast (and faster than other versions when it comes to multiplatform games) like Nintendo promised they would achieve with the GC. The PS2 version of Sonic Heroes, for example, takes 20 seconds to load a level while the GC version takes only 8 seconds.

Nintendogamer33

Don't ask why I played that game but those load screens were really brutal.

Avatar image for Nintendogamer33
Nintendogamer33

1285

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 Nintendogamer33
Member since 2004 • 1285 Posts

^Indeed. Fortunately, it's the only GC game that has loading times that long.

Avatar image for Superlegtesta
Superlegtesta

389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#30 Superlegtesta
Member since 2003 • 389 Posts

Anti-piracy, yes, and also faster loading times. Smaller discs make for less work for the laser - data can be accessed more quickly when the laser doesn't have as far to go.JordanElek

Yeah. I saw a French documentary many years ago when the Cube came out and they were interviewing Miyamoto about the decision to keep the cartridges for the N64 and the switch they were finally making to the discs.

For Miyamoto, the main reason was the loading time. He was explaining how he thought Sony made a bad choice (just remember how slow it was in Resident Evil when you were entering another room...) to have bigger games with longer loading times. He thought it was unbearable to wait, so this is why Nintendo kept the cartridges for the N64.

But then it was necessary to change that for the Gamecube to lower the production costs (Nintendo now had to fight against Sony and Microsoft), to prevent piracy and to make it easier to develop games with nicer music and all the advantages of the discs.

Avatar image for DXMember3
DXMember3

38

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 DXMember3
Member since 2007 • 38 Posts

Ya having small discs is weird. :cry: